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vcmi/lib/mapObjects/FlaggableMapObject.h
Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00

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1.6 KiB
C++

/*
* FlaggableMapObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGObjectInstance.h"
#include "IOwnableObject.h"
#include "../bonuses/CBonusSystemNode.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
class FlaggableInstanceConstructor;
class DLL_LINKAGE FlaggableMapObject final : public CGObjectInstance, public IOwnableObject, public CBonusSystemNode
{
std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
void initBonuses();
public:
FlaggableMapObject(IGameInfoCallback *cb);
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void initObj(IGameRandomizer & gameRandomizer) override;
const IOwnableObject * asOwnable() const final;
ResourceSet dailyIncome() const override;
std::vector<CreatureID> providedCreatures() const override;
void attachToBonusSystem(CGameState & gs) override;
void detachFromBonusSystem(CGameState & gs) override;
void restoreBonusSystem(CGameState & gs) override;
PlayerColor getOwner() const override
{
return CGObjectInstance::getOwner();
}
void serializeJsonOptions(JsonSerializeFormat & handler) override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGObjectInstance&>(*this);
if (h.version >= Handler::Version::FLAGGABLE_BONUS_SYSTEM_NODE)
h & static_cast<CBonusSystemNode&>(*this);
else
initBonuses();
}
};
VCMI_LIB_NAMESPACE_END