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vcmi/AI/VCAI
ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
..
AIUtility.cpp Pathfinding: change argument order for getPath and AUTO layer as default 2015-11-02 11:14:32 +03:00
AIUtility.h Restored artifact selection & exchange, work in progress. 2015-04-07 22:48:35 +02:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
Fuzzy.h Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
Goals.cpp Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
Goals.h fix a warning 2015-10-25 23:17:33 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp Changed windows minimum version back to winxp due to mingw bug 2015-08-20 04:22:54 +03:00
VCAI.cpp Pathfinding: change argument order for getPath and AUTO layer as default 2015-11-02 11:14:32 +03:00
VCAI.h Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00