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https://github.com/vcmi/vcmi.git
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10ad0fc760
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
254 lines
5.8 KiB
C++
254 lines
5.8 KiB
C++
/*
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* StartInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "StartInfo.h"
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#include "texts/CGeneralTextHandler.h"
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#include "VCMI_Lib.h"
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#include "entities/faction/CFaction.h"
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#include "entities/faction/CTownHandler.h"
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#include "entities/hero/CHeroHandler.h"
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#include "rmg/CMapGenOptions.h"
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#include "mapping/CMapInfo.h"
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#include "campaign/CampaignState.h"
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#include "mapping/CMapHeader.h"
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#include "mapping/CMapService.h"
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#include "modding/ModIncompatibility.h"
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerSettings::PlayerSettings()
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: bonus(PlayerStartingBonus::RANDOM), color(0), compOnly(false)
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{
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}
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FactionID PlayerSettings::getCastleValidated() const
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{
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if (!castle.isValid())
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return FactionID(0);
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if (castle.getNum() < VLC->townh->size() && castle.toEntity(VLC)->hasTown())
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return castle;
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return FactionID(0);
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}
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HeroTypeID PlayerSettings::getHeroValidated() const
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{
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if (!hero.isValid())
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return HeroTypeID(0);
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if (hero.getNum() < VLC->heroh->size())
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return hero;
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return HeroTypeID(0);
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}
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bool PlayerSettings::isControlledByAI() const
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{
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return connectedPlayerIDs.empty();
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}
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bool PlayerSettings::isControlledByHuman() const
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{
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return !connectedPlayerIDs.empty();
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}
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PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no)
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{
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if(playerInfos.find(no) != playerInfos.end())
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return playerInfos[no];
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logGlobal->error("Cannot find info about player %s. Throwing...", no.toString());
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throw std::runtime_error("Cannot find info about player");
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}
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const PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) const
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{
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return const_cast<StartInfo &>(*this).getIthPlayersSettings(no);
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}
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PlayerSettings * StartInfo::getPlayersSettings(const ui8 connectedPlayerId)
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{
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for(auto & elem : playerInfos)
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{
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if(vstd::contains(elem.second.connectedPlayerIDs, connectedPlayerId))
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return &elem.second;
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}
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return nullptr;
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}
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std::string StartInfo::getCampaignName() const
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{
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if(!campState->getNameTranslated().empty())
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return campState->getNameTranslated();
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else
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return VLC->generaltexth->allTexts[508];
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}
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bool StartInfo::isSteadwickFallCampaignMission() const
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{
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if (!campState)
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return false;
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if (campState->getFilename() != "DATA/EVIL1")
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return false;
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if (campState->currentScenario() != CampaignScenarioID(2))
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return false;
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return true;
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}
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void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
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{
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if(!mi || !mi->mapHeader)
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throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.529"));
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auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
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ModIncompatibility::ModList modList;
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for(const auto & m : missingMods)
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modList.push_back(m.second.name);
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if(!modList.empty())
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throw ModIncompatibility(modList);
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//there must be at least one human player before game can be started
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std::map<PlayerColor, PlayerSettings>::const_iterator i;
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for(i = si->playerInfos.cbegin(); i != si->playerInfos.cend(); i++)
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if(i->second.isControlledByHuman())
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break;
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if(i == si->playerInfos.cend() && !ignoreNoHuman)
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throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.530"));
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if(si->mapGenOptions && si->mode == EStartMode::NEW_GAME)
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{
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if(!si->mapGenOptions->checkOptions())
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throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.751"));
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}
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}
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bool LobbyInfo::isClientHost(int clientId) const
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{
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return clientId == hostClientId;
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}
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bool LobbyInfo::isPlayerHost(const PlayerColor & color) const
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{
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return vstd::contains(getAllClientPlayers(hostClientId), color);
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}
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std::set<PlayerColor> LobbyInfo::getAllClientPlayers(int clientId) const
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{
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std::set<PlayerColor> players;
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for(auto & elem : si->playerInfos)
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{
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if(isClientHost(clientId) && elem.second.isControlledByAI())
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players.insert(elem.first);
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for(ui8 id : elem.second.connectedPlayerIDs)
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{
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if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
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players.insert(elem.first);
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}
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}
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if(isClientHost(clientId))
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players.insert(PlayerColor::NEUTRAL);
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return players;
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}
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std::vector<ui8> LobbyInfo::getConnectedPlayerIdsForClient(int clientId) const
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{
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std::vector<ui8> ids;
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for(const auto & pair : playerNames)
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{
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if(pair.second.connection == clientId)
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{
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for(auto & elem : si->playerInfos)
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{
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if(vstd::contains(elem.second.connectedPlayerIDs, pair.first))
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ids.push_back(pair.first);
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}
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}
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}
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return ids;
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}
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std::set<PlayerColor> LobbyInfo::clientHumanColors(int clientId)
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{
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std::set<PlayerColor> players;
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for(auto & elem : si->playerInfos)
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{
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for(ui8 id : elem.second.connectedPlayerIDs)
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{
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if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
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{
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players.insert(elem.first);
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}
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}
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}
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return players;
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}
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PlayerColor LobbyInfo::clientFirstColor(int clientId) const
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{
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for(auto & pair : si->playerInfos)
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{
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if(isClientColor(clientId, pair.first))
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return pair.first;
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}
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return PlayerColor::CANNOT_DETERMINE;
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}
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bool LobbyInfo::isClientColor(int clientId, const PlayerColor & color) const
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{
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if(si->playerInfos.find(color) != si->playerInfos.end())
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{
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for(ui8 id : si->playerInfos.find(color)->second.connectedPlayerIDs)
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{
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if(playerNames.find(id) != playerNames.end())
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{
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if(playerNames.find(id)->second.connection == clientId)
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return true;
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}
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}
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}
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return false;
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}
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ui8 LobbyInfo::clientFirstId(int clientId) const
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{
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for(const auto & pair : playerNames)
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{
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if(pair.second.connection == clientId)
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return pair.first;
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}
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return 0;
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}
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PlayerInfo & LobbyInfo::getPlayerInfo(PlayerColor color)
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{
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return mi->mapHeader->players[color.getNum()];
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}
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TeamID LobbyInfo::getPlayerTeamId(const PlayerColor & color)
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{
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if(color.isValidPlayer())
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return getPlayerInfo(color).team;
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else
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return TeamID::NO_TEAM;
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}
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VCMI_LIB_NAMESPACE_END
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