1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/config/schemas/townSiege.json
Ivan Savenko c81a31c74a - catapult attacks should be identical to H3
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00

137 lines
3.5 KiB
JSON

{
"type":"object",
"additionalProperties" : false,
"$schema": "http://json-schema.org/draft-04/schema",
"title" : "VCMI siege screen format",
"description" : "Format used to define town siege screen in VCMI",
"required" : [
"gate", "imagePrefix", "moat", "shooter",
"static", "towers", "walls"
],
"definitions" :
{
"point" : {
"type" : "object",
"additionalProperties" : false,
"required" : [ "x", "y" ],
"properties":{
"x": { "type":"number" },
"y": { "type":"number" }
}
},
"tower" : {
"type" : "object",
"additionalProperties" : false,
"required" : [ "battlement", "creature", "tower" ],
"properties":{
"battlement": {
"description" : "Location of battlement, part of tower that covers shooter",
"$ref" : "#/definitions/point"
},
"creature": {
"description" : "Location of shooter in tower",
"$ref" : "#/definitions/point"
},
"tower": {
"description" : "Location of main segment of tower",
"$ref" : "#/definitions/point"
}
}
}
},
"properties":{
"gate": {
"type":"object",
"additionalProperties" : false,
"description" : "Town gates",
"properties":{
"arch": {
"description" : "Static, top part of gates",
"$ref" : "#/definitions/point"
},
"gate": {
"description" : "Main section of gates",
"$ref" : "#/definitions/point"
}
}
},
"imagePrefix": {
"type":"string",
"description" : "Prefix to all images related to siege screen"
},
"moat": {
"type":"object",
"additionalProperties" : false,
"description" : "Castle moat description",
"properties":{
"bank": {
"description" : "Small section with bank of the moat",
"$ref" : "#/definitions/point"
},
"moat": {
"description" : "Main section of the moat",
"$ref" : "#/definitions/point"
}
}
},
"shooter": {
"type":"string",
"description" : "Identifier of creature that will be used as tower shooter"
},
"static": {
"type":"object",
"additionalProperties" : false,
"description" : "Static sections of walls",
"properties":{
"background": {
"description" : "Very top section of the wall located above hero",
"$ref" : "#/definitions/point"
},
"bottom": {
"description" : "Bottom section located between destructible sections",
"$ref" : "#/definitions/point"
},
"top": {
"description" : "Top section located between destructible sections",
"$ref" : "#/definitions/point"
}
}
},
"towers": {
"type":"object",
"additionalProperties" : false,
"description" : "Decription of towers",
"properties":{
"bottom": { "$ref" : "#/definitions/tower", "description" : "Bottom tower" },
"keep": { "$ref" : "#/definitions/tower", "description" : "Central keep" },
"top": { "$ref" : "#/definitions/tower", "description" : "Top tower" }
}
},
"walls": {
"type":"object",
"additionalProperties" : false,
"description" : "Destructible sections of the walls",
"properties":{
"bottomMid": {
"description" : "Second from bottom section located near gates",
"$ref" : "#/definitions/point"
},
"bottom": {
"description" : "Bottommost section located near bottom tower",
"$ref" : "#/definitions/point"
},
"upperMid": {
"description" : "Second from top section located near gates",
"$ref" : "#/definitions/point"
},
"upper": {
"description" : "Topmost section located near top tower",
"$ref" : "#/definitions/point"
}
}
}
}
}