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vcmi/scripting/lua/LuaStack.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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4.2 KiB
C++

/*
* LuaStack.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "LuaStack.h"
#include "../../lib/JsonNode.h"
#include "../../lib/int3.h"
namespace scripting
{
LuaStack::LuaStack(lua_State * L_)
: L(L_)
{
initialTop = lua_gettop(L);
}
void LuaStack::balance()
{
lua_settop(L, initialTop);
}
void LuaStack::clear()
{
lua_settop(L, 0);
}
void LuaStack::pushByIndex(lua_Integer index)
{
lua_pushvalue(L, index);
}
void LuaStack::pushNil()
{
lua_pushnil(L);
}
void LuaStack::pushInteger(lua_Integer value)
{
lua_pushinteger(L, value);
}
void LuaStack::push(bool value)
{
lua_pushboolean(L, value);
}
void LuaStack::push(const char * value)
{
lua_pushstring(L, value);
}
void LuaStack::push(const std::string & value)
{
lua_pushlstring(L, value.c_str(), value.size());
}
void LuaStack::push(const int3 & value)
{
push(value.x);
push(value.y);
push(value.z);
}
void LuaStack::push(const JsonNode & value)
{
switch(value.getType())
{
case JsonNode::JsonType::DATA_BOOL:
{
push(value.Bool());
}
break;
case JsonNode::JsonType::DATA_FLOAT:
{
lua_pushnumber(L, value.Float());
}
break;
case JsonNode::JsonType::DATA_INTEGER:
{
pushInteger(value.Integer());
}
break;
case JsonNode::JsonType::DATA_STRUCT:
{
lua_newtable(L);
for(auto & keyValue : value.Struct())
{
push(keyValue.first);
push(keyValue.second);
lua_rawset(L, -3);
}
}
break;
case JsonNode::JsonType::DATA_STRING:
push(value.String());
break;
case JsonNode::JsonType::DATA_VECTOR:
{
lua_newtable(L);
for(int idx = 0; idx < value.Vector().size(); idx++)
{
pushInteger(idx + 1);
push(value.Vector()[idx]);
lua_rawset(L, -3);
}
}
break;
default:
pushNil();
break;
}
}
bool LuaStack::tryGet(int position, bool & value)
{
if(!lua_isboolean(L, position))
return false;
value = (lua_toboolean(L, position) != 0);
return true;
}
bool LuaStack::tryGet(int position, double & value)
{
if(!lua_isnumber(L, position))
return false;
value = lua_tonumber(L, position);
return true;
}
bool LuaStack::tryGetInteger(int position, lua_Integer & value)
{
if(!lua_isnumber(L, position))
return false;
value = lua_tointeger(L, position);
return true;
}
bool LuaStack::tryGet(int position, std::string & value)
{
if(!lua_isstring(L, position))
return false;
size_t len = 0;
auto raw = lua_tolstring(L, position, &len);
value = std::string(raw, len);
return true;
}
bool LuaStack::tryGet(int position, int3 & value)
{
return tryGet(position, value.x) && tryGet(position+1, value.y) && tryGet(position+2, value.z);
}
bool LuaStack::tryGet(int position, JsonNode & value)
{
auto type = lua_type(L, position);
switch(type)
{
case LUA_TNIL:
value.clear();
return true;
case LUA_TNUMBER:
return tryGet(position, value.Float());
case LUA_TBOOLEAN:
value.Bool() = (lua_toboolean(L, position) != 0);
return true;
case LUA_TSTRING:
return tryGet(position, value.String());
case LUA_TTABLE:
{
JsonNode asVector(JsonNode::JsonType::DATA_VECTOR);
JsonNode asStruct(JsonNode::JsonType::DATA_STRUCT);
lua_pushnil(L); /* first key */
while(lua_next(L, position) != 0)
{
/* 'key' (at index -2) and 'value' (at index -1) */
JsonNode fieldValue;
if(!tryGet(lua_gettop(L), fieldValue))
{
lua_pop(L, 2);
value.clear();
return false;
}
lua_pop(L, 1); //pop value
if(lua_type(L, -1) == LUA_TNUMBER)
{
auto key = lua_tointeger(L, -1);
if(key > 0)
{
if(asVector.Vector().size() < key)
asVector.Vector().resize(key);
--key;
asVector.Vector().at(key) = fieldValue;
}
}
else if(lua_isstring(L, -1))
{
std::string key;
tryGet(-1, key);
asStruct[key] = fieldValue;
}
}
if(!asVector.Vector().empty())
{
std::swap(value, asVector);
}
else
{
std::swap(value, asStruct);
}
}
return true;
default:
value.clear();
return false;
}
}
int LuaStack::retNil()
{
clear();
pushNil();
return 1;
}
int LuaStack::retVoid()
{
clear();
return 0;
}
}