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vcmi/test/mock/mock_vstd_CLoggerBase.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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/*
* mock_vstd_CLoggerBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class LoggerMock : public vstd::CLoggerBase
{
public:
void log(ELogLevel::ELogLevel level, const std::string & message) const override
{
//TODO: save last few normal messages and add to gtest error if VCMI error logged
switch(level)
{
case ELogLevel::ERROR:
case ELogLevel::WARN:
ADD_FAILURE() << message;
break;
case ELogLevel::INFO:
break;
case ELogLevel::DEBUG:
break;
case ELogLevel::TRACE:
break;
}
}
void log(ELogLevel::ELogLevel level, const boost::format & fmt) const override
{
this->log(level, fmt.str());
}
bool isDebugEnabled() const override {return true;}
bool isTraceEnabled() const override {return true;}
};