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vcmi
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beegee1
1d57b75bc5
- random number generation refactoring
...
- fixed mantis
#1743
2014-04-10 19:22:32 +02:00
..
CGameHandler.cpp
- random number generation refactoring
2014-04-10 19:22:32 +02:00
CGameHandler.h
Fixed
#1585
- destroyed war machines will be removed from hero's equipment.
2013-12-19 14:35:49 +00:00
CMakeLists.txt
updated LD_RUNPATH_SEARCH_PATHS
2014-03-04 03:51:17 +00:00
CQuery.cpp
Fixing spelling mistakes. Patch from josch,
fixes
#1759
2014-03-23 12:59:03 +00:00
CQuery.h
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CVCMIServer.cpp
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00
CVCMIServer.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
NetPacksServer.cpp
Refactored player-specific data into single struct BattleState.
2013-07-21 22:01:29 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
- random number generation refactoring
2014-04-10 19:22:32 +02:00
VCMI_server.cbp
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
VCMI_server.vcxproj
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues:
#955
,
#1053
,
#1063
,
#1191
. Needs testing.
2013-04-20 11:34:01 +00:00