mirror of
https://github.com/vcmi/vcmi.git
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274 lines
8.7 KiB
Python
Executable File
274 lines
8.7 KiB
Python
Executable File
import socket
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from threading import Thread
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# server's IP address
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SERVER_HOST = "0.0.0.0"
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SERVER_PORT = 5002 # port we want to use
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# initialize list/set of all connected client's sockets
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client_sockets = dict()
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class Session:
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total = 1
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joined = 0
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password = ""
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protected = False
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name: str
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host: socket
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players = []
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started = False
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def __init__(self, host: socket, name: str) -> None:
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self.name = name
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self.host = host
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self.players = [host]
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self.joined += 1
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def isJoined(self, player: socket) -> bool:
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return player in self.players
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def join(self, player: socket):
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if not self.isJoined(player) and self.joined < self.total:
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self.players.append(player)
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self.joined += 1
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def leave(self, player: socket):
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if not self.isJoined(player) or player == self.host:
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return
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self.players.remove(player)
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self.joined -= 1
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# create a TCP socket
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s = socket.socket()
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# make the port as reusable port
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s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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# bind the socket to the address we specified
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s.bind((SERVER_HOST, SERVER_PORT))
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# listen for upcoming connections
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s.listen(5)
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print(f"[*] Listening as {SERVER_HOST}:{SERVER_PORT}")
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# list of active sessions
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sessions = dict()
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def handleDisconnection(client: socket):
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sender = client_sockets[client]
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if sender["joined"]:
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if sender["session"].host == client:
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#destroy the session, sending messages inside the function
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deleteSession(sender["session"])
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else:
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sender["session"].leave(client)
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sender["joined"] = False
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message = f":>>KICK:{sender['session'].name}:{sender['username']}"
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for client_socket in sender["session"].players:
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client_socket.send(message.encode())
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updateStatus(sender["session"])
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updateSessions()
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client.close()
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sender["valid"] = False
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def send(client: socket, message: str):
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sender = client_sockets[client]
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if "valid" not in sender or sender["valid"]:
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client.send(message.encode())
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def broadcast(clients: list, message: str):
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for c in clients:
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send(c, message)
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def sendSessions(client: socket):
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msg = f":>>SESSIONS:{len(sessions.keys())}"
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for s in sessions.values():
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msg += f":{s.name}:{s.joined}:{s.total}:{s.protected}"
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send(client, msg)
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def updateSessions():
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for s in client_sockets.keys():
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sendSessions(s)
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def deleteSession(session: Session):
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msg = f":>>KICK:{session.name}"
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for player in session.players:
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client_sockets[player]["joined"] = False
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msg2 = msg + f":{client_sockets[player]['username']}"
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send(player, msg2)
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sessions.pop(session.name)
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def updateStatus(session: Session):
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msg = f":>>STATUS:{session.joined}"
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for player in session.players:
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msg += f":{client_sockets[player]['username']}:{client_sockets[player]['ready']}"
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broadcast(session.players, msg)
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def dispatch(client: socket, sender: dict, msg: str):
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if msg == '':
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return
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_open = msg.partition('<')
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_close = _open[2].partition('>')
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if _open[0] != '' or _open[1] == '' or _open[2] == '' or _close[0] == '' or _close[1] == '':
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print(f"[!] Incorrect message from {sender['address']}: {msg}")
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return
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_nextTag = _close[2].partition('<')
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tag = _close[0]
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tag_value = _nextTag[0]
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#greetings to the server
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if tag == "GREETINGS":
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if sender["auth"]:
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print(f"[!] Greetings from authorized user {sender['username']} {sender['address']}")
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return
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print(f"[*] User {sender['address']} autorized as {tag_value}")
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sender["username"] = tag_value
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sender["auth"] = True
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sender["joined"] = False
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sendSessions(client)
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#VCMI version received
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if tag == "VER" and sender["auth"]:
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print(f"[*] User {sender['username']} has version {tag_value}")
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#message received
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if tag == "MSG" and sender["auth"]:
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message = f":>>MSG:{sender['username']}:{tag_value}"
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if sender["joined"]:
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broadcast(sender["session"].players, message)
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else:
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broadcast(client_sockets.keys(), message)
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#new session
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if tag == "NEW" and sender["auth"] and not sender["joined"]:
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if tag_value in sessions:
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#refuse creating game
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message = f":>>ERROR:Cannot create session with name {tag_value}, session with this name already exists"
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send(client, message)
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return
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sessions[tag_value] = Session(client, tag_value)
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sender["joined"] = True
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sender["ready"] = False
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sender["session"] = sessions[tag_value]
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#set password for the session
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if tag == "PSWD" and sender["auth"] and sender["joined"] and sender["session"].host == client:
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sender["session"].password = tag_value
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sender["session"].protected = tag_value != ""
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#set amount of players to the new session
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if tag == "COUNT" and sender["auth"] and sender["joined"] and sender["session"].host == client:
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if sender["session"].total != 1:
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#refuse changing amount of players
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message = f":>>ERROR:Changing amount of players is not possible for existing session"
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send(client, message)
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return
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sender["session"].total = int(tag_value)
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#now session is ready to be broadcasted
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message = f":>>JOIN:{sender['session'].name}:{sender['username']}"
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send(client, message)
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updateStatus(sender["session"])
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updateSessions()
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#join session
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if tag == "JOIN" and sender["auth"] and not sender["joined"]:
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if tag_value not in sessions:
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message = f":>>ERROR:Session with name {tag_value} doesn't exist"
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send(client, message)
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return
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if sessions[tag_value].joined >= sessions[tag_value].total:
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message = f":>>ERROR:Session {tag_value} is full"
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send(client, message)
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return
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if sessions[tag_value].started:
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message = f":>>ERROR:Session {tag_value} is started"
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send(client, message)
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return
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sender["joined"] = True
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sender["ready"] = False
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sender["session"] = sessions[tag_value]
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if tag == "PSWD" and sender["auth"] and sender["joined"] and sender["session"].host != client:
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if not sender["session"].protected or sender["session"].password == tag_value:
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sender["session"].join(client)
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message = f":>>JOIN:{sender['session'].name}:{sender['username']}"
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broadcast(sender["session"].players, message)
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updateStatus(sender["session"])
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updateSessions()
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else:
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sender["joined"] = False
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message = f":>>ERROR:Incorrect password"
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send(client, message)
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return
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#leaving session
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if tag == "LEAVE" and sender["auth"] and sender["joined"] and sender["session"].name == tag_value:
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if sender["session"].host == client:
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#destroy the session, sending messages inside the function
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deleteSession(sender["session"])
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else:
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message = f":>>KICK:{sender['session'].name}:{sender['username']}"
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broadcast(sender["session"].players, message)
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sender["session"].leave(client)
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sender["joined"] = False
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updateStatus(sender["session"])
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updateSessions()
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dispatch(client, sender, _nextTag[1] + _nextTag[2])
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def listen_for_client(cs):
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"""
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This function keep listening for a message from `cs` socket
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Whenever a message is received, broadcast it to all other connected clients
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"""
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while True:
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try:
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# keep listening for a message from `cs` socket
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msg = cs.recv(2048).decode()
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except Exception as e:
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# client no longer connected
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print(f"[!] Error: {e}")
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handleDisconnection(cs)
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return
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dispatch(cs, client_sockets[cs], msg)
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while True:
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# we keep listening for new connections all the time
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client_socket, client_address = s.accept()
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print(f"[+] {client_address} connected.")
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# add the new connected client to connected sockets
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client_sockets[client_socket] = {"address": client_address, "auth": False, "username": ""}
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# start a new thread that listens for each client's messages
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t = Thread(target=listen_for_client, args=(client_socket,))
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# make the thread daemon so it ends whenever the main thread ends
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t.daemon = True
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# start the thread
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t.start()
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# close client sockets
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for cs in client_sockets:
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cs.close()
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# close server socket
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s.close() |