mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
|
|
* PathfindingManager.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../VCAI.h"
|
|
#include "AINodeStorage.h"
|
|
|
|
class DLL_EXPORT IPathfindingManager
|
|
{
|
|
public:
|
|
virtual ~IPathfindingManager() = default;
|
|
virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
|
|
virtual void setAI(VCAI * AI) = 0;
|
|
|
|
virtual void updatePaths(std::vector<HeroPtr> heroes) = 0;
|
|
virtual Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const = 0;
|
|
virtual Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const = 0;
|
|
virtual Goals::TGoalVec howToVisitTile(const int3 & tile) const = 0;
|
|
virtual Goals::TGoalVec howToVisitObj(ObjectIdRef obj) const = 0;
|
|
virtual std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const = 0;
|
|
};
|
|
|
|
class DLL_EXPORT PathfindingManager : public IPathfindingManager
|
|
{
|
|
friend class AIhelper;
|
|
|
|
private:
|
|
CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
|
|
VCAI * ai;
|
|
std::unique_ptr<AIPathfinder> pathfinder;
|
|
|
|
public:
|
|
PathfindingManager() = default;
|
|
PathfindingManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
|
|
|
|
Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const override;
|
|
Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const override;
|
|
Goals::TGoalVec howToVisitTile(const int3 & tile) const override;
|
|
Goals::TGoalVec howToVisitObj(ObjectIdRef obj) const override;
|
|
std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const override;
|
|
void updatePaths(std::vector<HeroPtr> heroes) override;
|
|
|
|
STRONG_INLINE
|
|
bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const
|
|
{
|
|
return pathfinder->isTileAccessible(hero, tile);
|
|
}
|
|
|
|
private:
|
|
void init(CPlayerSpecificInfoCallback * CB) override;
|
|
void setAI(VCAI * AI) override;
|
|
|
|
Goals::TGoalVec findPath(
|
|
HeroPtr hero,
|
|
crint3 dest,
|
|
bool allowGatherArmy,
|
|
const std::function<Goals::TSubgoal(int3)> goalFactory) const;
|
|
|
|
Goals::TSubgoal clearWayTo(HeroPtr hero, int3 firstTileToGet) const;
|
|
};
|