mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/*
|
|
* Animation.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
//code is copied from vcmiclient/CAnimation.h with minimal changes
|
|
|
|
#include "../lib/JsonNode.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include <QRgb>
|
|
#include <QImage>
|
|
|
|
/*
|
|
* Base class for images, can be used for non-animation pictures as well
|
|
*/
|
|
|
|
class DefFile;
|
|
/// Class for handling animation
|
|
class Animation
|
|
{
|
|
private:
|
|
//source[group][position] - file with this frame, if string is empty - image located in def file
|
|
std::map<size_t, std::vector<JsonNode>> source;
|
|
|
|
//bitmap[group][position], store objects with loaded bitmaps
|
|
std::map<size_t, std::map<size_t, std::shared_ptr<QImage> > > images;
|
|
|
|
//animation file name
|
|
std::string name;
|
|
|
|
bool preloaded;
|
|
|
|
std::shared_ptr<DefFile> defFile;
|
|
|
|
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
|
|
bool loadFrame(size_t frame, size_t group);
|
|
|
|
//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
|
|
bool unloadFrame(size_t frame, size_t group);
|
|
|
|
//initialize animation from file
|
|
void initFromJson(const JsonNode & input);
|
|
void init();
|
|
|
|
//to get rid of copy-pasting error message :]
|
|
void printError(size_t frame, size_t group, std::string type) const;
|
|
|
|
//not a very nice method to get image from another def file
|
|
//TODO: remove after implementing resource manager
|
|
std::shared_ptr<QImage> getFromExtraDef(std::string filename);
|
|
|
|
public:
|
|
Animation(std::string Name);
|
|
Animation();
|
|
~Animation();
|
|
|
|
//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
|
|
//and loads it if animation is preloaded
|
|
void duplicateImage(size_t sourceGroup, size_t sourceFrame, size_t targetGroup);
|
|
|
|
// adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
|
|
|
|
//add custom surface to the selected position.
|
|
void setCustom(std::string filename, size_t frame, size_t group = 0);
|
|
|
|
std::shared_ptr<QImage> getImage(size_t frame, size_t group = 0, bool verbose = true) const;
|
|
|
|
//all available frames
|
|
void load();
|
|
void unload();
|
|
void preload();
|
|
|
|
//all frames from group
|
|
void loadGroup (size_t group);
|
|
void unloadGroup(size_t group);
|
|
|
|
//single image
|
|
void load (size_t frame, size_t group = 0);
|
|
void unload(size_t frame, size_t group = 0);
|
|
|
|
void exportBitmaps(const QDir & path) const;
|
|
|
|
//total count of frames in group (including not loaded)
|
|
size_t size(size_t group = 0) const;
|
|
|
|
void horizontalFlip();
|
|
void verticalFlip();
|
|
void playerColored(PlayerColor player);
|
|
|
|
void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
|
|
};
|