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	To all - please, avoid #include's in headers as much as possible This kills incremental build compile times
		
			
				
	
	
		
			392 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| /*
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|  * CMapEditManager.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| #include "../CRandomGenerator.h"
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| #include "../int3.h"
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| #include "../GameConstants.h"
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| 
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| class CGObjectInstance;
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| class CTerrainViewPatternConfig;
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| struct TerrainViewPattern;
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| class CMap;
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| 
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| /// Represents a map rectangle.
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| struct DLL_LINKAGE MapRect
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| {
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| 	MapRect();
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| 	MapRect(int3 pos, si32 width, si32 height);
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| 	si32 x, y, z;
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| 	si32 width, height;
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| 
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| 	si32 left() const;
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| 	si32 right() const;
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| 	si32 top() const;
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| 	si32 bottom() const;
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| 
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| 	int3 topLeft() const; /// Top left corner of this rect.
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| 	int3 topRight() const; /// Top right corner of this rect.
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| 	int3 bottomLeft() const; /// Bottom left corner of this rect.
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| 	int3 bottomRight() const; /// Bottom right corner of this rect.
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| 
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| 	/// Returns a MapRect of the intersection of this rectangle and the given one.
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| 	MapRect operator&(const MapRect & rect) const;
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| 
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| 	template<typename Func>
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| 	void forEach(Func f) const
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| 	{
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| 		for(int j = y; j < bottom(); ++j)
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| 		{
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| 			for(int i = x; i < right(); ++i)
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| 			{
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| 				f(int3(i, j, z));
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| 			}
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| 		}
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| 	}
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| };
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| 
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| /// Generic selection class to select any type
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| template<typename T>
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| class DLL_LINKAGE CMapSelection
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| {
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| public:
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| 	explicit CMapSelection(CMap * map) : map(map) { }
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| 	virtual ~CMapSelection() { };
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| 	void select(const T & item)
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| 	{
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| 		selectedItems.insert(item);
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| 	}
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| 	void deselect(const T & item)
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| 	{
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| 		selectedItems.erase(item);
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| 	}
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| 	std::set<T> getSelectedItems()
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| 	{
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| 		return selectedItems;
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| 	}
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| 	CMap * getMap() { return map; }
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| 	virtual void selectRange(const MapRect & rect) { }
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| 	virtual void deselectRange(const MapRect & rect) { }
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| 	virtual void selectAll() { }
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| 	virtual void clearSelection() { }
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| 
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| private:
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| 	std::set<T> selectedItems;
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| 	CMap * map;
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| };
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| 
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| /// Selection class to select terrain.
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| class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
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| {
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| public:
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| 	explicit CTerrainSelection(CMap * map);
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| 	void selectRange(const MapRect & rect) override;
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| 	void deselectRange(const MapRect & rect) override;
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| 	void selectAll() override;
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| 	void clearSelection() override;
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| 	void setSelection(std::vector<int3> & vec);
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| };
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| 
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| /// Selection class to select objects.
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| class DLL_LINKAGE CObjectSelection: public CMapSelection<CGObjectInstance *>
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| {
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| public:
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| 	explicit CObjectSelection(CMap * map);
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| };
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| 
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| /// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
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| class DLL_LINKAGE CMapOperation : public boost::noncopyable
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| {
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| public:
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| 	explicit CMapOperation(CMap * map);
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| 	virtual ~CMapOperation() { };
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| 
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| 	virtual void execute() = 0;
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| 	virtual void undo() = 0;
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| 	virtual void redo() = 0;
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| 	virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
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| 
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| protected:	
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| 	MapRect extendTileAround(const int3 & centerPos) const;
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| 	MapRect extendTileAroundSafely(const int3 & centerPos) const; /// doesn't exceed map size	
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| 	
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| 	static const int FLIP_PATTERN_HORIZONTAL = 1;
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| 	static const int FLIP_PATTERN_VERTICAL = 2;
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| 	static const int FLIP_PATTERN_BOTH = 3;	
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| 	
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| 	CMap * map;
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| };
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| 
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| /// The CMapUndoManager provides the functionality to save operations and undo/redo them.
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| class DLL_LINKAGE CMapUndoManager : boost::noncopyable
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| {
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| public:
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| 	CMapUndoManager();
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| 
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| 	void undo();
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| 	void redo();
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| 	void clearAll();
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| 
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| 	/// The undo redo limit is a number which says how many undo/redo items can be saved. The default
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| 	/// value is 10. If the value is 0, no undo/redo history will be maintained.
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| 	int getUndoRedoLimit() const;
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| 	void setUndoRedoLimit(int value);
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| 
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| 	const CMapOperation * peekRedo() const;
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| 	const CMapOperation * peekUndo() const;
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| 
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| 	void addOperation(unique_ptr<CMapOperation> && operation); /// Client code does not need to call this method.
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| 
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| private:
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| 	typedef std::list<unique_ptr<CMapOperation> > TStack;
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| 
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| 	void doOperation(TStack & fromStack, TStack & toStack, bool doUndo);
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| 	const CMapOperation * peek(const TStack & stack) const;
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| 
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| 	TStack undoStack;
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| 	TStack redoStack;
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| 	int undoRedoLimit;
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| };
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| 
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| /// The map edit manager provides functionality for drawing terrain and placing
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| /// objects on the map.
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| class DLL_LINKAGE CMapEditManager : boost::noncopyable
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| {
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| public:
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| 	CMapEditManager(CMap * map);
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| 	CMap * getMap();
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| 
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| 	/// Clears the terrain. The free level is filled with water and the underground level with rock.
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| 	void clearTerrain(CRandomGenerator * gen = nullptr);
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| 
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| 	/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
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| 	void drawTerrain(ETerrainType terType, CRandomGenerator * gen = nullptr);
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| 	
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| 	/// Draws roads at the current terrain selection. The selection will be cleared automatically.
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| 	void drawRoad(ERoadType::ERoadType roadType, CRandomGenerator * gen = nullptr);
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| 	
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| 	void insertObject(CGObjectInstance * obj, const int3 & pos);	
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| 
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| 	CTerrainSelection & getTerrainSelection();
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| 	CObjectSelection & getObjectSelection();
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| 
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| 	CMapUndoManager & getUndoManager();
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| 
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| private:
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| 	void execute(unique_ptr<CMapOperation> && operation);
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| 
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| 	CMap * map;
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| 	CMapUndoManager undoManager;
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| 	CRandomGenerator gen;
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| 	CTerrainSelection terrainSel;
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| 	CObjectSelection objectSel;
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| };
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| 
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| /* ---------------------------------------------------------------------------- */
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| /* Implementation/Detail classes, Private API */
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| /* ---------------------------------------------------------------------------- */
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| 
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| /// The CComposedOperation is an operation which consists of several operations.
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| class CComposedOperation : public CMapOperation
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| {
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| public:
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| 	CComposedOperation(CMap * map);
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| 
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| 	void execute() override;
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| 	void undo() override;
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| 	void redo() override;
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| 
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| 	void addOperation(unique_ptr<CMapOperation> && operation);
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| 
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| private:
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| 	std::list<unique_ptr<CMapOperation> > operations;
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| };
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| 
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| namespace ETerrainGroup
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| {
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| 	enum ETerrainGroup
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| 	{
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| 		NORMAL,
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| 		DIRT,
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| 		SAND,
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| 		WATER,
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| 		ROCK
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| 	};
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| }
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| 
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| /// The terrain view pattern describes a specific composition of terrain tiles
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| /// in a 3x3 matrix and notes which terrain view frame numbers can be used.
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| struct DLL_LINKAGE TerrainViewPattern
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| {
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| 	struct WeightedRule
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| 	{
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| 		WeightedRule();
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| 		/// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
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| 		bool isStandardRule() const;
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| 
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| 		/// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
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| 		std::string name;
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| 		/// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
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| 		int points;
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| 	};
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| 
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| 	static const int PATTERN_DATA_SIZE = 9;
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| 	/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
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| 	static const std::string FLIP_MODE_DIFF_IMAGES;
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| 	/// Constant for the rule dirt, meaning a dirty border is required.
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| 	static const std::string RULE_DIRT;
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| 	/// Constant for the rule sand, meaning a sandy border is required.
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| 	static const std::string RULE_SAND;
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| 	/// Constant for the rule transition, meaning a dirty OR sandy border is required.
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| 	static const std::string RULE_TRANSITION;
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| 	/// Constant for the rule native, meaning a native border is required.
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| 	static const std::string RULE_NATIVE;
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| 	/// Constant for the rule native strong, meaning a native type is required.
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| 	static const std::string RULE_NATIVE_STRONG;
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| 	/// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
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| 	static const std::string RULE_ANY;
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| 
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| 	TerrainViewPattern();
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| 
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| 	/// The pattern data can be visualized as a 3x3 matrix:
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| 	/// [ ][ ][ ]
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| 	/// [ ][ ][ ]
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| 	/// [ ][ ][ ]
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| 	///
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| 	/// The box in the center belongs always to the native terrain type and
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| 	/// is the point of origin. Depending on the terrain type different rules
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| 	/// can be used. Their meaning differs also from type to type.
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| 	///
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| 	/// std::vector -> several rules can be used in one cell
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| 	std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
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| 
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| 	/// The identifier of the pattern, if it's referenced from a another pattern.
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| 	std::string id;
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| 
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| 	/// This describes the mapping between this pattern and the corresponding range of frames
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| 	/// which should be used for the ter view.
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| 	///
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| 	/// std::vector -> size=1: typical, size=2: if this pattern should map to two different types of borders
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| 	/// std::pair   -> 1st value: lower range, 2nd value: upper range
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| 	std::vector<std::pair<int, int> > mapping;
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| 	/// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
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| 	/// the same frame will be used and rotated.
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| 	bool diffImages;
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| 	/// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
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| 	/// are supported.
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| 	int rotationTypesCount;
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| 
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| 	/// The minimum and maximum points to reach to validate the pattern successfully.
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| 	int minPoints, maxPoints;
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| };
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| 
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| /// The terrain view pattern config loads pattern data from the filesystem.
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| class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
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| {
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| public:
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| 	CTerrainViewPatternConfig();
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| 	~CTerrainViewPatternConfig();
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| 
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| 	const std::vector<TerrainViewPattern> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
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| 	boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
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| 	const TerrainViewPattern & getTerrainTypePatternById(const std::string & id) const;
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| 	ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
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| 
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| private:
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| 	std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > terrainViewPatterns;
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| 	std::map<std::string, TerrainViewPattern> terrainTypePatterns;
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| };
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| 
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| /// The CDrawTerrainOperation class draws a terrain area on the map.
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| class CDrawTerrainOperation : public CMapOperation
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| {
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| public:
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| 	CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen);
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| 
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| 	void execute() override;
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| 	void undo() override;
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| 	void redo() override;
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| 	std::string getLabel() const override;
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| 
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| private:
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| 	struct ValidationResult
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| 	{
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| 		ValidationResult(bool result, const std::string & transitionReplacement = "");
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| 
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| 		bool result;
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| 		/// The replacement of a T rule, either D or S.
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| 		std::string transitionReplacement;
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| 		int flip;
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| 	};
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| 
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| 	struct InvalidTiles
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| 	{
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| 		std::set<int3> foreignTiles, nativeTiles;
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| 		bool centerPosValid;
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| 
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| 		InvalidTiles() : centerPosValid(false) { }
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| 	};
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| 
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| 	void updateTerrainTypes();
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| 	void invalidateTerrainViews(const int3 & centerPos);
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| 	InvalidTiles getInvalidTiles(const int3 & centerPos) const;
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| 
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| 	void updateTerrainViews();
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| 	ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
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| 	/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
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| 	/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
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| 	ValidationResult validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
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| 	ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
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| 	/// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
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| 	bool isSandType(ETerrainType terType) const;
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| 	void flipPattern(TerrainViewPattern & pattern, int flip) const;
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| 
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| 	CTerrainSelection terrainSel;
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| 	ETerrainType terType;
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| 	CRandomGenerator * gen;
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| 	std::set<int3> invalidatedTerViews;
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| };
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| 
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| class DLL_LINKAGE CTerrainViewPatternUtils
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| {
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| public:
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| 	static void printDebuggingInfoAboutTile(const CMap * map, int3 pos);
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| };
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| 
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| /// The CClearTerrainOperation clears+initializes the terrain.
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| class CClearTerrainOperation : public CComposedOperation
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| {
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| public:
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| 	CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
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| 
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| 	std::string getLabel() const override;
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| 
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| private:
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| 
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| };
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| 
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| /// The CInsertObjectOperation class inserts an object to the map.
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| class CInsertObjectOperation : public CMapOperation
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| {
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| public:
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| 	CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos);
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| 
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| 	void execute() override;
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| 	void undo() override;
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| 	void redo() override;
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| 	std::string getLabel() const override;
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| 
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| private:
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| 	int3 pos;
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| 	CGObjectInstance * obj;
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| };
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