mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
|
|
/*
|
|
* CZonePlacer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CMapGenerator.h"
|
|
#include "float3.h"
|
|
#include "../int3.h"
|
|
|
|
class CZoneGraph;
|
|
class CMap;
|
|
class CRandomGenerator;
|
|
class CRmgTemplateZone;
|
|
class CMapGenerator;
|
|
|
|
typedef std::vector<std::pair<TRmgTemplateZoneId, CRmgTemplateZone*>> TZoneVector;
|
|
typedef std::map <TRmgTemplateZoneId, CRmgTemplateZone*> TZoneMap;
|
|
typedef std::map <CRmgTemplateZone *, float3> TForceVector;
|
|
typedef std::map <CRmgTemplateZone *, float> TDistanceVector;
|
|
|
|
class CPlacedZone
|
|
{
|
|
public:
|
|
explicit CPlacedZone(const CRmgTemplateZone * Zone);
|
|
|
|
private:
|
|
//const CRmgTemplateZone * zone;
|
|
|
|
//TODO exact outline data of zone
|
|
//TODO perhaps further zone data, guards, obstacles, etc...
|
|
};
|
|
|
|
class CZonePlacer
|
|
{
|
|
public:
|
|
explicit CZonePlacer(CMapGenerator * gen);
|
|
int3 cords (const float3 f) const;
|
|
float metric (const int3 &a, const int3 &b) const;
|
|
float getDistance(float distance) const; //additional scaling without 0 divison
|
|
~CZonePlacer();
|
|
|
|
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand);
|
|
void attractConnectedZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &distances);
|
|
void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
|
|
void moveOneZone(TZoneMap &zones, TForceVector &totalForces, TDistanceVector &distances, TDistanceVector &overlaps);
|
|
void placeZones(const CMapGenOptions * mapGenOptions, CRandomGenerator * rand);
|
|
void assignZones(const CMapGenOptions * mapGenOptions);
|
|
|
|
private:
|
|
int width;
|
|
int height;
|
|
//metric coefiicients
|
|
float scaleX;
|
|
float scaleY;
|
|
float mapSize;
|
|
|
|
float gravityConstant;
|
|
float stiffnessConstant;
|
|
//float a1, b1, c1, a2, b2, c2;
|
|
//CMap * map;
|
|
//std::unique_ptr<CZoneGraph> graph;
|
|
CMapGenerator * gen;
|
|
};
|