mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "stdafx.h"
|
|
#include "CGameInterface.h"
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h> //for .dll libs
|
|
#else
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
/*
|
|
* CGameInterface.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
|
|
{
|
|
char temp[50];
|
|
CGlobalAI * ret=NULL;
|
|
CGlobalAI*(*getAI)();
|
|
void(*getName)(char*);
|
|
|
|
std::string dllPath;
|
|
|
|
#ifdef _WIN32
|
|
dllPath = "AI/"+dllname+".dll";
|
|
HINSTANCE dll = LoadLibraryA(dllPath.c_str());
|
|
if (!dll)
|
|
{
|
|
tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
|
|
throw new std::string("Cannot open AI library");
|
|
}
|
|
//int len = dllname.size()+1;
|
|
getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
|
|
getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
|
|
#else
|
|
dllPath = "AI/"+dllname+".so";
|
|
void *dll = dlopen(dllPath.c_str(), RTLD_LOCAL | RTLD_LAZY);
|
|
if (!dll)
|
|
{
|
|
tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
|
|
throw new std::string("Cannot open AI library");
|
|
}
|
|
getName = (void(*)(char*))dlsym(dll,"GetAiName");
|
|
getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
|
|
#endif
|
|
getName(temp);
|
|
tlog0 << "Loaded AI named " << temp << std::endl;
|
|
ret = getAI();
|
|
|
|
if(!ret)
|
|
tlog1 << "Cannot get AI!\n";
|
|
|
|
ret->dllName = dllname;
|
|
return ret;
|
|
}
|