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vcmi/AI/VCAI
ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player
Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
..
AIUtility.cpp Added limits and assertions which show that fuzzy engine is completely bugged. 2014-11-22 18:57:17 +01:00
AIUtility.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp Cleaning logs. 2014-12-25 12:58:15 +01:00
Fuzzy.h Each fuzzy set of rules will use separate fuzzy engine. 2014-12-19 10:52:41 +01:00
Goals.cpp Fixed AI trying to visit tile already occupied by different hero, including #1902. 2014-12-21 14:50:26 +01:00
Goals.h Cleanup: 2014-06-05 20:26:50 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [C::B] update FL project 2 2014-10-27 15:17:40 +03:00
VCAI.cpp AI: check if hero killed while visiting object he stayed on 2015-02-22 20:56:50 +03:00
VCAI.h Add showTeleportDialog everywhere except actual code for AI and player 2015-03-08 16:52:50 +03:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00