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vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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- fixed #762
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2011-07-22 23:34:15 +00:00 |
AdventureMapButton.h
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- fixed #762
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2011-07-22 23:34:15 +00:00 |
CAdvmapInterface.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
CAdvmapInterface.h
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CAnimation.cpp
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- fix for #775
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2011-07-27 09:35:27 +00:00 |
CAnimation.h
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
CBattleInterface.cpp
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Fixed #229 & #332
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2011-08-12 19:38:30 +00:00 |
CBattleInterface.h
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Fixed #229 & #332
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2011-08-12 19:38:30 +00:00 |
CBitmapHandler.cpp
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CBitmapHandler.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CCastleInterface.cpp
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CCastleInterface.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CConfigHandler.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CConfigHandler.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CCreatureAnimation.cpp
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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Smarter implementation of last change.
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2011-08-06 07:15:21 +00:00 |
CCreatureWindow.h
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Smarter implementation of last change.
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2011-08-06 07:15:21 +00:00 |
CCursorHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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2011-08-08 07:12:18 +00:00 |
CHeroWindow.cpp
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* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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2011-07-13 18:39:02 +00:00 |
CHeroWindow.h
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* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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2011-07-13 18:39:02 +00:00 |
CKingdomInterface.cpp
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Compile fix for Kingdom Overview
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2011-07-23 06:14:05 +00:00 |
CKingdomInterface.h
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- Rewrote Kingdom Overview window - all should be stable now
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2011-07-22 16:22:22 +00:00 |
Client.cpp
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Various player/AI interface related fixes and improvements.
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2011-07-17 18:49:05 +00:00 |
Client.h
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Various player/AI interface related fixes and improvements.
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2011-07-17 18:49:05 +00:00 |
CMessage.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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2011-08-08 07:12:18 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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Load sound file from 2nd CD.
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2011-08-07 21:37:07 +00:00 |
CMusicHandler.h
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Modified CMediaHandler to handle more than one file.
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2011-08-07 19:14:46 +00:00 |
CPlayerInterface.cpp
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
CPlayerInterface.h
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
CPreGame.cpp
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- fixed #762
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2011-07-22 23:34:15 +00:00 |
CPreGame.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSndHandler.cpp
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The add_file method throws an exception where there is no file with a given name.
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2011-08-08 06:28:18 +00:00 |
CSndHandler.h
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Modified CMediaHandler to handle more than one file.
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2011-08-07 19:14:46 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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Compile fixes.
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2011-08-08 14:37:18 +00:00 |
CVideoHandler.h
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- compile fixes for linux player
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2011-08-08 14:20:22 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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* Fixed battle positions bugs: #174, #172, #400
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2011-06-27 17:11:17 +00:00 |
Graphics.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
GUIBase.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
GUIBase.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
GUIClasses.cpp
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- compile fixes for linux player
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2011-08-08 14:20:22 +00:00 |
GUIClasses.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
Makefile.am
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- (linux) build system update
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2011-07-05 11:31:26 +00:00 |
Makefile.in
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- (linux) build system update
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2011-07-05 11:31:26 +00:00 |
mapHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |