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91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
/*
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* AdventureSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpellMechanics.h"
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enum class ESpellCastResult
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{
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OK,
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CANCEL,//cast failed but it is not an error
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ERROR//internal error occurred
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};
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class DLL_LINKAGE AdventureSpellMechanics: public IAdventureSpellMechanics
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{
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public:
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AdventureSpellMechanics(CSpell * s): IAdventureSpellMechanics(s){};
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bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
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protected:
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///actual adventure cast implementation
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virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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};
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class DLL_LINKAGE SummonBoatMechanics : public AdventureSpellMechanics
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{
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public:
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SummonBoatMechanics(CSpell * s): AdventureSpellMechanics(s){};
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protected:
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE ScuttleBoatMechanics : public AdventureSpellMechanics
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{
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public:
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ScuttleBoatMechanics(CSpell * s): AdventureSpellMechanics(s){};
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protected:
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE DimensionDoorMechanics : public AdventureSpellMechanics
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{
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public:
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DimensionDoorMechanics(CSpell * s): AdventureSpellMechanics(s){};
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protected:
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE TownPortalMechanics : public AdventureSpellMechanics
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{
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public:
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TownPortalMechanics(CSpell * s): AdventureSpellMechanics(s){};
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protected:
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE ViewMechanics : public AdventureSpellMechanics
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{
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public:
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ViewMechanics(CSpell * s): AdventureSpellMechanics(s){};
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protected:
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
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};
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class DLL_LINKAGE ViewAirMechanics : public ViewMechanics
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{
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public:
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ViewAirMechanics(CSpell * s): ViewMechanics(s){};
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protected:
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bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
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};
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class DLL_LINKAGE ViewEarthMechanics : public ViewMechanics
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{
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public:
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ViewEarthMechanics(CSpell * s): ViewMechanics(s){};
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protected:
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bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
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};
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