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vcmi/lib/CArtHandler.h
Ivan Savenko 7ffe014d6b Remove allowed artifacts list from arthandler
1. Handlers should not contain non-const game state data
2. This field was duplicating same field in CMap
3. Due to removal of VLC serialization, this field is not updated on map
load leading to issues with artifact randomization
2023-12-11 15:06:04 +02:00

258 lines
9.5 KiB
C++

/*
* CArtHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/Artifact.h>
#include <vcmi/ArtifactService.h>
#include "bonuses/Bonus.h"
#include "bonuses/CBonusSystemNode.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArtHandler;
class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
class CRandomGenerator;
class CMap;
class JsonSerializeFormat;
#define ART_BEARER_LIST \
ART_BEARER(HERO)\
ART_BEARER(CREATURE)\
ART_BEARER(COMMANDER)
namespace ArtBearer
{
enum ArtBearer
{
#define ART_BEARER(x) x,
ART_BEARER_LIST
#undef ART_BEARER
};
}
class DLL_LINKAGE CCombinedArtifact
{
protected:
CCombinedArtifact() = default;
std::vector<CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
std::vector<CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
public:
bool isCombined() const;
const std::vector<CArtifact*> & getConstituents() const;
const std::vector<CArtifact*> & getPartOf() const;
};
class DLL_LINKAGE CScrollArtifact
{
protected:
CScrollArtifact() = default;
public:
bool isScroll() const;
};
class DLL_LINKAGE CGrowingArtifact
{
protected:
CGrowingArtifact() = default;
std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
public:
bool isGrowing() const;
std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
};
// Container for artifacts. Not for instances.
class DLL_LINKAGE CArtifact
: public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
{
ArtifactID id;
std::string image;
std::string large; // big image for custom artifacts, used in drag & drop
std::string advMapDef; // used for adventure map object
std::string modScope;
std::string identifier;
int32_t iconIndex;
uint32_t price;
CreatureID warMachine;
// Bearer Type => ids of slots where artifact can be placed
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots;
public:
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
EartClass aClass = ART_SPECIAL;
bool onlyOnWaterMap;
int32_t getIndex() const override;
int32_t getIconIndex() const override;
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
ArtifactID getId() const override;
virtual const IBonusBearer * getBonusBearer() const override;
std::string getDescriptionTranslated() const override;
std::string getEventTranslated() const override;
std::string getNameTranslated() const override;
std::string getDescriptionTextID() const override;
std::string getEventTextID() const override;
std::string getNameTextID() const override;
uint32_t getPrice() const override;
CreatureID getWarMachine() const override;
bool isBig() const override;
bool isTradable() const override;
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
std::string nodeName() const override;
void addNewBonus(const std::shared_ptr<Bonus>& b) override;
const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & getPossibleSlots() const;
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
bool assumeDestRemoved = false) const;
void updateFrom(const JsonNode & data);
// Is used for testing purposes only
void setImage(int32_t iconIndex, std::string image, std::string large);
CArtifact();
~CArtifact();
friend class CArtHandler;
};
class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
{
public:
void addBonuses(CArtifact *art, const JsonNode &bonusList);
static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
bool legalArtifact(const ArtifactID & id) const;
static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
~CArtHandler();
std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
void afterLoadFinalization() override;
std::set<ArtifactID> getDefaultAllowed() const;
protected:
const std::vector<std::string> & getTypeNames() const override;
CArtifact * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
private:
void addSlot(CArtifact * art, const std::string & slotID) const;
void loadSlots(CArtifact * art, const JsonNode & node) const;
void loadClass(CArtifact * art, const JsonNode & node) const;
void loadType(CArtifact * art, const JsonNode & node) const;
void loadComponents(CArtifact * art, const JsonNode & node);
};
struct DLL_LINKAGE ArtSlotInfo
{
ConstTransitivePtr<CArtifactInstance> artifact;
ui8 locked; //if locked, then artifact points to the combined artifact
ArtSlotInfo() : locked(false) {}
const CArtifactInstance * getArt() const;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & artifact;
h & locked;
}
};
class DLL_LINKAGE CArtifactSet
{
public:
using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
std::vector<ArtSlotInfo> artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
void eraseArtSlot(const ArtifactPosition & slot);
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
const ArtifactPosition getSlotByInstance(const CArtifactInstance * artInst) const;
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
/// Checks if hero possess artifact of given id (either in backack or worn)
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
bool hasArtBackpack(const ArtifactID & aid) const;
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
virtual void removeArtifact(ArtifactPosition slot);
virtual ~CArtifactSet();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artifactsInBackpack;
h & artifactsWorn;
}
void artDeserializationFix(CBonusSystemNode *node);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
protected:
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
private:
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
};
// Used to try on artifacts before the claimed changes have been applied
class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
{
public:
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
ArtBearer::ArtBearer bearerType() const override;
protected:
ArtBearer::ArtBearer Bearer;
};
VCMI_LIB_NAMESPACE_END