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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-04 00:15:53 +02:00
vcmi/client/battle
2024-05-10 19:51:36 +00:00
..
BattleActionsController.cpp Do not show preview for ranged retaliation - not implemented in lib 2024-05-10 19:51:36 +00:00
BattleActionsController.h
BattleAnimationClasses.cpp Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
BattleAnimationClasses.h
BattleConstants.h
BattleEffectsController.cpp
BattleEffectsController.h
BattleFieldController.cpp fix spell hover 2024-01-07 18:12:17 +01:00
BattleFieldController.h
BattleInterface.cpp Capture members by copy instead of capturing this due to short lifetime 2024-04-16 18:55:21 +03:00
BattleInterface.h round_counter 2023-12-23 19:57:19 +01:00
BattleInterfaceClasses.cpp Made graphical primitive-based UI more configurable 2024-02-18 20:48:45 +02:00
BattleInterfaceClasses.h Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
BattleObstacleController.cpp
BattleObstacleController.h
BattleProjectileController.cpp
BattleProjectileController.h
BattleRenderer.cpp
BattleRenderer.h
BattleSiegeController.cpp
BattleSiegeController.h
BattleStacksController.cpp Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
BattleStacksController.h implement spells 2023-12-23 14:51:26 +01:00
BattleWindow.cpp Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
BattleWindow.h Merge pull request #3575 from Laserlicht/infobox_pos 2024-01-30 17:36:30 +02:00
CreatureAnimation.cpp Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
CreatureAnimation.h Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00