mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
103 lines
2.4 KiB
CMake
103 lines
2.4 KiB
CMake
include_directories(${Boost_INCLUDE_DIRS} ${LUA_INCLUDE_DIR} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(lib_SRCS
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StdInc.cpp
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LuaReference.cpp
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LuaScriptModule.cpp
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LuaScriptingContext.cpp
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LuaSpellEffect.cpp
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LuaStack.cpp
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api/battle/UnitProxy.cpp
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api/events/BattleEvents.cpp
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api/events/EventBusProxy.cpp
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api/events/GenericEvents.cpp
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api/events/SubscriptionRegistryProxy.cpp
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api/netpacks/BattleLogMessage.cpp
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api/netpacks/BattleStackMoved.cpp
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api/netpacks/BattleUnitsChanged.cpp
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api/netpacks/EntitiesChanged.cpp
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api/netpacks/InfoWindow.cpp
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api/netpacks/SetResources.cpp
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api/Artifact.cpp
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api/BattleCb.cpp
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api/BonusSystem.cpp
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api/Creature.cpp
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api/Faction.cpp
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api/GameCb.cpp
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api/HeroClass.cpp
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api/HeroInstance.cpp
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api/HeroType.cpp
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api/Registry.cpp
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api/ServerCb.cpp
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api/Services.cpp
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api/Skill.cpp
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api/Spell.cpp
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api/StackInstance.cpp
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)
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set(lib_HDRS
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StdInc.h
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LuaCallWrapper.h
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LuaFunctor.h
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LuaReference.h
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LuaScriptModule.h
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LuaScriptingContext.h
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LuaSpellEffect.h
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LuaStack.h
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LuaWrapper.h
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api/battle/UnitProxy.h
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api/events/BattleEvents.h
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api/events/EventBusProxy.h
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api/events/GenericEvents.h
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api/events/SubscriptionRegistryProxy.h
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api/netpacks/BattleLogMessage.h
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api/netpacks/BattleStackMoved.h
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api/netpacks/BattleUnitsChanged.h
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api/netpacks/EntitiesChanged.h
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api/netpacks/InfoWindow.h
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api/netpacks/PackForClient.h
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api/netpacks/SetResources.h
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api/Artifact.h
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api/BattleCb.h
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api/BonusSystem.h
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api/Creature.h
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api/Faction.h
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api/GameCb.h
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api/HeroClass.h
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api/HeroInstance.h
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api/HeroType.h
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api/Registry.h
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api/ServerCb.h
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api/Services.h
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api/Skill.h
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api/Spell.h
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api/StackInstance.h
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)
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add_library(vcmiLua SHARED ${lib_SRCS} ${lib_HDRS})
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target_link_libraries(vcmiLua Boost::boost luajit::luajit ${VCMI_LIB_TARGET})
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vcmi_set_output_dir(vcmiLua "scripting")
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enable_pch(vcmiLua)
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if(APPLE_IOS)
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install(TARGETS vcmiLua LIBRARY DESTINATION ${SCRIPTING_LIB_DIR})
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else()
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install(TARGETS vcmiLua DESTINATION ${SCRIPTING_LIB_DIR})
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endif()
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#manually copy lua dll from vcpkg folder to build directory on windows since vcpkg deps copy feature has flaws, using hardcoded paths based on vcmi windows deps package 1.1 from github
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if(MSVC)
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if(EXISTS ${LUA_INCLUDE_DIR}/../../bin/lua51.dll)
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file(COPY ${LUA_INCLUDE_DIR}/../../bin/lua51.dll DESTINATION ${CMAKE_BINARY_DIR}/bin)
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endif()
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endif()
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