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8a5ac73438
Converted CGLighthouse class into FlaggableMapObject Bonus provided by Lighthouse/Flaggable is now defined in config and is accessible to mods.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* FlaggableMapObject.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGObjectInstance.h"
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#include "IOwnableObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct Bonus;
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class FlaggableInstanceConstructor;
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class DLL_LINKAGE FlaggableMapObject : public CGObjectInstance, public IOwnableObject
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{
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std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
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void giveBonusTo(const PlayerColor & player, bool onInit = false) const;
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void takeBonusFrom(const PlayerColor & player) const;
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public:
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using CGObjectInstance::CGObjectInstance;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void initObj(vstd::RNG & rand) override;
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const IOwnableObject * asOwnable() const final;
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ResourceSet dailyIncome() const override;
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std::vector<CreatureID> providedCreatures() const override;
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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};
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VCMI_LIB_NAMESPACE_END
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