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vcmi/AI/EmptyAI
ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player
Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
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CEmptyAI.cpp Add showTeleportDialog everywhere except actual code for AI and player 2015-03-08 16:52:50 +03:00
CEmptyAI.h Add showTeleportDialog everywhere except actual code for AI and player 2015-03-08 16:52:50 +03:00
CMakeLists.txt install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
EmptyAI.cbp +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
EmptyAI.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
exp_funcs.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00