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			271 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| /*
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|  * MapFormatH3M.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| #include "CMapService.h"
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| #include "../GameConstants.h"
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| #include "../ResourceSet.h"
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| #include "../mapObjects/ObjectTemplate.h"
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| 
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| #include "../int3.h"
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| 
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| #include "../filesystem/CBinaryReader.h"
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| 
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| class CGHeroInstance;
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| class CArtifactInstance;
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| class CGObjectInstance;
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| class CGSeerHut;
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| class IQuestObject;
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| class CGTownInstance;
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| class CCreatureSet;
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| class CInputStream;
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| 
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| 
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| class DLL_LINKAGE CMapLoaderH3M : public IMapLoader
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| {
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| public:
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| 	/**
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| 	 * Default constructor.
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| 	 *
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| 	 * @param stream a stream containing the map data
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| 	 */
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| 	CMapLoaderH3M(CInputStream * stream);
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| 
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| 	/**
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| 	 * Destructor.
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| 	 */
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| 	~CMapLoaderH3M();
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| 
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| 	/**
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| 	 * Loads the VCMI/H3 map file.
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| 	 *
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| 	 * @return a unique ptr of the loaded map class
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| 	 */
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| 	std::unique_ptr<CMap> loadMap() override;
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| 
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| 	/**
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| 	 * Loads the VCMI/H3 map header.
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| 	 *
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| 	 * @return a unique ptr of the loaded map header class
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| 	 */
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| 	std::unique_ptr<CMapHeader> loadMapHeader() override;
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| 
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| 	/** true if you want to enable the map loader profiler to see how long a specific part took; default=false */
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| 	static const bool IS_PROFILING_ENABLED;
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| 
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| private:
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| 	/**
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| 	 * Initializes the map object from parsing the input buffer.
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| 	 */
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| 	void init();
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| 
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| 	/**
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| 	 * Reads the map header.
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| 	 */
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| 	void readHeader();
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| 
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| 	/**
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| 	 * Reads player information.
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| 	 */
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| 	void readPlayerInfo();
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| 
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| 	/**
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| 	 * Reads victory/loss conditions.
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| 	 */
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| 	void readVictoryLossConditions();
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| 
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| 	/**
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| 	 * Reads team information.
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| 	 */
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| 	void readTeamInfo();
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| 
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| 	/**
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| 	 * Reads the list of allowed heroes.
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| 	 */
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| 	void readAllowedHeroes();
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| 
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| 	/**
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| 	 * Reads the list of disposed heroes.
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| 	 */
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| 	void readDisposedHeroes();
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| 
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| 	/**
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| 	 * Reads the list of allowed artifacts.
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| 	 */
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| 	void readAllowedArtifacts();
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| 
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| 	/**
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| 	 * Reads the list of allowed spells and abilities.
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| 	 */
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| 	void readAllowedSpellsAbilities();
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| 
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| 	/**
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| 	 * Loads artifacts of a hero.
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| 	 *
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| 	 * @param hero the hero which should hold those artifacts
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| 	 */
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| 	void loadArtifactsOfHero(CGHeroInstance * hero);
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| 
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| 	/**
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| 	 * Loads an artifact to the given slot of the specified hero.
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| 	 *
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| 	 * @param hero the hero which should hold that artifact
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| 	 * @param slot the artifact slot where to place that artifact
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| 	 * @return true if it loaded an artifact
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| 	 */
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| 	bool loadArtifactToSlot(CGHeroInstance * hero, int slot);
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| 
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| 	/**
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| 	 * Creates an artifact instance.
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| 	 *
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| 	 * @param aid the id of the artifact
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| 	 * @param spellID optional. the id of a spell if a spell scroll object should be created
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| 	 * @return the created artifact instance
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| 	 */
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| 	CArtifactInstance * createArtifact(int aid, int spellID = -1);
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| 
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| 	/**
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| 	 * Read rumors.
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| 	 */
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| 	void readRumors();
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| 
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| 	/**
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| 	 * Reads predefined heroes.
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| 	 */
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| 	void readPredefinedHeroes();
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| 
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| 	/**
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| 	 * Reads terrain data.
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| 	 */
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| 	void readTerrain();
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| 
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| 	/**
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| 	 * Reads custom(map) def information.
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| 	 */
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| 	void readDefInfo();
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| 
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| 	/**
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| 	 * Reads objects(towns, mines,...).
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| 	 */
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| 	void readObjects();
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| 
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| 	/**
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| 	 * Reads a creature set.
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| 	 *
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| 	 * @param out the loaded creature set
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| 	 * @param number the count of creatures to read
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| 	 */
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| 	void readCreatureSet(CCreatureSet * out, int number);
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| 
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| 	/**
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| 	 * Reads a hero.
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| 	 *
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| 	 * @param idToBeGiven the object id which should be set for the hero
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| 	 * @return a object instance
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| 	 */
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| 	CGObjectInstance * readHero(ObjectInstanceID idToBeGiven);
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| 
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| 	/**
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| 	 * Reads a seer hut.
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| 	 *
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| 	 * @return the initialized seer hut object
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| 	 */
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| 	CGSeerHut * readSeerHut();
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| 
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| 	/**
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| 	 * Reads a quest for the given quest guard.
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| 	 *
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| 	 * @param guard the quest guard where that quest should be applied to
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| 	 */
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| 	void readQuest(IQuestObject * guard);
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| 
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| 	/**
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| 	 * Reads a town.
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| 	 *
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| 	 * @param castleID the id of the castle type
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| 	 * @return the loaded town object
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| 	 */
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| 	CGTownInstance * readTown(int castleID);
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| 
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| 	/**
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| 	 * Converts buildings to the specified castle id.
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| 	 *
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| 	 * @param h3m the ids of the buildings
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| 	 * @param castleID the castle id
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| 	 * @param addAuxiliary true if the village hall should be added
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| 	 * @return the converted buildings
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| 	 */
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| 	std::set<BuildingID> convertBuildings(const std::set<BuildingID> h3m, int castleID, bool addAuxiliary = true);
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| 
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| 	/**
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| 	 * Reads events.
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| 	 */
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| 	void readEvents();
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| 
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| 	/**
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| 	* read optional message and optional guards
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| 	*/
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| 	void readMessageAndGuards(std::string& message, CCreatureSet * guards);
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| 
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| 	void readSpells(std::set<SpellID> & dest);
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| 
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| 	void readResourses(TResources& resources);
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| 
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| 	template <class Indenifier>
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| 	void readBitmask(std::set<Indenifier> &dest, const int byteCount, const int limit, bool negate = true);
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| 
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| 	/** Reads bitmask to boolean vector
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| 	* @param dest destination vector, shall be filed with "true" values
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| 	* @param byteCount size in bytes of bimask
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| 	* @param limit max count of vector elements to alter
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| 	* @param negate if true then set bit in mask means clear flag in vertor
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| 	*/
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| 	void readBitmask(std::vector<bool> & dest, const int byteCount, const int limit, bool negate = true);
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| 
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| 	/**
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| 	 * Reverses the input argument.
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| 	 *
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| 	 * @param arg the input argument
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| 	 * @return the reversed 8-bit integer
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| 	 */
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| 	ui8 reverse(ui8 arg);
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| 
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| 	/**
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| 	* Helper to read map position
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| 	*/
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| 	inline int3 readInt3()
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| 	{
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| 		int3 p;
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| 		p.x = reader.readUInt8();
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| 		p.y = reader.readUInt8();
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| 		p.z = reader.readUInt8();
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| 		return p;
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| 	}
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| 
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| 	/** List of templates loaded from the map, used on later stage to create
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| 	 *  objects but not needed for fully functional CMap */
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| 	std::vector<ObjectTemplate> templates;
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| 
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| 	/** ptr to the map object which gets filled by data from the buffer */
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| 	CMap * map;
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| 
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| 	/**
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| 	 * ptr to the map header object which gets filled by data from the buffer.
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| 	 * (when loading a map then the mapHeader ptr points to the same object)
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| 	 */
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| 	std::unique_ptr<CMapHeader> mapHeader;
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| 
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| 	CBinaryReader reader;
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| 	CInputStream * inputStream;
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| 
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| };
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