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50 lines
2.8 KiB
Makefile
50 lines
2.8 KiB
Makefile
ACLOCAL_AMFLAGS = -I aclocal/m4
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EXTRA_DIST = aclocal/m4
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#bin_PROGRAMS = vcmi
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#vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB)
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AM_CXXFLAGS = $(BOOST_CPPFLAGS)
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AM_LDFLAGS = $(BOOST_LDFLAGS)
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SUBDIRS = lib client server
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#vcmi_SOURCES = \
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# AdventureMapButton.cpp CGameState.cpp \
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# AdventureMapButton.h CGameState.h global.h \
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# AI_Base.h CHeroWindow.cpp int3.h \
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# CAdvmapInterface.cpp CHeroWindow.h map.cpp \
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# CAdvmapInterface.h CLua.cpp map.h \
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# CBattleInterface.cpp CLua.h mapHandler.cpp \
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# CBattleInterface.h CLuaHandler.cpp mapHandler.h \
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# CCallback.cpp CLuaHandler.h nodrze.h \
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# CCallback.h CMessage.cpp SDL_Extensions.cpp \
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# CCastleInterface.cpp CMessage.h SDL_Extensions.h \
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# CCastleInterface.h CMT.cpp SDL_framerate.cpp \
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# CConsoleHandler.cpp SDL_framerate.h \
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# CConsoleHandler.h CPathfinder.cpp \
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# CCursorHandler.cpp CPathfinder.h \
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# CCursorHandler.h CPlayerInterface.cpp StartInfo.h \
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# CGameInfo.cpp CPlayerInterface.h stdafx.cpp \
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# CGameInfo.h CPreGame.cpp stdafx.h \
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# CGameInterface.cpp CPreGame.h tchar_amigaos4.h \
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# CGameInterface.h timeHandler.h \
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# hch/CAbilityHandler.cpp hch/CDefObjInfoHandler.cpp \
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# hch/CAbilityHandler.h hch/CDefObjInfoHandler.h \
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# hch/CAmbarCendamo.cpp hch/CGeneralTextHandler.cpp \
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# hch/CAmbarCendamo.h hch/CGeneralTextHandler.h \
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# hch/CArtHandler.cpp hch/CHeroHandler.cpp hch/CSndHandler.cpp \
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# hch/CArtHandler.h hch/CHeroHandler.h hch/CSndHandler.h \
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# hch/CBuildingHandler.cpp hch/CLodHandler.cpp hch/CSpellHandler.cpp \
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# hch/CBuildingHandler.h hch/CLodHandler.h hch/CSpellHandler.h \
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# hch/CMusicHandler.cpp hch/CTownHandler.cpp \
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# hch/CMusicHandler.h hch/CTownHandler.h \
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# hch/CCreatureHandler.cpp hch/CObjectHandler.cpp hch/CVideoHandler.cpp \
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# hch/CCreatureHandler.h hch/CObjectHandler.h hch/CVideoHandler.h \
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# hch/CDefHandler.cpp hch/CPreGameTextHandler.cpp \
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# hch/CDefHandler.h hch/CPreGameTextHandler.h \
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#client/CBitmapHandler.cpp client/CCreatureAnimation.cpp client/Client.cpp client/Graphics.cpp \
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#client/CBitmapHandler.h client/CCreatureAnimation.h client/Client.h client/Graphics.h \
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#lib/VCMI_Lib.h lib/VCMI_Lib.cpp \
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# server/CScriptCallback.h server/CScriptCallback.cpp \
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# lib/Connection.cpp lib/Connection.h \
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# CThreadHelper.cpp CThreadHelper.h
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#
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#
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