1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00
Files
vcmi/lib/mapping/CMapEvent.h
2025-07-07 18:16:42 +03:00

60 lines
1.3 KiB
C++

/*
* CMapEvent.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../ResourceSet.h"
#include "../texts/MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonSerializeFormat;
/// The map event is an event which e.g. gives or takes resources of a specific
/// amount to/from players and can appear regularly or once a time.
class DLL_LINKAGE CMapEvent
{
public:
CMapEvent();
virtual ~CMapEvent() = default;
bool occursToday(int currentDay) const;
bool affectsPlayer(PlayerColor player, bool isHuman) const;
std::string name;
MetaString message;
TResources resources;
std::set<PlayerColor> players;
bool humanAffected;
bool computerAffected;
ui32 firstOccurrence;
ui32 nextOccurrence; /// specifies after how many days the event will occur the next time; 0 if event occurs only one time
std::vector<ObjectInstanceID> deletedObjectsInstances;
template <typename Handler>
void serialize(Handler & h)
{
h & name;
h & message;
h & resources;
h & players;
h & humanAffected;
h & computerAffected;
h & firstOccurrence;
h & nextOccurrence;
h & deletedObjectsInstances;
}
virtual void serializeJson(JsonSerializeFormat & handler);
};
VCMI_LIB_NAMESPACE_END