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vcmi/CMakeLists.txt
Arseniy Shestakov 2b3a467728 CMake: structure changes and other small improvements
- Now cmake_minimum_required used properly and set to 2.8.12
- cmake_modules/CMakeCPackOptions.cmake.in is removed
2017-08-16 16:10:08 +03:00

359 lines
13 KiB
CMake

# Minimum required version greatly affect CMake behavior
# So cmake_minimum_required must be called before the project()
# 2.8.12 is used since it's present in Ubuntu 14.04 and Cotire require it
cmake_minimum_required(VERSION 2.8.12)
project(VCMI)
# TODO
# macOS:
# - There is problem with running fixup_bundle in main project after subdirectories.
# Cmake put them after all install code of main CMakelists in cmake_install.cmake
# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
# - Try to fix build with RPATH.
# Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib
# I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked.
#
# MXE:
# - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
#
# Other:
# - Cleanup remove_directory copy_directory if performance will be a problem.
# We can use some macro over copy_if_different since it's only work for single file.
# - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
# - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
# - Try to get rid of FOLDER override with define_property
# It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
############################################
# User-provided options #
############################################
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
endif()
set(VCMI_VERSION_MAJOR 0)
set(VCMI_VERSION_MINOR 99)
set(VCMI_VERSION_PATCH 0)
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_TEST "Enable compilation of unit tests" ON)
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
# Useful for debugging
option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
# Allow to pass package name from Travis CI
set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
############################################
# Miscellaneous options #
############################################
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
# Contains custom functions and macros, but don't altering any options
include(VCMIUtils)
# Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
# Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
# Make FOLDER property inheritable
# So when we set FOLDER property on AI directory all and targets inside will inherit it
#
# Important! This trick depend on undefined behavior since we override CMake own property.
# In same time define_property documentation states it's function for custom properties.
define_property(
TARGET
PROPERTY FOLDER
INHERITED
BRIEF_DOCS "Set the folder name."
FULL_DOCS "Use to organize targets in an IDE."
)
# Generate Version.cpp
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Version.cpp.in" "${CMAKE_BINARY_DIR}/Version.cpp" @ONLY)
# Precompiled header configuration
include(cotire)
set(PCH_PROPERTIES
COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
COTIRE_ADD_UNITY_BUILD FALSE
COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
)
############################################
# Documentation section #
############################################
include(UseDoxygen OPTIONAL)
############################################
# Compile and linking options #
############################################
if(APPLE)
set(CMAKE_MACOSX_RPATH 0)
endif(APPLE)
if(WIN32)
add_definitions(-DBOOST_THREAD_USE_LIB)
# Windows Vista or newer for FuzzyLite 6 to compile
add_definitions(-D_WIN32_WINNT=0x0600)
#delete lib prefix for dlls (libvcmi -> vcmi)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
if(MSVC)
add_definitions(-DBOOST_ALL_NO_LIB)
set(Boost_USE_STATIC_LIBS OFF)
# Don't link with SDLMain
#set(SDL2_BUILDING_LIBRARY ON)
# Suppress warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251")
endif()
endif(WIN32)
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wuninitialized")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option")
endif()
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
endif()
endif()
# Check if some platform-specific libraries are needed for linking
if(NOT WIN32)
include(CheckLibraryExists)
# Shared memory functions used by boost::interprocess
# FindBoost handle linking with pthreads, but doesn't handle this
CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
if(HAVE_RT_LIB)
set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
endif()
endif()
############################################
# Finding packages #
############################################
set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED)
find_package(ZLIB REQUIRED)
find_package(FFmpeg REQUIRED)
find_package(Minizip)
if(MINIZIP_FOUND)
add_definitions(-DUSE_SYSTEM_MINIZIP)
endif()
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(SDL2_ttf REQUIRED)
if(ENABLE_LAUNCHER)
# Widgets finds its own dependencies (QtGui and QtCore).
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Network REQUIRED)
endif()
############################################
# Output directories #
############################################
if(WIN32) # on Win everything goes into H3 root directory
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
elseif(APPLE)
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
if(ENABLE_MONOLITHIC_INSTALL)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
else()
set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library")
set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
endif()
else()
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
if(ENABLE_MONOLITHIC_INSTALL)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
else()
if(NOT BIN_DIR)
set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
endif()
if(NOT LIB_DIR)
set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
endif()
if(NOT DATA_DIR)
set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
endif()
endif()
endif()
set(AI_LIB_DIR "${LIB_DIR}/AI")
set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
#define required constants
add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
#######################################
# Add subdirectories #
#######################################
if(ENABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if(NOT MINIZIP_FOUND)
add_subdirectory_with_folder("3rdparty" lib/minizip)
set(MINIZIP_LIBRARIES minizip)
endif()
add_subdirectory(lib)
add_subdirectory(client)
add_subdirectory(server)
add_subdirectory_with_folder("AI" AI)
if(ENABLE_LAUNCHER)
add_subdirectory(launcher)
endif()
if(ENABLE_TEST)
add_subdirectory(test)
endif()
#######################################
# Installation section #
#######################################
install(DIRECTORY config DESTINATION ${DATA_DIR})
install(DIRECTORY Mods DESTINATION ${DATA_DIR})
# that script is useless for Windows
if(NOT WIN32)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
endif()
#######################################
# Packaging section #
#######################################
set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
# vcmi does not have "patch version" in version string
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
#TODO: remove version from Global.h and use this one as define?
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
set(CPACK_PACKAGE_NAME "VCMI")
else()
set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
endif()
if("${PACKAGE_FILE_NAME}" STREQUAL "")
set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
else()
set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
endif()
set(CPACK_PACKAGE_VENDOR "VCMI team")
if(WIN32)
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
else()
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
endif()
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
if(ENABLE_LAUNCHER)
set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
else()
set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
endif()
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
# set the install/unistall icon used for the installer itself
# There is a bug in NSI that does not handle full unix paths properly.
set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\vcmi.ico")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\vcmi.ico")
# set the package header icon for MUI
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\vcmi.ico")
set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL)
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
if(ENABLE_LAUNCHER)
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
else()
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
endif()
set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
# Bundle fixing code must be in separate directory to be executed after all other install code
add_subdirectory(osx)
else()
set(CPACK_GENERATOR TGZ)
endif()
include(CPack)