mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/*
|
|
* ScriptFixture.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include <vcmi/events/EventBus.h>
|
|
|
|
#include "../../lib/JsonNode.h"
|
|
#include "../../lib/HeroBonus.h"
|
|
#include "../../lib/ScriptHandler.h"
|
|
#include "../../lib/NetPacksBase.h"
|
|
#include "../../lib/battle/CBattleInfoCallback.h"
|
|
|
|
#include "../mock/mock_ServerCallback.h"
|
|
#include "../mock/mock_IBattleInfoCallback.h"
|
|
#include "../mock/mock_IGameInfoCallback.h"
|
|
#include "../mock/mock_battle_IBattleState.h"
|
|
#include "../mock/mock_scripting_Pool.h"
|
|
#include "../mock/mock_Environment.h"
|
|
#include "../mock/mock_Services.h"
|
|
#include "../mock/mock_vstd_CLoggerBase.h"
|
|
#include "../mock/BattleFake.h"
|
|
|
|
#include "../JsonComparer.h"
|
|
|
|
namespace test
|
|
{
|
|
|
|
using namespace ::testing;
|
|
using namespace ::scripting;
|
|
using ::events::EventBus;
|
|
|
|
class ScriptFixture
|
|
{
|
|
public:
|
|
EventBus eventBus;
|
|
|
|
std::shared_ptr<PoolMock> pool;
|
|
|
|
std::shared_ptr<ScriptImpl> subject;
|
|
std::shared_ptr<Context> context;
|
|
|
|
battle::UnitsFake unitsFake;
|
|
|
|
StrictMock<EnvironmentMock> environmentMock;
|
|
|
|
StrictMock<IBattleInfoCallbackMock> binfoMock;
|
|
StrictMock<IGameInfoCallbackMock> infoMock;
|
|
StrictMock<ServerCallbackMock> serverMock;
|
|
StrictMock<ServicesMock> servicesMock;
|
|
LoggerMock loggerMock;
|
|
|
|
ScriptFixture();
|
|
virtual ~ScriptFixture();
|
|
|
|
void loadScriptFromFile(const std::string & path);
|
|
void loadScript(const JsonNode & scriptConfig);
|
|
void loadScript(ModulePtr module, const std::string & scriptSource);
|
|
void loadScript(ModulePtr module, const std::vector<std::string> & scriptSource);
|
|
|
|
JsonNode runClientServer(const JsonNode & scriptState = JsonNode());
|
|
JsonNode runServer(const JsonNode & scriptState = JsonNode());
|
|
|
|
JsonNode runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState = JsonNode());
|
|
|
|
protected:
|
|
void setUp();
|
|
|
|
private:
|
|
};
|
|
|
|
|
|
}
|