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vcmi/lib/VCMI_lib.cbp
2013-02-23 16:05:32 +00:00

187 lines
6.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_lib" />
<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Debug/Lib" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O1" />
<Add option="-O" />
</Compiler>
</Target>
<Target title="Release">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Release/Lib" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-DVCMI_DLL" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
<Add directory="$(#sdl.include)" />
<Add directory="../include" />
<Add directory="../lib" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lzlib" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add directory="$(#boost.lib)" />
<Add directory="$(#sdl.lib)" />
</Linker>
<Unit filename="AI_Base.h" />
<Unit filename="BattleAction.cpp" />
<Unit filename="BattleAction.h" />
<Unit filename="BattleHex.cpp" />
<Unit filename="BattleHex.h" />
<Unit filename="BattleState.cpp" />
<Unit filename="BattleState.h" />
<Unit filename="CArtHandler.cpp" />
<Unit filename="CArtHandler.h" />
<Unit filename="CBattleCallback.cpp" />
<Unit filename="CBattleCallback.h" />
<Unit filename="CBuildingHandler.cpp" />
<Unit filename="CBuildingHandler.h" />
<Unit filename="CConfigHandler.cpp" />
<Unit filename="CConfigHandler.h" />
<Unit filename="CConsoleHandler.cpp" />
<Unit filename="CConsoleHandler.h" />
<Unit filename="CCreatureHandler.cpp" />
<Unit filename="CCreatureHandler.h" />
<Unit filename="CCreatureSet.cpp" />
<Unit filename="CCreatureSet.h" />
<Unit filename="CDefObjInfoHandler.cpp" />
<Unit filename="CDefObjInfoHandler.h" />
<Unit filename="CGameInterface.cpp" />
<Unit filename="CGameInterface.h" />
<Unit filename="CGameState.cpp" />
<Unit filename="CGameState.h" />
<Unit filename="CGeneralTextHandler.cpp" />
<Unit filename="CGeneralTextHandler.h" />
<Unit filename="CHeroHandler.cpp" />
<Unit filename="CHeroHandler.h" />
<Unit filename="CLogger.cpp" />
<Unit filename="CLogger.h" />
<Unit filename="CModHandler.cpp" />
<Unit filename="CModHandler.h" />
<Unit filename="CObjectHandler.cpp" />
<Unit filename="CObjectHandler.h" />
<Unit filename="CObstacleInstance.cpp" />
<Unit filename="CObstacleInstance.h" />
<Unit filename="CRandomGenerator.h" />
<Unit filename="CScriptingModule.h" />
<Unit filename="CSpellHandler.cpp" />
<Unit filename="CSpellHandler.h" />
<Unit filename="CStopWatch.h" />
<Unit filename="CThreadHelper.cpp" />
<Unit filename="CThreadHelper.h" />
<Unit filename="CTownHandler.cpp" />
<Unit filename="CTownHandler.h" />
<Unit filename="CondSh.h" />
<Unit filename="Connection.cpp" />
<Unit filename="Connection.h" />
<Unit filename="ConstTransitivePtr.h" />
<Unit filename="Filesystem/CBinaryReader.cpp" />
<Unit filename="Filesystem/CBinaryReader.h" />
<Unit filename="Filesystem/CCompressedStream.cpp" />
<Unit filename="Filesystem/CCompressedStream.h" />
<Unit filename="Filesystem/CFileInfo.cpp" />
<Unit filename="Filesystem/CFileInfo.h" />
<Unit filename="Filesystem/CFileInputStream.cpp" />
<Unit filename="Filesystem/CFileInputStream.h" />
<Unit filename="Filesystem/CFilesystemLoader.cpp" />
<Unit filename="Filesystem/CFilesystemLoader.h" />
<Unit filename="Filesystem/CInputStream.h" />
<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
<Unit filename="Filesystem/CLodArchiveLoader.h" />
<Unit filename="Filesystem/CMemoryStream.cpp" />
<Unit filename="Filesystem/CMemoryStream.h" />
<Unit filename="Filesystem/CResourceLoader.cpp" />
<Unit filename="Filesystem/CResourceLoader.h" />
<Unit filename="Filesystem/ISimpleResourceLoader.h" />
<Unit filename="GameConstants.cpp" />
<Unit filename="GameConstants.h" />
<Unit filename="HeroBonus.cpp" />
<Unit filename="HeroBonus.h" />
<Unit filename="IGameCallback.cpp" />
<Unit filename="IGameCallback.h" />
<Unit filename="IGameEventsReceiver.h" />
<Unit filename="Interprocess.h" />
<Unit filename="JsonNode.cpp" />
<Unit filename="JsonNode.h" />
<Unit filename="Mapping/CCampaignHandler.cpp" />
<Unit filename="Mapping/CCampaignHandler.h" />
<Unit filename="Mapping/CMap.cpp" />
<Unit filename="Mapping/CMap.h" />
<Unit filename="Mapping/CMapEditManager.cpp" />
<Unit filename="Mapping/CMapEditManager.h" />
<Unit filename="Mapping/CMapInfo.cpp" />
<Unit filename="Mapping/CMapInfo.h" />
<Unit filename="Mapping/CMapService.cpp" />
<Unit filename="Mapping/CMapService.h" />
<Unit filename="Mapping/MapFormatH3M.cpp" />
<Unit filename="Mapping/MapFormatH3M.h" />
<Unit filename="NetPacks.h" />
<Unit filename="NetPacksLib.cpp" />
<Unit filename="RMG/CMapGenOptions.cpp" />
<Unit filename="RMG/CMapGenOptions.h" />
<Unit filename="RMG/CMapGenerator.cpp" />
<Unit filename="RMG/CMapGenerator.h" />
<Unit filename="RegisterTypes.cpp" />
<Unit filename="RegisterTypes.h" />
<Unit filename="ResourceSet.cpp" />
<Unit filename="ResourceSet.h" />
<Unit filename="StartInfo.h" />
<Unit filename="StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="StringConstants.h" />
<Unit filename="UnlockGuard.h" />
<Unit filename="VCMIDirs.h" />
<Unit filename="VCMI_Lib.cpp" />
<Unit filename="VCMI_Lib.h" />
<Unit filename="int3.h" />
<Unit filename="vcmi_endian.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>