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44 lines
971 B
C++
44 lines
971 B
C++
/*
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* ScriptPool.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/scripting/Service.h>
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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namespace scripting
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{
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class LuaModule;
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class LuaScriptInstance;
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/// Owned by CGameState; holds the live LuaContext for every registered script in the current game session.
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/// Scripts are registered at session start and their contexts are initialized before gameplay begins.
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class LuaScriptPool : public Pool
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{
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public:
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LuaScriptPool(const LuaModule & luaModule, const Environment * ENV);
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std::shared_ptr<Context> getContext(const Script * script) const override;
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void registerScript(const LuaScriptInstance * script);
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private:
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std::map<const Script *, std::shared_ptr<Context>> cache;
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const Environment * env;
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};
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}
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VCMI_LIB_NAMESPACE_END
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