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			151 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| /*
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|  * CMapService.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| class CMap;
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| class CMapHeader;
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| class CInputStream;
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| 
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| class IMapLoader;
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| class IMapPatcher;
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| 
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| /**
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|  * The map service provides loading of VCMI/H3 map files. It can
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|  * be extended to save maps later as well.
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|  */
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| class DLL_LINKAGE CMapService
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| {
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| public:
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| 	/**
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| 	 * Loads the VCMI/H3 map file specified by the name.
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| 	 *
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| 	 * @param name the name of the map
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| 	 * @return a unique ptr to the loaded map class
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| 	 */
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| 	static std::unique_ptr<CMap> loadMap(const std::string & name);
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| 
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| 	/**
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| 	 * Loads the VCMI/H3 map header specified by the name.
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| 	 *
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| 	 * @param name the name of the map
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| 	 * @return a unique ptr to the loaded map header class
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| 	 */
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| 	static std::unique_ptr<CMapHeader> loadMapHeader(const std::string & name);
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| 
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| 	/**
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| 	 * Loads the VCMI/H3 map file from a buffer. This method is temporarily
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| 	 * in use to ease the transition to use the new map service.
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| 	 *
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| 	 * TODO Replace method params with a CampaignMapInfo struct which contains
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| 	 * a campaign loading object + name of map.
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| 	 *
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| 	 * @param buffer a pointer to a buffer containing the map data
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| 	 * @param size the size of the buffer
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| 	 * @param name indicates name of file that will be used during map header patching
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| 	 * @return a unique ptr to the loaded map class
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| 	 */
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| 	static std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name);
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| 
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| 	/**
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| 	 * Loads the VCMI/H3 map header from a buffer. This method is temporarily
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| 	 * in use to ease the transition to use the new map service.
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| 	 *
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| 	 * TODO Replace method params with a CampaignMapInfo struct which contains
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| 	 * a campaign loading object + name of map.
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| 	 *
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| 	 * @param buffer a pointer to a buffer containing the map header data
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| 	 * @param size the size of the buffer
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| 	 * @param name indicates name of file that will be used during map header patching
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| 	 * @return a unique ptr to the loaded map class
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| 	 */
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| 	static std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name);
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| 
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| private:
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| 	/**
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| 	 * Gets a map input stream object specified by a map name.
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| 	 *
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| 	 * @param name the name of the map
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| 	 * @return a unique ptr to the input stream class
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| 	 */
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| 	static std::unique_ptr<CInputStream> getStreamFromFS(const std::string & name);
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| 
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| 	/**
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| 	 * Gets a map input stream from a buffer.
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| 	 *
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| 	 * @param buffer a pointer to a buffer containing the map data
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| 	 * @param size the size of the buffer
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| 	 * @return a unique ptr to the input stream class
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| 	 */
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| 	static std::unique_ptr<CInputStream> getStreamFromMem(const ui8 * buffer, int size);
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| 
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| 	/**
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| 	 * Gets a map loader from the given stream. It performs checks to test
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| 	 * in which map format the map is.
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| 	 *
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| 	 * @param stream the input map stream
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| 	 * @return the constructed map loader
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| 	 */
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| 	static std::unique_ptr<IMapLoader> getMapLoader(std::unique_ptr<CInputStream> & stream);
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| 
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| 	/**
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| 	 * Gets a map patcher for specified scenario
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| 	 *
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| 	 * @param scenarioName for patcher
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| 	 * @return the constructed map patcher
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| 	 */
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| 	static std::unique_ptr<IMapPatcher> getMapPatcher(std::string scenarioName);
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| };
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| 
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| /**
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|  * Interface for loading a map.
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|  */
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| class DLL_LINKAGE IMapLoader
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| {
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| public:
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| 	/**
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| 	 * Loads the VCMI/H3 map file.
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| 	 *
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| 	 * @return a unique ptr of the loaded map class
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| 	 */
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| 	virtual std::unique_ptr<CMap> loadMap() = 0;
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| 
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| 	/**
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| 	 * Loads the VCMI/H3 map header.
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| 	 *
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| 	 * @return a unique ptr of the loaded map header class
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| 	 */
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| 	virtual std::unique_ptr<CMapHeader> loadMapHeader() = 0;
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| };
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| 
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| class DLL_LINKAGE IMapPatcher
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| {
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| public:
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| 	/**
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| 	 * Modifies supplied map header using Json data
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| 	 *
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| 	 */
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| 	virtual void patchMapHeader(std::unique_ptr<CMapHeader> & header) = 0;
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| };
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| 
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| /**
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|  * Interface for saving a map.
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|  */
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| class DLL_LINKAGE IMapSaver
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| {
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| public:
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| 	/**
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| 	 * Saves the VCMI/H3 map file.
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| 	 *
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| 	 */	
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| 	 virtual void saveMap(const std::unique_ptr<CMap> & map) = 0;
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| };
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