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vcmi/test/erm/ERM_BM.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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2.4 KiB
C++

/*
* ERM_BM.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../scripting/ScriptFixture.h"
#include "../../lib/NetPacks.h"
namespace test
{
namespace scripting
{
using namespace ::testing;
class ERM_BM : public Test, public ScriptFixture
{
protected:
void SetUp() override
{
ScriptFixture::setUp();
}
};
TEST_F(ERM_BM, GetAttack)
{
const int32_t ATTACK_VALUE = 345;
const uint32_t UNIT_ID = 42;
battle::UnitFake & unit1 = unitsFake.add(0);
unit1.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::CREATURE_ABILITY, ATTACK_VALUE, 0, PrimarySkill::ATTACK));
EXPECT_CALL(binfoMock, battleGetUnitByID(Eq(UNIT_ID))).WillOnce(Return(&unit1));
unitsFake.setDefaultBonusExpectations();
std::stringstream source;
source << "VERM" << std::endl;
source << "!?PI;" << std::endl;
source << "!!BM" << UNIT_ID << ":A?v1;" << std::endl;
loadScript(VLC->scriptHandler->erm, source.str());
SCOPED_TRACE("\n" + subject->code);
JsonNode actualState = runClientServer();
EXPECT_EQ(actualState["ERM"]["v"]["1"].Float(), ATTACK_VALUE);
}
#if 0
TEST_F(ERM_BM, SetAttack)
{
const int32_t ATTACK_VALUE = 345;
const uint32_t UNIT_ID = 42;
battle::UnitFake & unit1 = unitsFake.add(0);
EXPECT_CALL(binfoMock, battleGetUnitByID(Eq(UNIT_ID))).WillOnce(Return(&unit1));
auto checkApply = [&](SetStackEffect * pack)
{
EXPECT_TRUE(pack->toUpdate.empty());
EXPECT_TRUE(pack->toRemove.empty());
GTEST_ASSERT_EQ(pack->toAdd.size(), 1);
GTEST_ASSERT_EQ(pack->toAdd.back().second.size(), 1);
EXPECT_EQ(pack->toAdd.back().first, UNIT_ID);
const Bonus & actual = pack->toAdd.back().second.back();
EXPECT_EQ(actual.type, Bonus::PRIMARY_SKILL);
EXPECT_EQ(actual.subtype, PrimarySkill::ATTACK);
EXPECT_EQ(actual.valType, Bonus::BASE_NUMBER);
EXPECT_EQ(actual.val, ATTACK_VALUE);
};
EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).WillOnce(Invoke(checkApply));
unitsFake.setDefaultBonusExpectations();
std::stringstream source;
source << "VERM" << std::endl;
source << "!?PI;" << std::endl;
source << "!!BM"<<UNIT_ID<<":A"<<ATTACK_VALUE<<";" << std::endl;
loadScript(VLC->scriptHandler->erm, source.str());
SCOPED_TRACE("\n" + subject->code);
run();
}
#endif // 0
}
}