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https://github.com/vcmi/vcmi.git
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6da7c9ccb5
random map generator refactoring and improvements
42 lines
902 B
CMake
42 lines
902 B
CMake
set(battleAI_SRCS
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StdInc.cpp
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AttackPossibility.cpp
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BattleAI.cpp
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common.cpp
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EnemyInfo.cpp
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main.cpp
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PossibleSpellcast.cpp
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PotentialTargets.cpp
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StackWithBonuses.cpp
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ThreatMap.cpp
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)
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set(battleAI_HEADERS
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StdInc.h
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AttackPossibility.h
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BattleAI.h
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common.h
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EnemyInfo.h
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PotentialTargets.h
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PossibleSpellcast.h
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StackWithBonuses.h
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ThreatMap.h
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)
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assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
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if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
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target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(BattleAI PRIVATE vcmi)
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vcmi_set_output_dir(BattleAI "AI")
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enable_pch(BattleAI)
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install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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