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Currently closing game while network thread is waiting for something is very bug-prone, since network thread may resume during shutdown and access partially destroyed client state. Now if exit has been requested, the very first step would be semi- graceful shutdown of network thread (via exception throwing). This may in theory skip some cleanup in non-RAII code, but since game is shutting down this does not matters much. This logic applies to: - shutting down while network thread is waiting for dialogs - shuttind down while network thread waiting for animations in combat |
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BattleAI | ||
EmptyAI | ||
FuzzyLite@7aee562d6c | ||
Nullkiller | ||
StupidAI | ||
VCAI | ||
CMakeLists.txt | ||
FuzzyLite.cbp | ||
GeniusAI.brain |