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vcmi/client/CGameInfo.cpp
mateuszb 9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00

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#include "../stdafx.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
/*
* CGameInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CGameInfo * CGI; //game info for general use
CGameInfo::CGameInfo()
{
mh = NULL;
state = NULL;
}
void CGameInfo::setFromLib()
{
generaltexth = VLC->generaltexth;
arth = VLC->arth;
creh = VLC->creh;
townh = VLC->townh;
heroh = VLC->heroh;
objh = VLC->objh;
spellh = VLC->spellh;
dobjinfo = VLC->dobjinfo;
buildh = VLC->buildh;
}