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vcmi/client/renderSDL/RenderHandler.h

56 lines
1.7 KiB
C++

/*
* RenderHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IRenderHandler.h"
class CDefFile;
class RenderHandler : public IRenderHandler
{
using AnimationLayoutMap = std::map<size_t, std::vector<JsonNode>>;
struct AnimationLocator
{
AnimationPath animation;
int frame = -1;
int group = -1;
bool operator < (const AnimationLocator & other) const
{
if (animation != other.animation)
return animation < other.animation;
if (group != other.group)
return group < other.group;
return frame < other.frame;
}
};
std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
std::map<ImagePath, std::shared_ptr<IImage>> imageFiles;
std::map<AnimationLocator, std::shared_ptr<IImage>> animationFrames;
std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
const AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
void initFromJson(AnimationLayoutMap & layout, const JsonNode & config);
public:
// IRenderHandler implementation
std::shared_ptr<IImage> loadImage(const ImagePath & path) override;
std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) override;
std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group) override;
std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path) override;
std::shared_ptr<IImage> createImage(SDL_Surface * source) override;
std::shared_ptr<CAnimation> createAnimation() override;
};