mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
270 lines
7.0 KiB
C++
270 lines
7.0 KiB
C++
/*
|
|
* CSkillHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include <cctype>
|
|
|
|
#include "CSkillHandler.h"
|
|
|
|
#include "CGeneralTextHandler.h"
|
|
#include "filesystem/Filesystem.h"
|
|
#include "modding/IdentifierStorage.h"
|
|
#include "modding/ModUtility.h"
|
|
#include "modding/ModScope.h"
|
|
|
|
#include "JsonNode.h"
|
|
|
|
#include "constants/StringConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligatoryMajor, bool obligatoryMinor):
|
|
id(id),
|
|
identifier(std::move(identifier)),
|
|
obligatoryMajor(obligatoryMajor),
|
|
obligatoryMinor(obligatoryMinor)
|
|
{
|
|
gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
|
|
levels.resize(NSecondarySkill::levels.size() - 1);
|
|
}
|
|
|
|
int32_t CSkill::getIndex() const
|
|
{
|
|
return id.num;
|
|
}
|
|
|
|
int32_t CSkill::getIconIndex() const
|
|
{
|
|
return getIndex(); //TODO: actual value with skill level
|
|
}
|
|
|
|
std::string CSkill::getNameTextID() const
|
|
{
|
|
TextIdentifier id("skill", modScope, identifier, "name");
|
|
return id.get();
|
|
}
|
|
|
|
std::string CSkill::getNameTranslated() const
|
|
{
|
|
return VLC->generaltexth->translate(getNameTextID());
|
|
}
|
|
|
|
std::string CSkill::getJsonKey() const
|
|
{
|
|
return modScope + ':' + identifier;;
|
|
}
|
|
|
|
std::string CSkill::getDescriptionTextID(int level) const
|
|
{
|
|
TextIdentifier id("skill", modScope, identifier, "description", NSecondarySkill::levels[level]);
|
|
return id.get();
|
|
}
|
|
|
|
std::string CSkill::getDescriptionTranslated(int level) const
|
|
{
|
|
return VLC->generaltexth->translate(getDescriptionTextID(level));
|
|
}
|
|
|
|
void CSkill::registerIcons(const IconRegistar & cb) const
|
|
{
|
|
for(int level = 1; level <= 3; level++)
|
|
{
|
|
int frame = 2 + level + 3 * id.getNum();
|
|
const LevelInfo & skillAtLevel = at(level);
|
|
cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);
|
|
cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);
|
|
cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);
|
|
}
|
|
}
|
|
|
|
SecondarySkill CSkill::getId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
|
|
{
|
|
b->source = BonusSource::SECONDARY_SKILL;
|
|
b->sid = BonusSourceID(id);
|
|
b->duration = BonusDuration::PERMANENT;
|
|
b->description = getNameTranslated();
|
|
levels[level-1].effects.push_back(b);
|
|
}
|
|
|
|
const CSkill::LevelInfo & CSkill::at(int level) const
|
|
{
|
|
assert(1 <= level && level < NSecondarySkill::levels.size());
|
|
return levels[level - 1];
|
|
}
|
|
|
|
CSkill::LevelInfo & CSkill::at(int level)
|
|
{
|
|
assert(1 <= level && level < NSecondarySkill::levels.size());
|
|
return levels[level - 1];
|
|
}
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
|
|
{
|
|
for(int i=0; i < info.effects.size(); i++)
|
|
out << (i ? "," : "") << info.effects[i]->Description();
|
|
return out << "])";
|
|
}
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
|
|
{
|
|
out << "Skill(" << skill.id.getNum() << "," << skill.identifier << "): [";
|
|
for(int i=0; i < skill.levels.size(); i++)
|
|
out << (i ? "," : "") << skill.levels[i];
|
|
return out << "]";
|
|
}
|
|
|
|
std::string CSkill::toString() const
|
|
{
|
|
std::ostringstream ss;
|
|
ss << *this;
|
|
return ss.str();
|
|
}
|
|
|
|
void CSkill::updateFrom(const JsonNode & data)
|
|
{
|
|
|
|
}
|
|
|
|
void CSkill::serializeJson(JsonSerializeFormat & handler)
|
|
{
|
|
|
|
}
|
|
|
|
///CSkillHandler
|
|
std::vector<JsonNode> CSkillHandler::loadLegacyData()
|
|
{
|
|
CLegacyConfigParser parser(TextPath::builtin("DATA/SSTRAITS.TXT"));
|
|
|
|
//skip header
|
|
parser.endLine();
|
|
parser.endLine();
|
|
|
|
std::vector<std::string> skillNames;
|
|
std::vector<std::vector<std::string>> skillInfoTexts;
|
|
do
|
|
{
|
|
skillNames.push_back(parser.readString());
|
|
skillInfoTexts.emplace_back();
|
|
for(int i = 0; i < 3; i++)
|
|
skillInfoTexts.back().push_back(parser.readString());
|
|
}
|
|
while (parser.endLine());
|
|
|
|
assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
|
|
|
|
//store & construct JSON
|
|
std::vector<JsonNode> legacyData;
|
|
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
|
|
{
|
|
JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
|
|
skillNode["name"].String() = skillNames[id];
|
|
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
|
|
{
|
|
std::string & desc = skillInfoTexts[id][level-1];
|
|
auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
|
|
levelNode["description"].String() = desc;
|
|
levelNode["effects"].Struct(); // create empty effects objects
|
|
}
|
|
legacyData.push_back(skillNode);
|
|
}
|
|
objects.resize(legacyData.size());
|
|
return legacyData;
|
|
}
|
|
|
|
const std::vector<std::string> & CSkillHandler::getTypeNames() const
|
|
{
|
|
static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
|
|
return typeNames;
|
|
}
|
|
|
|
CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
|
|
{
|
|
assert(identifier.find(':') == std::string::npos);
|
|
assert(!scope.empty());
|
|
bool major, minor;
|
|
|
|
major = json["obligatoryMajor"].Bool();
|
|
minor = json["obligatoryMinor"].Bool();
|
|
auto * skill = new CSkill(SecondarySkill((si32)index), identifier, major, minor);
|
|
skill->modScope = scope;
|
|
|
|
skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
|
|
|
|
VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"].String());
|
|
switch(json["gainChance"].getType())
|
|
{
|
|
case JsonNode::JsonType::DATA_INTEGER:
|
|
skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());
|
|
skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());
|
|
break;
|
|
case JsonNode::JsonType::DATA_STRUCT:
|
|
skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());
|
|
skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
|
|
{
|
|
const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
|
|
const JsonNode & levelNode = json[levelName];
|
|
// parse bonus effects
|
|
for(const auto & b : levelNode["effects"].Struct())
|
|
{
|
|
auto bonus = JsonUtils::parseBonus(b.second);
|
|
skill->addNewBonus(bonus, level);
|
|
}
|
|
CSkill::LevelInfo & skillAtLevel = skill->at(level);
|
|
VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"].String());
|
|
skillAtLevel.iconSmall = levelNode["images"]["small"].String();
|
|
skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
|
|
skillAtLevel.iconLarge = levelNode["images"]["large"].String();
|
|
}
|
|
logMod->debug("loaded secondary skill %s(%d)", identifier, skill->id.getNum());
|
|
|
|
return skill;
|
|
}
|
|
|
|
void CSkillHandler::afterLoadFinalization()
|
|
{
|
|
}
|
|
|
|
void CSkillHandler::beforeValidate(JsonNode & object)
|
|
{
|
|
//handle "base" level info
|
|
JsonNode & base = object["base"];
|
|
|
|
auto inheritNode = [&](const std::string & name){
|
|
JsonUtils::inherit(object[name], base);
|
|
};
|
|
|
|
inheritNode("basic");
|
|
inheritNode("advanced");
|
|
inheritNode("expert");
|
|
}
|
|
|
|
std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
|
|
{
|
|
std::set<SecondarySkill> result;
|
|
|
|
for (auto const & skill : objects)
|
|
result.insert(skill->getId());
|
|
|
|
return result;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|