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77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
/*
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* GameSTatistics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../ResourceSet.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct PlayerState;
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class CGameState;
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struct DLL_LINKAGE StatisticDataSetEntry
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{
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int day;
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PlayerColor player;
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TeamID team;
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bool isHuman;
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EPlayerStatus status;
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TResources resources;
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int numberHeroes;
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int numberTowns;
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int numberArtifacts;
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si64 armyStrength;
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int income;
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double mapVisitedRatio;
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template <typename Handler> void serialize(Handler &h)
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{
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h & day;
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h & player;
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h & team;
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h & isHuman;
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h & status;
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h & resources;
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h & numberHeroes;
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h & numberTowns;
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h & numberArtifacts;
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h & armyStrength;
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h & income;
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h & mapVisitedRatio;
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}
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};
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class DLL_LINKAGE StatisticDataSet
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{
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std::vector<StatisticDataSetEntry> data;
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public:
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void add(StatisticDataSetEntry entry);
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static StatisticDataSetEntry createEntry(const PlayerState * ps, const CGameState * gs);
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std::string toCsv();
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template <typename Handler> void serialize(Handler &h)
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{
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h & data;
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}
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};
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class DLL_LINKAGE Statistic
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{
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public:
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static int getNumberOfArts(const PlayerState * ps);
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static si64 getArmyStrength(const PlayerState * ps);
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static int getIncome(const PlayerState * ps);
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static double getMapVisitedRatio(const CGameState * gs, PlayerColor player);
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};
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VCMI_LIB_NAMESPACE_END
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