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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/spells/effects
2023-10-22 16:55:19 +03:00
..
Catapult.cpp Fixed battle replay 2023-09-06 16:03:47 +03:00
Catapult.h vcmi: skill-agnostic ballistics 2023-03-16 16:46:41 +03:00
Clone.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Clone.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Damage.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Damage.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
DemonSummon.cpp Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
DemonSummon.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Dispel.cpp Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Dispel.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Effect.cpp vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Effect.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
Effects.cpp Fix getCasterUnitId 2023-04-13 02:18:12 +04:00
Effects.h vcmi: modernize spell effects v2 2023-02-12 21:23:00 +03:00
EffectsFwd.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Heal.cpp Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Heal.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
LocationEffect.cpp vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
LocationEffect.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Moat.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Moat.h effects: Moat now includes battlefield bonus 2023-03-31 01:01:25 +03:00
Obstacle.cpp Fix crash on obstacle creation (e.g. moat) 2023-09-08 16:35:43 +03:00
Obstacle.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Registry.cpp Merge beta into develop 2023-04-11 19:37:35 +03:00
Registry.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
RemoveObstacle.cpp Fix crash on obstacle creation (e.g. moat) 2023-09-08 16:35:43 +03:00
RemoveObstacle.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Sacrifice.cpp Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Sacrifice.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Summon.cpp Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Summon.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Teleport.cpp Teleport: check immunities in applicable() 2023-08-31 19:58:46 +03:00
Teleport.h Teleport: can trigger obstacles now 2023-04-13 11:24:19 +03:00
Timed.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Timed.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
UnitEffect.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
UnitEffect.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00