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7ba271edf1
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y]. * Nullkiller AI can get it too. * Use boost::multi_array instead of nested vectors * In MapHandler too * Rotate foreach algorithms, too * VCAI gets rotated, too |
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.. | ||
CAdvmapInterface.cpp | ||
CAdvmapInterface.h | ||
CCastleInterface.cpp | ||
CCastleInterface.h | ||
CCreatureWindow.cpp | ||
CCreatureWindow.h | ||
CHeroWindow.cpp | ||
CHeroWindow.h | ||
CKingdomInterface.cpp | ||
CKingdomInterface.h | ||
CQuestLog.cpp | ||
CQuestLog.h | ||
CreaturePurchaseCard.cpp | ||
CreaturePurchaseCard.h | ||
CSpellWindow.cpp | ||
CSpellWindow.h | ||
CTradeWindow.cpp | ||
CTradeWindow.h | ||
CWindowObject.cpp | ||
CWindowObject.h | ||
GUIClasses.cpp | ||
GUIClasses.h | ||
InfoWindows.cpp | ||
InfoWindows.h | ||
QuickRecruitmentWindow.cpp | ||
QuickRecruitmentWindow.h |