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vcmi/client/CSpellWindow.cpp
Michał W. Urbańczyk 9dbe9bd277 Reverted r731
2009-02-14 14:37:13 +00:00

684 lines
18 KiB
C++

#include "CSpellWindow.h"
#include "Graphics.h"
#include "../hch/CDefHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../CAdvmapInterface.h"
#include "../CBattleInterface.h"
#include "../CGameInfo.h"
#include "../SDL_Extensions.h"
#include "../CMessage.h"
#include <boost/bind.hpp>
#include <sstream>
extern SDL_Surface * screen;
extern SDL_Color tytulowy, zwykly ;
extern TTF_Font *GEOR16;
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL, const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff)
{
pos = myRect;
onLeft = funcL;
textOnRclick = textR;
onHoverOn = funcHon;
onHoverOff = funcHoff;
}
void SpellbookInteractiveArea::clickLeft(boost::logic::tribool down)
{
if(!down)
{
onLeft();
}
}
void SpellbookInteractiveArea::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(textOnRclick, down, this);
}
void SpellbookInteractiveArea::hover(bool on)
{
Hoverable::hover(on);
if(on)
{
onHoverOn();
}
else
{
onHoverOff();
}
}
void SpellbookInteractiveArea::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void SpellbookInteractiveArea::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHero):
battleSpellsOnly(true),
selectedTab(4),
spellSite(0)
{
mySpells = myHero->spells;
//XXX for testing only
//for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
//{
// if(!CGI->spellh->spells[v].creatureAbility)
// mySpells.insert(v);
//}
for(int b=0; b<4; ++b) schoolLvls[b] = 0;
for(size_t b=0; b<myHero->secSkills.size(); ++b)
{
switch(myHero->secSkills[b].first)
{
case 14: //fire magic
schoolLvls[1] = myHero->secSkills[b].second;
break;
case 15: //air magic
schoolLvls[0] = myHero->secSkills[b].second;
break;
case 16: //water magic
schoolLvls[2] = myHero->secSkills[b].second;
break;
case 17: //earth magic
schoolLvls[3] = myHero->secSkills[b].second;
break;
}
}
//initializing sizes of spellbook's parts
for(int b=0; b<5; ++b)
sitesPerTabAdv[b] = 0;
for(int b=0; b<5; ++b)
sitesPerTabBattle[b] = 0;
for(std::set<ui32>::const_iterator g = mySpells.begin(); g!=mySpells.end(); ++g)
{
if(CGI->spellh->spells[*g].combatSpell)
{
++(sitesPerTabBattle[4]);
}
else
{
++(sitesPerTabAdv[4]);
}
if(CGI->spellh->spells[*g].air)
{
if(CGI->spellh->spells[*g].combatSpell)
{
++(sitesPerTabBattle[0]);
}
else
{
++(sitesPerTabAdv[0]);
}
}
if(CGI->spellh->spells[*g].fire)
{
if(CGI->spellh->spells[*g].combatSpell)
{
++(sitesPerTabBattle[1]);
}
else
{
++(sitesPerTabAdv[1]);
}
}
if(CGI->spellh->spells[*g].water)
{
if(CGI->spellh->spells[*g].combatSpell)
{
++(sitesPerTabBattle[2]);
}
else
{
++(sitesPerTabAdv[2]);
}
}
if(CGI->spellh->spells[*g].earth)
{
if(CGI->spellh->spells[*g].combatSpell)
{
++(sitesPerTabBattle[3]);
}
else
{
++(sitesPerTabAdv[3]);
}
}
}
if(sitesPerTabAdv[4] % 12 == 0)
sitesPerTabAdv[4]/=12;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= 10)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - 10) % 12 == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
}
}
if(sitesPerTabBattle[4] % 12 == 0)
sitesPerTabBattle[4]/=12;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= 10)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - 10) % 12 == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
}
}
//numbers of spell pages computed
pos = myRect;
background = BitmapHandler::loadBitmap("SpelBack.bmp");
graphics->blueToPlayersAdv(background, myHero->tempOwner);
std::stringstream mana;
mana<<myHero->mana;
CSDL_Ext::printAtMiddle(mana.str(), 434, 425, GEOR16, tytulowy, background);
leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
spells = CDefHandler::giveDef("Spells.def");
spellTab = CDefHandler::giveDef("SpelTab.def");
schools = CDefHandler::giveDef("Schools.def");
schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
statusBar = new CStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAb, this), CGI->generaltexth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsEb, this), CGI->generaltexth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsFb, this), CGI->generaltexth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsWb, this), CGI->generaltexth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAllb, this), CGI->generaltexth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CStatusBar::clear, statusBar));
temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CStatusBar::clear, statusBar));
//areas for spells
int xpos = 117 + pos.x, ypos = 90 + pos.y;
for(int v=0; v<12; ++v)
{
temp_rect = genRect(65, 78, xpos, ypos);
spellAreas[v] = new SpellArea(temp_rect, this);
if(v == 5) //to right page
{
xpos = 336 + pos.x; ypos = 90 + pos.y;
}
else
{
if(v%2 == 0)
{
xpos+=85;
}
else
{
xpos -= 85; ypos+=97;
}
}
}
computeSpellsPerArea();
}
CSpellWindow::~CSpellWindow()
{
SDL_FreeSurface(background);
SDL_FreeSurface(leftCorner);
SDL_FreeSurface(rightCorner);
delete spells;
delete spellTab;
delete schools;
for(int b=0; b<4; ++b)
delete schoolBorders[b];
delete exitBtn;
delete battleSpells;
delete adventureSpells;
delete manaPoints;
delete statusBar;
delete selectSpellsA;
delete selectSpellsE;
delete selectSpellsF;
delete selectSpellsW;
delete selectSpellsAll;
delete lCorner;
delete rCorner;
for(int g=0; g<12; ++g)
{
delete spellAreas[g];
}
}
void CSpellWindow::fexitb()
{
deactivate();
for(size_t g=0; g<LOCPLINT->objsToBlit.size(); ++g) //TODO what about
{
if(dynamic_cast<CSpellWindow*>(LOCPLINT->objsToBlit[g]))
{
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
break;
}
}
delete this;
LOCPLINT->curint->activate();
}
void CSpellWindow::fadvSpellsb()
{
battleSpellsOnly = false;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fbattleSpellsb()
{
battleSpellsOnly = true;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fmanaPtsb()
{
}
void CSpellWindow::fspellsAb()
{
selectedTab = 0;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fspellsEb()
{
selectedTab = 3;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fspellsFb()
{
selectedTab = 1;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fspellsWb()
{
selectedTab = 2;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fspellsAllb()
{
selectedTab = 4;
spellSite = 0;
computeSpellsPerArea();
}
void CSpellWindow::fLcornerb()
{
if(spellSite>0)
--spellSite;
computeSpellsPerArea();
}
void CSpellWindow::fRcornerb()
{
if((spellSite + 1) < (battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab]))
++spellSite;
computeSpellsPerArea();
}
void CSpellWindow::show(SDL_Surface *to)
{
if(to == NULL) //evaluating to
to = screen;
SDL_BlitSurface(background, NULL, to, &pos);
blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 94 + pos.y, to);
statusBar->show();
//printing school images
if(selectedTab!=4 && spellSite == 0)
{
blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
}
//printing corners
if(spellSite!=0)
{
blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
}
if((spellSite+1) != (battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab]) )
{
blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
}
//printing spell info
for(int b=0; b<12; ++b)
{
if(spellAreas[b]->mySpell == -1)
continue;
//int b2 = -1; //TODO use me
blitAt(spells->ourImages[spellAreas[b]->mySpell].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
Uint8 bestSchool = -1, bestslvl = 0;
if(CGI->spellh->spells[spellAreas[b]->mySpell].air)
if(schoolLvls[0] >= bestslvl)
{
bestSchool = 0;
bestslvl = schoolLvls[0];
}
if(CGI->spellh->spells[spellAreas[b]->mySpell].fire)
if(schoolLvls[1] >= bestslvl)
{
bestSchool = 1;
bestslvl = schoolLvls[1];
}
if(CGI->spellh->spells[spellAreas[b]->mySpell].water)
if(schoolLvls[2] >= bestslvl)
{
bestSchool = 2;
bestslvl = schoolLvls[2];
}
if(CGI->spellh->spells[spellAreas[b]->mySpell].earth)
if(schoolLvls[3] >= bestslvl)
{
bestSchool = 3;
bestslvl = schoolLvls[3];
}
//printing border (indicates level of magic school)
blitAt(schoolBorders[bestSchool]->ourImages[bestslvl].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
//printing spell's name
CSDL_Ext::printAtMiddle(CGI->spellh->spells[spellAreas[b]->mySpell].name, spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 70, GEORM, tytulowy, to);
//printing lvl
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + CGI->spellh->spells[spellAreas[b]->mySpell].level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, GEORM, zwykly, to);
//printing cost
std::stringstream ss;
ss<<CGI->generaltexth->allTexts[387]<<": "<<CGI->spellh->spells[spellAreas[b]->mySpell].costs[bestslvl];
CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, GEORM, zwykly, to);
}
}
class SpellbookSpellSorter
{
public:
bool operator()(const int & a, const int & b)
{
CSpell A = CGI->spellh->spells[a];
CSpell B = CGI->spellh->spells[b];
if(A.level<B.level)
return true;
if(A.level>B.level)
return false;
if(A.air && !B.air)
return true;
if(!A.air && B.air)
return false;
if(A.fire && !B.fire)
return true;
if(!A.fire && B.fire)
return false;
if(A.water && !B.water)
return true;
if(!A.water && B.water)
return false;
if(A.earth && !B.earth)
return true;
if(!A.earth && B.earth)
return false;
return A.name < B.name;
}
} spellsorter;
void CSpellWindow::computeSpellsPerArea()
{
std::vector<ui32> spellsCurSite;
for(std::set<ui32>::const_iterator it = mySpells.begin(); it != mySpells.end(); ++it)
{
if(CGI->spellh->spells[*it].combatSpell ^ !battleSpellsOnly
&& ((CGI->spellh->spells[*it].air && selectedTab == 0) ||
(CGI->spellh->spells[*it].fire && selectedTab == 1) ||
(CGI->spellh->spells[*it].water && selectedTab == 2) ||
(CGI->spellh->spells[*it].earth && selectedTab == 3) ||
selectedTab == 4 )
)
{
spellsCurSite.push_back(*it);
}
}
std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
if(selectedTab == 4)
{
if(spellsCurSite.size() > 12)
{
spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + spellSite*12, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
}
}
}
else //selectedTab == 0, 1, 2 or 3
{
if(spellsCurSite.size() > 10)
{
if(spellSite == 0)
{
spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
}
else
{
spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + (spellSite-1)*12 + 10, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
}
}
}
}
//applying
if(selectedTab == 4 || spellSite != 0)
{
for(size_t c=0; c<12; ++c)
{
if(c<spellsCurSite.size())
{
spellAreas[c]->mySpell = spellsCurSite[c];
}
else
{
spellAreas[c]->mySpell = -1;
}
}
}
else
{
spellAreas[0]->mySpell = -1;
spellAreas[1]->mySpell = -1;
for(size_t c=0; c<10; ++c)
{
if(c<spellsCurSite.size())
spellAreas[c+2]->mySpell = spellsCurSite[c];
else
spellAreas[c+2]->mySpell = -1;
}
}
}
void CSpellWindow::activate()
{
exitBtn->activate();
battleSpells->activate();
adventureSpells->activate();
manaPoints->activate();
selectSpellsA->activate();
selectSpellsE->activate();
selectSpellsF->activate();
selectSpellsW->activate();
selectSpellsAll->activate();
lCorner->activate();
rCorner->activate();
for(int g=0; g<12; ++g)
{
spellAreas[g]->activate();
}
}
void CSpellWindow::deactivate()
{
exitBtn->deactivate();
battleSpells->deactivate();
adventureSpells->deactivate();
manaPoints->deactivate();
selectSpellsA->deactivate();
selectSpellsE->deactivate();
selectSpellsF->deactivate();
selectSpellsW->deactivate();
selectSpellsAll->deactivate();
lCorner->deactivate();
rCorner->deactivate();
for(int g=0; g<12; ++g)
{
spellAreas[g]->deactivate();
}
}
CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
{
this->pos = pos;
this->owner = owner;
}
void CSpellWindow::SpellArea::clickLeft(boost::logic::tribool down)
{
if(!down && mySpell!=-1)
{
//we will cast a spell
if(dynamic_cast<CBattleInterface*>(LOCPLINT->curint)) //if battle window is open
{
dynamic_cast<CBattleInterface*>(LOCPLINT->curint)->castThisSpell(mySpell);
}
owner->fexitb();
}
}
void CSpellWindow::SpellArea::clickRight(boost::logic::tribool down)
{
if(down && mySpell != -1)
{
CInfoPopup *vinya = new CInfoPopup();
vinya->free = true;
vinya->bitmap = CMessage::drawBoxTextBitmapSub
(LOCPLINT->playerID,
CGI->spellh->spells[mySpell].descriptions[0], this->owner->spells->ourImages[mySpell].bitmap
,
CGI->spellh->spells[mySpell].name,30,30);
vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
vinya->activate();
}
}
void CSpellWindow::SpellArea::hover(bool on)
{
Hoverable::hover(on);
if(mySpell != -1)
{
if(on)
{
std::stringstream ss;
ss<<CGI->spellh->spells[mySpell].name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell].level]<<")";
owner->statusBar->print(ss.str());
}
else
{
owner->statusBar->clear();
}
}
}
void CSpellWindow::SpellArea::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CSpellWindow::SpellArea::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}