.. |
CMapGenerator.cpp
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Implemented object placement and filtering
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2022-09-03 08:12:07 +04:00 |
CMapGenerator.h
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Implemented object placement and filtering
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2022-09-03 08:12:07 +04:00 |
CMapGenOptions.cpp
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Generate random maps from map editor
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2022-08-30 17:08:33 +04:00 |
CMapGenOptions.h
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Generate random maps from map editor
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2022-08-30 17:08:33 +04:00 |
ConnectionsPlacer.cpp
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Improve treasure placement logic (#775)
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2022-08-20 13:17:27 +03:00 |
ConnectionsPlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
CRmgTemplate.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
CRmgTemplate.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
CRmgTemplateStorage.cpp
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Rmg water support (#745)
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2022-06-11 18:40:24 +03:00 |
CRmgTemplateStorage.h
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Rmg water support (#745)
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2022-06-11 18:40:24 +03:00 |
CZonePlacer.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
CZonePlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
float3.h
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
Functions.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
Functions.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
ObjectManager.cpp
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Improve treasure placement logic (#775)
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2022-08-20 13:17:27 +03:00 |
ObjectManager.h
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Improve treasure placement logic (#775)
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2022-08-20 13:17:27 +03:00 |
ObstaclePlacer.cpp
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Fix problem with empty areas (#772)
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2022-08-11 14:29:39 +03:00 |
ObstaclePlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RiverPlacer.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RiverPlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RmgArea.cpp
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Refactoring
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2022-08-27 21:25:24 +04:00 |
RmgArea.h
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Refactoring
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2022-08-27 21:25:24 +04:00 |
RmgMap.cpp
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Implemented object placement and filtering
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2022-09-03 08:12:07 +04:00 |
RmgMap.h
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Implemented object placement and filtering
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2022-09-03 08:12:07 +04:00 |
RmgObject.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RmgObject.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RmgPath.cpp
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Refactoring
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2022-08-27 21:25:24 +04:00 |
RmgPath.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RoadPlacer.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RoadPlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RockPlacer.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
RockPlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
TerrainPainter.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
TerrainPainter.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
TileInfo.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
TileInfo.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
TownPlacer.cpp
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Fix RMG bug with incorrect town placement (#779)
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2022-08-22 14:32:54 +03:00 |
TownPlacer.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
TreasurePlacer.cpp
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Fix problems with water zone
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2022-08-27 03:21:27 +04:00 |
TreasurePlacer.h
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Improve treasure placement logic (#775)
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2022-08-20 13:17:27 +03:00 |
WaterAdopter.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
WaterAdopter.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
WaterProxy.cpp
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Fix problems with water zone
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2022-08-27 03:21:27 +04:00 |
WaterProxy.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
WaterRoutes.cpp
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Fix problems with water zone
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2022-08-27 03:21:27 +04:00 |
WaterRoutes.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
Zone.cpp
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Implemented object placement and filtering
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2022-09-03 08:12:07 +04:00 |
Zone.h
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Implemented object placement and filtering
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2022-09-03 08:12:07 +04:00 |