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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/rmg
2022-09-03 08:12:07 +04:00
..
CMapGenerator.cpp Implemented object placement and filtering 2022-09-03 08:12:07 +04:00
CMapGenerator.h Implemented object placement and filtering 2022-09-03 08:12:07 +04:00
CMapGenOptions.cpp Generate random maps from map editor 2022-08-30 17:08:33 +04:00
CMapGenOptions.h Generate random maps from map editor 2022-08-30 17:08:33 +04:00
ConnectionsPlacer.cpp Improve treasure placement logic (#775) 2022-08-20 13:17:27 +03:00
ConnectionsPlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CRmgTemplate.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CRmgTemplate.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CRmgTemplateStorage.cpp Rmg water support (#745) 2022-06-11 18:40:24 +03:00
CRmgTemplateStorage.h Rmg water support (#745) 2022-06-11 18:40:24 +03:00
CZonePlacer.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CZonePlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
float3.h Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
Functions.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
Functions.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
ObjectManager.cpp Improve treasure placement logic (#775) 2022-08-20 13:17:27 +03:00
ObjectManager.h Improve treasure placement logic (#775) 2022-08-20 13:17:27 +03:00
ObstaclePlacer.cpp Fix problem with empty areas (#772) 2022-08-11 14:29:39 +03:00
ObstaclePlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RiverPlacer.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RiverPlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RmgArea.cpp Refactoring 2022-08-27 21:25:24 +04:00
RmgArea.h Refactoring 2022-08-27 21:25:24 +04:00
RmgMap.cpp Implemented object placement and filtering 2022-09-03 08:12:07 +04:00
RmgMap.h Implemented object placement and filtering 2022-09-03 08:12:07 +04:00
RmgObject.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RmgObject.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RmgPath.cpp Refactoring 2022-08-27 21:25:24 +04:00
RmgPath.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RoadPlacer.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RoadPlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RockPlacer.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
RockPlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
TerrainPainter.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
TerrainPainter.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
TileInfo.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
TileInfo.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
TownPlacer.cpp Fix RMG bug with incorrect town placement (#779) 2022-08-22 14:32:54 +03:00
TownPlacer.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
TreasurePlacer.cpp Fix problems with water zone 2022-08-27 03:21:27 +04:00
TreasurePlacer.h Improve treasure placement logic (#775) 2022-08-20 13:17:27 +03:00
WaterAdopter.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
WaterAdopter.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
WaterProxy.cpp Fix problems with water zone 2022-08-27 03:21:27 +04:00
WaterProxy.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
WaterRoutes.cpp Fix problems with water zone 2022-08-27 03:21:27 +04:00
WaterRoutes.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
Zone.cpp Implemented object placement and filtering 2022-09-03 08:12:07 +04:00
Zone.h Implemented object placement and filtering 2022-09-03 08:12:07 +04:00