mirror of
https://github.com/vcmi/vcmi.git
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312 lines
8.2 KiB
C++
312 lines
8.2 KiB
C++
/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
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#include "../filesystem/COutputStream.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../VCMI_Lib.h"
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static const std::string conditionNames[] = {
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue"
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};
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static const std::string typeNames[] = { "victory", "defeat" };
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static EventCondition JsonToCondition(const JsonNode & node)
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{
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EventCondition event;
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event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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if (data["type"].getType() == JsonNode::DATA_STRING)
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event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
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if (data["type"].getType() == JsonNode::DATA_FLOAT)
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event.objectType = data["type"].Float();
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if (!data["value"].isNull())
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event.value = data["value"].Float();
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if (!data["position"].isNull())
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{
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event.position.x = data["position"].Vector()[0].Float();
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event.position.y = data["position"].Vector()[1].Float();
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event.position.z = data["position"].Vector()[2].Float();
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}
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}
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return event;
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}
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///CMapFormatJson
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const int CMapFormatJson::VERSION_MAJOR = 1;
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const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
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{
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mapHeader->victoryMessage = input["victoryString"].String();
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mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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mapHeader->defeatMessage = input["defeatString"].String();
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mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
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mapHeader->triggeredEvents.clear();
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for (auto & entry : input["triggeredEvents"].Struct())
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{
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TriggeredEvent event;
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event.identifier = entry.first;
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readTriggeredEvent(event, entry.second);
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mapHeader->triggeredEvents.push_back(event);
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}
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}
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void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
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{
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event.onFulfill = source["message"].String();
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event.description = source["description"].String();
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event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
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event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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///CMapPatcher
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CMapPatcher::CMapPatcher(JsonNode stream):
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input(stream)
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{
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}
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void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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header.swap(mapHeader);
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if (!input.isNull())
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readPatchData();
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header.swap(mapHeader);
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}
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void CMapPatcher::readPatchData()
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{
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readTriggeredEvents(input);
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}
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///CMapFormatZip
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CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
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buffer(stream),
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ioApi(new CProxyIOApi(buffer))
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{
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}
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///CMapLoaderJson
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CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
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CMapFormatZip(stream),
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loader("", "_", ioApi)
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{
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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readMap();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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mapHeader.reset(new CMapHeader);
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readHeader();
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return std::move(mapHeader);
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}
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/*
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//This code can be used to write map header to console or file in its Json representation
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JsonNode out;
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JsonNode data;
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data["victoryString"].String() = mapHeader->victoryMessage;
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data["defeatString"].String() = mapHeader->defeatMessage;
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data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
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data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
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for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
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{
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JsonNode event;
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event["message"].String() = entry.onFulfill;
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event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
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event["effect"]["type"].String() = typeNames[entry.effect.type];
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event["condition"] = entry.trigger.toJson(eventToJson);
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data["triggeredEvents"][entry.identifier] = event;
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}
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out[mapHeader->name] = data;
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logGlobal->errorStream() << out;
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JsonNode eventToJson(const EventCondition & cond)
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{
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JsonNode ret;
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ret.Vector().resize(2);
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ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
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JsonNode & data = ret.Vector()[1];
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data["type"].Float() = cond.objectType;
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data["value"].Float() = cond.value;
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data["position"].Vector().resize(3);
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data["position"].Vector()[0].Float() = cond.position.x;
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data["position"].Vector()[1].Float() = cond.position.y;
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data["position"].Vector()[2].Float() = cond.position.z;
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return ret;
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}
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*/
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void CMapLoaderJson::readMap()
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{
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readHeader();
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map->initTerrain();
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//TODO:readMap
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}
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void CMapLoaderJson::readHeader()
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{
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//do not use map field here, use only mapHeader
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ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT);
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if(!loader.existsResource(headerID))
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throw new std::runtime_error(HEADER_FILE_NAME+" not found");
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auto headerData = loader.load(headerID)->readAll();
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const JsonNode header(reinterpret_cast<char*>(headerData.first.get()), headerData.second);
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//TODO: read such data like map name & size
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//mapHeader->version = ??? //todo: new version field
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//todo: multilevel map load support
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const JsonNode levels = header["mapLevels"];
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mapHeader->height = levels["surface"]["height"].Float();
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mapHeader->width = levels["surface"]["width"].Float();
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mapHeader->twoLevel = !levels["underground"].isNull();
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mapHeader->name = header["name"].String();
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mapHeader->description = header["description"].String();
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//todo: support arbitrary percentage
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static const std::map<std::string, ui8> difficultyMap =
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{
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{"EASY", 0},
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{"NORMAL", 1},
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{"HARD", 2},
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{"EXPERT", 3},
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{"IMPOSSIBLE", 4}
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};
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mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
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mapHeader->levelLimit = header["levelLimit"].Float();
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// std::vector<bool> allowedHeroes;
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// std::vector<ui16> placeholdedHeroes;
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readTriggeredEvents(header);
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readPlayerInfo();
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//TODO: readHeader
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}
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void CMapLoaderJson::readPlayerInfo()
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{
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//ui8 howManyTeams;
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//TODO: readPlayerInfo
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}
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///CMapSaverJson
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CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
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CMapFormatZip(stream),
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saver(ioApi, "_")
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{
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}
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CMapSaverJson::~CMapSaverJson()
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{
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}
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void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
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{
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//TODO: saveMap
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this->map = map.get();
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saveHeader();
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}
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void CMapSaverJson::saveHeader()
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{
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JsonNode header;
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header["versionMajor"].Float() = VERSION_MAJOR;
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header["versionMinor"].Float() = VERSION_MINOR;
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//todo: multilevel map save support
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JsonNode levels = header["mapLevels"];
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levels["surface"]["height"].Float() = map->height;
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levels["surface"]["width"].Float() = map->width;
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levels["surface"]["index"].Float() = 0;
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if(map->twoLevel)
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{
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levels["underground"]["height"].Float() = map->height;
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levels["underground"]["width"].Float() = map->width;
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levels["underground"]["index"].Float() = 1;
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}
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header["name"].String() = map->name;
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header["description"].String() = map->description;
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//todo: support arbitrary percentage
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static const std::map<ui8, std::string> difficultyMap =
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{
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{0, "EASY"},
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{1, "NORMAL"},
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{2, "HARD"},
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{3, "EXPERT"},
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{4, "IMPOSSIBLE"}
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};
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header["difficulty"].String() = difficultyMap.at(map->difficulty);
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header["levelLimit"].Float() = map->levelLimit;
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//todo: allowedHeroes;
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//todo: placeholdedHeroes;
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std::ostringstream out;
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out << header;
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out.flush();
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{
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auto s = out.str();
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std::unique_ptr<COutputStream> stream = saver.addFile(HEADER_FILE_NAME);
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stream->write((const ui8*)s.c_str(), s.size());
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}
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}
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