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29d655c621
- vcmi will now generate checksum for base game (H3 data) - only text files in Data in config directories affect checksum
227 lines
7.0 KiB
C++
227 lines
7.0 KiB
C++
#include "StdInc.h"
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#include "Filesystem.h"
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#include "CFileInfo.h"
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#include "CArchiveLoader.h"
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#include "CFilesystemLoader.h"
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#include "AdapterLoaders.h"
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#include "CZipLoader.h"
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//For filesystem initialization
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#include "../JsonNode.h"
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#include "../GameConstants.h"
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#include "../VCMIDirs.h"
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#include "../CStopWatch.h"
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CFilesystemList * CResourceHandler::resourceLoader = nullptr;
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CFilesystemList * CResourceHandler::initialLoader = nullptr;
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CFilesystemList * CResourceHandler::coreDataLoader = nullptr;
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CFilesystemGenerator::CFilesystemGenerator(std::string prefix):
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filesystem(new CFilesystemList()),
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prefix(prefix)
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{
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}
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CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap()
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{
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TLoadFunctorMap map;
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map["map"] = boost::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2);
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map["dir"] = boost::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2);
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map["lod"] = boost::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2);
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map["snd"] = boost::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2);
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map["vid"] = boost::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2);
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map["zip"] = boost::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2);
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return map;
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}
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void CFilesystemGenerator::loadConfig(const JsonNode & config)
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{
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for(auto & mountPoint : config.Struct())
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{
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for(auto & entry : mountPoint.second.Vector())
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{
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CStopWatch timer;
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logGlobal->debugStream() << "\t\tLoading resource at " << prefix + entry["path"].String();
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auto map = genFunctorMap();
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auto functor = map.find(entry["type"].String());
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if (functor != map.end())
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{
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functor->second(mountPoint.first, entry);
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logGlobal->debugStream() << "Resource loaded in " << timer.getDiff() << " ms.";
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}
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else
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{
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logGlobal->errorStream() << "Unknown filesystem format: " << functor->first;
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}
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}
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}
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}
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CFilesystemList * CFilesystemGenerator::getFilesystem()
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{
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return filesystem;
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}
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void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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int depth = 16;
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if (!config["depth"].isNull())
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depth = config["depth"].Float();
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ResourceID resID(URI, EResType::DIRECTORY);
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for(auto & loader : CResourceHandler::getInitial()->getResourcesWithName(resID))
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{
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auto filename = loader->getResourceName(resID);
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filesystem->addLoader(new CFilesystemLoader(mountPoint, *filename, depth), false);
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}
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}
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void CFilesystemGenerator::loadZipArchive(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::getInitial()->getResourceName(ResourceID(URI, EResType::ARCHIVE_ZIP));
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if (filename)
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filesystem->addLoader(new CZipLoader(mountPoint, *filename), false);
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}
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template<EResType::Type archiveType>
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void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::getInitial()->getResourceName(ResourceID(URI, archiveType));
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if (filename)
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filesystem->addLoader(new CArchiveLoader(mountPoint, *filename), false);
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}
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void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::getInitial()->getResourceName(ResourceID(URI, EResType::TEXT));
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if (filename)
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{
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auto configData = CResourceHandler::getInitial()->load(ResourceID(URI, EResType::TEXT))->readAll();
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const JsonNode config((char*)configData.first.get(), configData.second);
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filesystem->addLoader(new CMappedFileLoader(mountPoint, config), false);
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}
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}
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void CResourceHandler::clear()
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{
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delete resourceLoader;
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delete initialLoader;
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}
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void CResourceHandler::initialize()
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{
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//recurse only into specific directories
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auto recurseInDir = [](std::string URI, int depth)
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{
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ResourceID ID(URI, EResType::DIRECTORY);
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for(auto & loader : initialLoader->getResourcesWithName(ID))
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{
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auto filename = loader->getResourceName(ID);
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if (filename)
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{
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auto dir = new CFilesystemLoader(URI + "/", *filename, depth, true);
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initialLoader->addLoader(dir, false);
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}
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}
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};
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//temporary filesystem that will be used to initialize main one.
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//used to solve several case-sensivity issues like Mp3 vs MP3
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initialLoader = new CFilesystemList;
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for (auto & path : VCMIDirs::get().dataPaths())
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initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
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if (VCMIDirs::get().dataPaths().back() != VCMIDirs::get().userDataPath())
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initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
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recurseInDir("CONFIG", 0);// look for configs
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recurseInDir("DATA", 0); // look for archives
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//TODO: improve mod loading process so depth 2 will no longer be needed
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recurseInDir("MODS", 2); // look for mods. Depth 2 is required for now but won't cause speed issues if no mods present
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}
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CFilesystemList * CResourceHandler::get()
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{
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assert(resourceLoader);
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return resourceLoader;
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}
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CFilesystemList * CResourceHandler::getInitial()
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{
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assert(initialLoader);
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return initialLoader;
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}
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CFilesystemList * CResourceHandler::getCoreData()
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{
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assert(coreDataLoader);
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return coreDataLoader;
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}
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void CResourceHandler::load(const std::string &fsConfigURI)
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{
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auto fsConfigData = initialLoader->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
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const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
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coreDataLoader = createFileSystem("", fsConfig["filesystem"]);
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resourceLoader = new CFilesystemList();
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resourceLoader->addLoader(coreDataLoader, false);
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// hardcoded system-specific path, may not be inside any of data directories
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resourceLoader->addLoader(new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath()), true);
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resourceLoader->addLoader(new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath()), true);
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}
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CFilesystemList * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig)
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{
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CFilesystemGenerator generator(prefix);
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generator.loadConfig(fsConfig);
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return generator.getFilesystem();
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}
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std::vector<std::string> CResourceHandler::getAvailableMods()
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{
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static const std::string modDir = "MODS/";
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auto list = initialLoader->getFilteredFiles([](const ResourceID & id) -> bool
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{
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return id.getType() == EResType::DIRECTORY
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&& boost::range::count(id.getName(), '/') == 1
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&& boost::algorithm::starts_with(id.getName(), modDir);
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});
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//storage for found mods
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std::vector<std::string> foundMods;
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for (auto & entry : list)
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{
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std::string name = entry.getName();
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name.erase(0, modDir.size()); //Remove path prefix
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if (name == "WOG") // check if wog is actually present. Hack-ish but better than crash
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{
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if (!initialLoader->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
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!initialLoader->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
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{
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continue;
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}
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}
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if (!name.empty())
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foundMods.push_back(name);
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}
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return foundMods;
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}
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