Files
vcmi/mapeditor/inspector/rewardswidget.h
T

89 lines
2.1 KiB
C++

/*
* rewardswidget.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "baseinspectoritemdelegate.h"
#include "../lib/mapObjects/CRewardableObject.h"
namespace Ui {
class RewardsWidget;
}
class RewardsWidget : public QDialog
{
Q_OBJECT
public:
explicit RewardsWidget(CMap &, CRewardableObject &, QWidget *parent = nullptr);
~RewardsWidget();
void obtainData();
bool commitChanges();
private slots:
void on_addVisitInfo_clicked();
void on_removeVisitInfo_clicked();
void on_selectMode_currentIndexChanged(int index);
void on_resetPeriod_valueChanged(int arg1);
void on_visitInfoList_itemSelectionChanged();
void on_visitInfoList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
void on_rCreatureAdd_clicked();
void on_rCreatureRemove_clicked();
void on_lCreatureAdd_clicked();
void on_lCreatureRemove_clicked();
void on_castSpellCheck_toggled(bool checked);
void on_bonusAdd_clicked();
void on_bonusRemove_clicked();
private:
void saveCurrentVisitInfo(int index);
void loadCurrentVisitInfo(int index);
void onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget);
Ui::RewardsWidget *ui;
CRewardableObject & object;
CMap & map;
};
class RewardsDelegate : public BaseInspectorItemDelegate
{
Q_OBJECT
public:
RewardsDelegate(CMap &, CRewardableObject &);
using BaseInspectorItemDelegate::BaseInspectorItemDelegate;
void setEditorData(QWidget *editor, const QModelIndex &index) const override;
void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
void updateModelData(QAbstractItemModel * model, const QModelIndex & index) const override;
private:
CRewardableObject & object;
CMap & map;
};