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https://github.com/vcmi/vcmi.git
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436 lines
12 KiB
C++
436 lines
12 KiB
C++
/*
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* EventDispatcher.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EventDispatcher.h"
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#include "EventsReceiver.h"
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#include "FramerateManager.h"
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#include "CGuiHandler.h"
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#include "MouseButton.h"
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#include "WindowHandler.h"
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#include "gui/Shortcut.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/Rect.h"
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#include "../eventsSDL/InputHandler.h"
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template<typename Functor>
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void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
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{
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auto processList = [&](ui16 mask, EventReceiversList & lst)
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{
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if(mask & activityFlag)
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cb(lst);
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};
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processList(AEventsReceiver::LCLICK, lclickable);
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processList(AEventsReceiver::SHOW_POPUP, rclickable);
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processList(AEventsReceiver::HOVER, hoverable);
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processList(AEventsReceiver::MOVE, motioninterested);
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processList(AEventsReceiver::DRAG, draginterested);
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processList(AEventsReceiver::KEYBOARD, keyinterested);
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processList(AEventsReceiver::TIME, timeinterested);
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processList(AEventsReceiver::WHEEL, wheelInterested);
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processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
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processList(AEventsReceiver::TEXTINPUT, textInterested);
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processList(AEventsReceiver::GESTURE, panningInterested);
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processList(AEventsReceiver::INPUT_MODUS_CHANGE, inputModusChangeInterested);
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}
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void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
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{
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processLists(activityFlag,[&](EventReceiversList & lst){
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lst.push_front(elem);
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});
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elem->activeState |= activityFlag;
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}
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void EventDispatcher::deactivateElement(AEventsReceiver * elem, ui16 activityFlag)
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{
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processLists(activityFlag,[&](EventReceiversList & lst){
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auto hlp = std::find(lst.begin(),lst.end(),elem);
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assert(hlp != lst.end());
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lst.erase(hlp);
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});
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elem->activeState &= ~activityFlag;
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}
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void EventDispatcher::dispatchTimer(uint32_t msPassed)
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{
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EventReceiversList hlp = timeinterested;
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for (auto & elem : hlp)
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{
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if(!vstd::contains(timeinterested,elem))
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continue;
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elem->tick(msPassed);
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}
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}
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void EventDispatcher::dispatchShortcutPressed(const std::vector<EShortcut> & shortcutsVector)
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{
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bool keysCaptured = false;
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if (vstd::contains(shortcutsVector, EShortcut::MOUSE_LEFT))
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dispatchMouseLeftButtonPressed(GH.getCursorPosition(), settings["input"]["shortcutToleranceDistance"].Integer());
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if (vstd::contains(shortcutsVector, EShortcut::MOUSE_RIGHT))
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dispatchShowPopup(GH.getCursorPosition(), settings["input"]["shortcutToleranceDistance"].Integer());
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for(auto & i : keyinterested)
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for(EShortcut shortcut : shortcutsVector)
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if(i->captureThisKey(shortcut))
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keysCaptured = true;
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EventReceiversList miCopy = keyinterested;
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for(auto & i : miCopy)
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{
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for(EShortcut shortcut : shortcutsVector)
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if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
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{
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i->keyPressed(shortcut);
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if (keysCaptured)
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return;
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}
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}
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}
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void EventDispatcher::dispatchShortcutReleased(const std::vector<EShortcut> & shortcutsVector)
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{
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bool keysCaptured = false;
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if (vstd::contains(shortcutsVector, EShortcut::MOUSE_LEFT))
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dispatchMouseLeftButtonReleased(GH.getCursorPosition(), settings["input"]["shortcutToleranceDistance"].Integer());
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if (vstd::contains(shortcutsVector, EShortcut::MOUSE_RIGHT))
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dispatchClosePopup(GH.getCursorPosition());
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for(auto & i : keyinterested)
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for(EShortcut shortcut : shortcutsVector)
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if(i->captureThisKey(shortcut))
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keysCaptured = true;
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EventReceiversList miCopy = keyinterested;
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for(auto & i : miCopy)
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{
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for(EShortcut shortcut : shortcutsVector)
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if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
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{
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i->keyReleased(shortcut);
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if (keysCaptured)
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return;
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}
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}
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}
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void EventDispatcher::dispatchMouseDoubleClick(const Point & position, int tolerance)
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{
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handleDoubleButtonClick(position, tolerance);
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}
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void EventDispatcher::dispatchMouseLeftButtonPressed(const Point & position, int tolerance)
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{
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handleLeftButtonClick(position, tolerance, true);
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}
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void EventDispatcher::dispatchMouseLeftButtonReleased(const Point & position, int tolerance)
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{
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handleLeftButtonClick(position, tolerance, false);
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}
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AEventsReceiver * EventDispatcher::findElementInToleranceRange(const EventReceiversList & list, const Point & position, int eventToTest, int tolerance)
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{
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AEventsReceiver * bestElement = nullptr;
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int bestDistance = std::numeric_limits<int>::max();
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for(auto & i : list)
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{
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// if there is element that can actually receive event then tolerance clicking is disabled
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if( i->receiveEvent(position, eventToTest))
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return nullptr;
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if (i->getPosition().distanceTo(position) > bestDistance)
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continue;
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Point center = i->getPosition().center();
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Point distance = center - position;
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if (distance.lengthSquared() == 0)
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continue;
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Point moveDelta = distance * std::min(1.0, static_cast<double>(tolerance) / distance.length());
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Point testPosition = position + moveDelta;
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if( !i->receiveEvent(testPosition, eventToTest))
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continue;
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bestElement = i;
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bestDistance = i->getPosition().distanceTo(position);
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}
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return bestElement;
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}
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void EventDispatcher::dispatchShowPopup(const Point & position, int tolerance)
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{
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AEventsReceiver * nearestElement = findElementInToleranceRange(rclickable, position, AEventsReceiver::LCLICK, tolerance);
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auto hlp = rclickable;
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for(auto & i : hlp)
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{
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if(!vstd::contains(rclickable, i))
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continue;
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if( !i->receiveEvent(position, AEventsReceiver::SHOW_POPUP) && i != nearestElement)
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continue;
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i->showPopupWindow(position);
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}
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}
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void EventDispatcher::dispatchClosePopup(const Point & position)
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{
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if (GH.windows().isTopWindowPopup())
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GH.windows().popWindows(1);
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assert(!GH.windows().isTopWindowPopup());
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}
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void EventDispatcher::handleLeftButtonClick(const Point & position, int tolerance, bool isPressed)
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{
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// WARNING: this approach is NOT SAFE
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// 1) We allow (un)registering elements when list itself is being processed/iterated
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// 2) To avoid iterator invalidation we create a copy of this list for processing
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// HOWEVER it is completely possible (as in, actually happen, no just theory) to:
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// 1) element gets unregistered and deleted from lclickable
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// 2) element is completely deleted, as in - destructor called, memory freed
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// 3) new element is created *with exactly same address(!)
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// 4) new element is registered and code will incorrectly assume that this element is still registered
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// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
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AEventsReceiver * nearestElement = findElementInToleranceRange(lclickable, position, AEventsReceiver::LCLICK, tolerance);
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auto hlp = lclickable;
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bool lastActivated = true;
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for(auto & i : hlp)
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{
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if(!vstd::contains(lclickable, i))
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continue;
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if( i->receiveEvent(position, AEventsReceiver::LCLICK) || i == nearestElement)
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{
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if(isPressed)
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{
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i->mouseClickedState = isPressed;
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i->clickPressed(position, lastActivated);
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}
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else
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{
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if (i->mouseClickedState)
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{
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i->mouseClickedState = isPressed;
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i->clickReleased(position, lastActivated);
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}
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else
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i->mouseClickedState = isPressed;
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}
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lastActivated = false;
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}
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else
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{
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if(i->mouseClickedState && !isPressed)
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{
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i->mouseClickedState = isPressed;
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i->clickCancel(position);
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}
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}
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}
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}
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void EventDispatcher::handleDoubleButtonClick(const Point & position, int tolerance)
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{
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// WARNING: this approach is NOT SAFE
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// 1) We allow (un)registering elements when list itself is being processed/iterated
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// 2) To avoid iterator invalidation we create a copy of this list for processing
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// HOWEVER it is completely possible (as in, actually happen, no just theory) to:
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// 1) element gets unregistered and deleted from lclickable
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// 2) element is completely deleted, as in - destructor called, memory freed
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// 3) new element is created *with exactly same address(!)
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// 4) new element is registered and code will incorrectly assume that this element is still registered
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// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
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AEventsReceiver * nearestElement = findElementInToleranceRange(doubleClickInterested, position, AEventsReceiver::DOUBLECLICK, tolerance);
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bool doubleClicked = false;
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auto hlp = doubleClickInterested;
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for(auto & i : hlp)
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{
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if(!vstd::contains(doubleClickInterested, i))
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continue;
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if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK) || i == nearestElement)
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{
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i->clickDouble(position);
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doubleClicked = true;
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}
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}
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if(!doubleClicked)
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handleLeftButtonClick(position, tolerance, true);
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}
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void EventDispatcher::dispatchMouseScrolled(const Point & distance, const Point & position)
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{
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EventReceiversList hlp = wheelInterested;
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for(auto & i : hlp)
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{
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if(!vstd::contains(wheelInterested,i))
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continue;
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if (i->receiveEvent(position, AEventsReceiver::WHEEL))
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i->wheelScrolled(distance.y);
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}
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}
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void EventDispatcher::dispatchTextInput(const std::string & text)
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{
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for(auto it : textInterested)
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{
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it->textInputted(text);
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}
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}
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void EventDispatcher::dispatchTextEditing(const std::string & text)
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{
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for(auto it : textInterested)
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{
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it->textEdited(text);
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}
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}
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void EventDispatcher::dispatchInputModusChanged(const InputModus & modi)
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{
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for(auto it : inputModusChangeInterested)
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{
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it->inputModusChanged(modi);
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}
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}
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void EventDispatcher::dispatchGesturePanningStarted(const Point & initialPosition)
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{
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auto copied = panningInterested;
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for(auto it : copied)
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{
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if (!vstd::contains(panningInterested, it))
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continue;
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if (!it->isGesturing() && it->receiveEvent(initialPosition, AEventsReceiver::GESTURE))
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{
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it->panningState = true;
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it->gesture(true, initialPosition, initialPosition);
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}
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}
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}
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void EventDispatcher::dispatchGesturePanningEnded(const Point & initialPosition, const Point & finalPosition)
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{
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dispatchGesturePanningStarted(initialPosition);
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auto copied = panningInterested;
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for(auto it : copied)
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{
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if (it->isGesturing())
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{
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it->panningState = false;
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it->gesture(false, initialPosition, finalPosition);
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}
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}
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}
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void EventDispatcher::dispatchGesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
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{
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dispatchGesturePanningStarted(initialPosition);
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auto copied = panningInterested;
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for(auto it : copied)
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{
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if (!vstd::contains(panningInterested, it))
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continue;
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if (it->isGesturing())
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it->gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
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}
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}
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void EventDispatcher::dispatchGesturePinch(const Point & initialPosition, double distance)
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{
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for(auto it : panningInterested)
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{
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if (it->isGesturing())
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it->gesturePinch(initialPosition, distance);
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}
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}
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void EventDispatcher::dispatchMouseMoved(const Point & distance, const Point & position)
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{
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EventReceiversList newlyHovered;
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auto hoverableCopy = hoverable;
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for(auto & elem : hoverableCopy)
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{
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if(elem->receiveEvent(position, AEventsReceiver::HOVER))
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{
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if (!elem->isHovered())
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{
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newlyHovered.push_back((elem));
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}
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}
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else
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{
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if (elem->isHovered())
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{
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elem->hoveredState = false;
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elem->hover(false);
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}
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}
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}
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for(auto & elem : newlyHovered)
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{
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elem->hoveredState = true;
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elem->hover(true);
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}
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//sending active, MotionInterested objects mouseMoved() call
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EventReceiversList miCopy = motioninterested;
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for(auto & elem : miCopy)
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{
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if (!vstd::contains(motioninterested, elem))
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continue;
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if(elem->receiveEvent(position, AEventsReceiver::HOVER))
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elem->mouseMoved(position, distance);
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}
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}
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void EventDispatcher::dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance)
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{
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EventReceiversList diCopy = draginterested;
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for(auto & elem : diCopy)
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{
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if (elem->mouseClickedState)
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elem->mouseDragged(currentPosition, lastUpdateDistance);
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}
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}
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