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CGPathNode.cpp
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Fixed most common cases of movement actions
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2023-09-16 20:07:26 +03:00 |
CGPathNode.h
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Fixed most common cases of movement actions
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2023-09-16 20:07:26 +03:00 |
CPathfinder.cpp
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#2689 - fix approaching guards when closest tile is double-guarded
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2023-09-16 17:47:34 +03:00 |
CPathfinder.h
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#2689 - fix approaching guards when closest tile is double-guarded
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2023-09-16 17:47:34 +03:00 |
INodeStorage.h
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
NodeStorage.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
NodeStorage.h
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Converted pathfinder enum's to enum class
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2023-06-21 15:38:57 +03:00 |
PathfinderOptions.cpp
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Moved some pathfinding options to game settings
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2023-06-25 17:42:36 +03:00 |
PathfinderOptions.h
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
PathfinderUtil.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
PathfindingRules.cpp
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#2689 - fix approaching guards when closest tile is double-guarded
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2023-09-16 17:47:34 +03:00 |
PathfindingRules.h
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
TurnInfo.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
TurnInfo.h
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |