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vcmi/VCMI_lib.cbp
2012-11-03 16:44:50 +00:00

177 lines
6.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_lib" />
<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option platforms="Windows;" />
<Option output="bin/Debug/VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O1" />
<Add option="-O" />
</Compiler>
</Target>
<Target title="Release">
<Option platforms="Windows;" />
<Option output="bin/Release/VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-DVCMI_DLL" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
<Add directory="$(#sdl.include)" />
<Add directory="." />
<Add directory="include" />
<Add directory="lib" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lzlib" />
<Add option="-lboost_filesystem-mgw47-mt-1_51" />
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_thread-mgw47-mt-1_51" />
<Add option="-lboost_chrono-mgw47-mt-1_51" />
<Add directory="$(#boost.lib)" />
<Add directory="$(#sdl.lib)" />
</Linker>
<Unit filename="Global.h" />
<Unit filename="lib/AI_Base.h" />
<Unit filename="lib/BattleAction.cpp" />
<Unit filename="lib/BattleAction.h" />
<Unit filename="lib/BattleHex.cpp" />
<Unit filename="lib/BattleHex.h" />
<Unit filename="lib/BattleState.cpp" />
<Unit filename="lib/BattleState.h" />
<Unit filename="lib/CArtHandler.cpp" />
<Unit filename="lib/CArtHandler.h" />
<Unit filename="lib/CBattleCallback.cpp" />
<Unit filename="lib/CBattleCallback.h" />
<Unit filename="lib/CBuildingHandler.cpp" />
<Unit filename="lib/CBuildingHandler.h" />
<Unit filename="lib/CConfigHandler.cpp" />
<Unit filename="lib/CConfigHandler.h" />
<Unit filename="lib/CConsoleHandler.cpp" />
<Unit filename="lib/CConsoleHandler.h" />
<Unit filename="lib/CCreatureHandler.cpp" />
<Unit filename="lib/CCreatureHandler.h" />
<Unit filename="lib/CCreatureSet.cpp" />
<Unit filename="lib/CCreatureSet.h" />
<Unit filename="lib/CDefObjInfoHandler.cpp" />
<Unit filename="lib/CDefObjInfoHandler.h" />
<Unit filename="lib/CGameInterface.cpp" />
<Unit filename="lib/CGameInterface.h" />
<Unit filename="lib/CGameState.cpp" />
<Unit filename="lib/CGameState.h" />
<Unit filename="lib/CGeneralTextHandler.cpp" />
<Unit filename="lib/CGeneralTextHandler.h" />
<Unit filename="lib/CHeroHandler.cpp" />
<Unit filename="lib/CHeroHandler.h" />
<Unit filename="lib/CLogger.cpp" />
<Unit filename="lib/CLogger.h" />
<Unit filename="lib/CModHandler.cpp" />
<Unit filename="lib/CModHandler.h" />
<Unit filename="lib/CObjectHandler.cpp" />
<Unit filename="lib/CObjectHandler.h" />
<Unit filename="lib/CObstacleInstance.cpp" />
<Unit filename="lib/CObstacleInstance.h" />
<Unit filename="lib/CScriptingModule.h" />
<Unit filename="lib/CSpellHandler.cpp" />
<Unit filename="lib/CSpellHandler.h" />
<Unit filename="lib/CStopWatch.h" />
<Unit filename="lib/CThreadHelper.cpp" />
<Unit filename="lib/CThreadHelper.h" />
<Unit filename="lib/CTownHandler.cpp" />
<Unit filename="lib/CTownHandler.h" />
<Unit filename="lib/CondSh.h" />
<Unit filename="lib/Connection.cpp" />
<Unit filename="lib/Connection.h" />
<Unit filename="lib/ConstTransitivePtr.h" />
<Unit filename="lib/Filesystem/CBinaryReader.cpp" />
<Unit filename="lib/Filesystem/CBinaryReader.h" />
<Unit filename="lib/Filesystem/CCompressedStream.cpp" />
<Unit filename="lib/Filesystem/CCompressedStream.h" />
<Unit filename="lib/Filesystem/CFileInfo.cpp" />
<Unit filename="lib/Filesystem/CFileInfo.h" />
<Unit filename="lib/Filesystem/CFileInputStream.cpp" />
<Unit filename="lib/Filesystem/CFileInputStream.h" />
<Unit filename="lib/Filesystem/CFilesystemLoader.cpp" />
<Unit filename="lib/Filesystem/CFilesystemLoader.h" />
<Unit filename="lib/Filesystem/CInputStream.h" />
<Unit filename="lib/Filesystem/CLodArchiveLoader.cpp" />
<Unit filename="lib/Filesystem/CLodArchiveLoader.h" />
<Unit filename="lib/Filesystem/CMemoryStream.cpp" />
<Unit filename="lib/Filesystem/CMemoryStream.h" />
<Unit filename="lib/Filesystem/CResourceLoader.cpp" />
<Unit filename="lib/Filesystem/CResourceLoader.h" />
<Unit filename="lib/Filesystem/ISimpleResourceLoader.h" />
<Unit filename="lib/GameConstants.h" />
<Unit filename="lib/HeroBonus.cpp" />
<Unit filename="lib/HeroBonus.h" />
<Unit filename="lib/IGameCallback.cpp" />
<Unit filename="lib/IGameCallback.h" />
<Unit filename="lib/IGameEventsReceiver.h" />
<Unit filename="lib/Interprocess.h" />
<Unit filename="lib/JsonNode.cpp" />
<Unit filename="lib/JsonNode.h" />
<Unit filename="lib/Map/CCampaignHandler.cpp" />
<Unit filename="lib/Map/CCampaignHandler.h" />
<Unit filename="lib/Map/CMap.cpp" />
<Unit filename="lib/Map/CMap.h" />
<Unit filename="lib/Map/CMapInfo.cpp" />
<Unit filename="lib/Map/CMapInfo.h" />
<Unit filename="lib/Map/CMapService.cpp" />
<Unit filename="lib/Map/CMapService.h" />
<Unit filename="lib/NetPacks.h" />
<Unit filename="lib/NetPacksLib.cpp" />
<Unit filename="lib/RegisterTypes.h" />
<Unit filename="lib/ResourceSet.cpp" />
<Unit filename="lib/ResourceSet.h" />
<Unit filename="lib/StartInfo.h" />
<Unit filename="lib/StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="lib/UnlockGuard.h" />
<Unit filename="lib/VCMIDirs.h" />
<Unit filename="lib/VCMI_Lib.cpp" />
<Unit filename="lib/VCMI_Lib.h" />
<Unit filename="lib/int3.h" />
<Unit filename="lib/vcmi_endian.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>