mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
200 lines
5.0 KiB
C++
200 lines
5.0 KiB
C++
/*
|
|
* Summon.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "Summon.h"
|
|
#include "Registry.h"
|
|
|
|
#include "../ISpellMechanics.h"
|
|
#include "../../battle/CBattleInfoCallback.h"
|
|
#include "../../battle/Unit.h"
|
|
#include "../../NetPacks.h"
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
#include "../../CCreatureHandler.h"
|
|
#include "../../CHeroHandler.h"
|
|
#include "../../mapObjects/CGHeroInstance.h"
|
|
|
|
|
|
static const std::string EFFECT_NAME = "core:summon";
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
VCMI_REGISTER_SPELL_EFFECT(Summon, EFFECT_NAME);
|
|
|
|
Summon::Summon()
|
|
: Effect(),
|
|
creature(),
|
|
permanent(false),
|
|
exclusive(true),
|
|
summonByHealth(false),
|
|
summonSameUnit(false)
|
|
{
|
|
}
|
|
|
|
Summon::~Summon() = default;
|
|
|
|
void Summon::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
|
|
{
|
|
//no hexes affected
|
|
}
|
|
|
|
void Summon::adjustTargetTypes(std::vector<TargetType> & types) const
|
|
{
|
|
//any target type allowed
|
|
}
|
|
|
|
bool Summon::applicable(Problem & problem, const Mechanics * m) const
|
|
{
|
|
if(exclusive)
|
|
{
|
|
//check if there are summoned creatures of other type
|
|
|
|
auto otherSummoned = m->battle()->battleGetUnitsIf([m, this](const battle::Unit * unit)
|
|
{
|
|
return (unit->unitOwner() == m->getCasterColor())
|
|
&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
|
|
&& (!unit->isClone())
|
|
&& (unit->creatureId() != creature);
|
|
});
|
|
|
|
if(!otherSummoned.empty())
|
|
{
|
|
auto elemental = otherSummoned.front();
|
|
|
|
MetaString text;
|
|
text.addTxt(MetaString::GENERAL_TXT, 538);
|
|
|
|
auto caster = dynamic_cast<const CGHeroInstance *>(m->caster);
|
|
if(caster)
|
|
{
|
|
text.addReplacement(caster->name);
|
|
|
|
text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());
|
|
|
|
if(caster->type->sex)
|
|
text.addReplacement(MetaString::GENERAL_TXT, 540);
|
|
else
|
|
text.addReplacement(MetaString::GENERAL_TXT, 539);
|
|
|
|
}
|
|
problem.add(std::move(text), Problem::NORMAL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Summon::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
//new feature - percentage bonus
|
|
auto valueWithBonus = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));//TODO: consider use base power too
|
|
|
|
BattleUnitsChanged pack;
|
|
|
|
for(auto & dest : target)
|
|
{
|
|
if(dest.unitValue)
|
|
{
|
|
const battle::Unit * summoned = dest.unitValue;
|
|
std::shared_ptr<battle::Unit> state = summoned->acquire();
|
|
int64_t healthValue = (summonByHealth ? valueWithBonus : (valueWithBonus * summoned->MaxHealth()));
|
|
state->heal(healthValue, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
|
|
pack.changedStacks.emplace_back(summoned->unitId(), UnitChanges::EOperation::RESET_STATE);
|
|
state->save(pack.changedStacks.back().data);
|
|
}
|
|
else
|
|
{
|
|
int32_t amount = 0;
|
|
|
|
if(summonByHealth)
|
|
{
|
|
auto creatureType = creature.toCreature(m->creatures());
|
|
auto creatureMaxHealth = creatureType->getMaxHealth();
|
|
amount = static_cast<int32_t>(valueWithBonus / creatureMaxHealth);
|
|
}
|
|
else
|
|
{
|
|
amount = static_cast<int32_t>(valueWithBonus);
|
|
}
|
|
|
|
if(amount < 1)
|
|
{
|
|
server->complain("Summoning didn't summon any!");
|
|
continue;
|
|
}
|
|
|
|
battle::UnitInfo info;
|
|
info.id = m->battle()->battleNextUnitId();
|
|
info.count = amount;
|
|
info.type = creature;
|
|
info.side = m->casterSide;
|
|
info.position = dest.hexValue;
|
|
info.summoned = !permanent;
|
|
|
|
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
|
|
info.save(pack.changedStacks.back().data);
|
|
}
|
|
}
|
|
|
|
if(!pack.changedStacks.empty())
|
|
server->apply(&pack);
|
|
}
|
|
|
|
EffectTarget Summon::filterTarget(const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
return target;
|
|
}
|
|
|
|
void Summon::serializeJsonEffect(JsonSerializeFormat & handler)
|
|
{
|
|
handler.serializeId("id", creature, CreatureID());
|
|
handler.serializeBool("permanent", permanent, false);
|
|
handler.serializeBool("exclusive", exclusive, true);
|
|
handler.serializeBool("summonByHealth", summonByHealth, false);
|
|
handler.serializeBool("summonSameUnit", summonSameUnit, false);
|
|
}
|
|
|
|
EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
|
|
{
|
|
auto sameSummoned = m->battle()->battleGetUnitsIf([m, this](const battle::Unit * unit)
|
|
{
|
|
return (unit->unitOwner() == m->getCasterColor())
|
|
&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
|
|
&& (!unit->isClone())
|
|
&& (unit->creatureId() == creature)
|
|
&& (unit->alive());
|
|
});
|
|
|
|
EffectTarget effectTarget;
|
|
|
|
if(sameSummoned.empty() || !summonSameUnit)
|
|
{
|
|
BattleHex hex = m->battle()->getAvaliableHex(creature, m->casterSide);
|
|
if(!hex.isValid())
|
|
logGlobal->error("No free space to summon creature!");
|
|
else
|
|
effectTarget.emplace_back(hex);
|
|
}
|
|
else
|
|
{
|
|
effectTarget.emplace_back(sameSummoned.front());
|
|
}
|
|
|
|
return effectTarget;
|
|
}
|
|
|
|
}
|
|
}
|