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https://github.com/vcmi/vcmi.git
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c9eba40fe6
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage. Teleport channels are stored as part of information about the map.
455 lines
13 KiB
C++
455 lines
13 KiB
C++
#include "StdInc.h"
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#include "CObjectClassesHandler.h"
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../VCMI_Lib.h"
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#include "../GameConstants.h"
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#include "../StringConstants.h"
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#include "../CGeneralTextHandler.h"
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#include "../CModHandler.h"
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#include "../JsonNode.h"
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#include "CRewardableConstructor.h"
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#include "CommonConstructors.h"
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#include "MapObjects.h"
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/*
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* CObjectClassesHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CObjectClassesHandler::CObjectClassesHandler()
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{
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#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
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#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
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// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
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//Note: should be in sync with registerTypesMapObjectTypes function
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SET_HANDLER_CLASS("configurable", CRewardableConstructor);
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SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
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SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
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SET_HANDLER_CLASS("town", CTownInstanceConstructor);
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SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
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SET_HANDLER_CLASS("static", CObstacleConstructor);
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SET_HANDLER_CLASS("", CObstacleConstructor);
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SET_HANDLER("randomArtifact", CGArtifact);
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SET_HANDLER("randomHero", CGHeroInstance);
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SET_HANDLER("randomResource", CGResource);
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SET_HANDLER("randomTown", CGTownInstance);
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SET_HANDLER("randomMonster", CGCreature);
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SET_HANDLER("randomDwelling", CGDwelling);
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SET_HANDLER("generic", CGObjectInstance);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("cartographer", CCartographer);
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SET_HANDLER("artifact", CGArtifact);
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SET_HANDLER("blackMarket", CGBlackMarket);
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SET_HANDLER("boat", CGBoat);
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SET_HANDLER("bonusingObject", CGBonusingObject);
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SET_HANDLER("borderGate", CGBorderGate);
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SET_HANDLER("borderGuard", CGBorderGuard);
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SET_HANDLER("monster", CGCreature);
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SET_HANDLER("denOfThieves", CGDenOfthieves);
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SET_HANDLER("event", CGEvent);
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SET_HANDLER("garrison", CGGarrison);
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SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
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SET_HANDLER("keymaster", CGKeymasterTent);
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SET_HANDLER("lighthouse", CGLighthouse);
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SET_HANDLER("magi", CGMagi);
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SET_HANDLER("magicSpring", CGMagicSpring);
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SET_HANDLER("magicWell", CGMagicWell);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("mine", CGMine);
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SET_HANDLER("obelisk", CGObelisk);
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SET_HANDLER("observatory", CGObservatory);
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SET_HANDLER("onceVisitable", CGOnceVisitable);
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SET_HANDLER("pandora", CGPandoraBox);
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SET_HANDLER("pickable", CGPickable);
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SET_HANDLER("prison", CGHeroInstance);
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SET_HANDLER("prison", CGHeroInstance);
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SET_HANDLER("questGuard", CGQuestGuard);
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SET_HANDLER("resource", CGResource);
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SET_HANDLER("scholar", CGScholar);
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SET_HANDLER("seerHut", CGSeerHut);
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SET_HANDLER("shipyard", CGShipyard);
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SET_HANDLER("shrine", CGShrine);
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SET_HANDLER("sign", CGSignBottle);
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SET_HANDLER("siren", CGSirens);
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SET_HANDLER("monolith", CGMonolith);
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SET_HANDLER("subterraneanGate", CGSubterraneanGate);
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SET_HANDLER("whirlpool", CGWhirlpool);
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SET_HANDLER("university", CGUniversity);
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SET_HANDLER("oncePerHero", CGVisitableOPH);
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SET_HANDLER("oncePerWeek", CGVisitableOPW);
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SET_HANDLER("witch", CGWitchHut);
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#undef SET_HANDLER_CLASS
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#undef SET_HANDLER
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}
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std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
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{
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CLegacyConfigParser parser("Data/Objects.txt");
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size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
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parser.endLine();
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for (size_t i=0; i<totalNumber; i++)
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{
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ObjectTemplate templ;
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templ.readTxt(parser);
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parser.endLine();
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std::pair<si32, si32> key(templ.id.num, templ.subid);
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legacyTemplates.insert(std::make_pair(key, templ));
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}
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std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
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assert(dataSize == 256);
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CLegacyConfigParser namesParser("Data/ObjNames.txt");
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for (size_t i=0; i<256; i++)
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{
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ret[i]["name"].String() = namesParser.readString();
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namesParser.endLine();
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}
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CLegacyConfigParser cregen1Parser("data/crgen1");
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do
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customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
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while(cregen1Parser.endLine());
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CLegacyConfigParser cregen4Parser("data/crgen4");
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do
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customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
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while(cregen4Parser.endLine());
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return ret;
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}
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/// selects preferred ID (or subID) for new object
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template<typename Map>
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si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
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{
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if (!fixedID.isNull() && fixedID.Float() < defaultID)
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return fixedID.Float(); // H3M object with fixed ID
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if (map.empty())
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return defaultID; // no objects loaded, keep gap for H3M objects
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if (map.rbegin()->first >= defaultID)
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return map.rbegin()->first + 1; // some modded objects loaded, return next available
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return defaultID; // some H3M objects loaded, first modded found
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}
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void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
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{
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if (!handlerConstructors.count(obj->handlerName))
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{
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logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
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return;
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}
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si32 id = selectNextID(entry["index"], obj->objects, 1000);
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auto handler = handlerConstructors.at(obj->handlerName)();
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handler->setType(obj->id, id);
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if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
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handler->init(entry, customNames.at(obj->id).at(id));
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else
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handler->init(entry);
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if (handler->getTemplates().empty())
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{
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auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
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for (auto & templ : boost::make_iterator_range(range.first, range.second))
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{
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handler->addTemplate(templ.second);
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}
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legacyTemplates.erase(range.first, range.second);
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}
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logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
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assert(!obj->objects.count(id)); // DO NOT override
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obj->objects[id] = handler;
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}
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
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{
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auto obj = new ObjectContainter();
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obj->name = json["name"].String();
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obj->handlerName = json["handler"].String();
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obj->base = json["base"];
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obj->id = selectNextID(json["index"], objects, 256);
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for (auto entry : json["types"].Struct())
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{
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loadObjectEntry(entry.second, obj);
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}
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return obj;
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}
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void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(data);
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objects[object->id] = object;
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VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
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}
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void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(data);
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assert(objects[index] == nullptr); // ensure that this id was not loaded before
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objects[index] = object;
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VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
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}
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void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
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{
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config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
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assert(objects.count(ID));
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if (subID)
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{
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assert(objects.at(ID)->objects.count(subID.get()) == 0);
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assert(config["index"].isNull());
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config["index"].Float() = subID.get();
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}
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std::string oldMeta = config.meta; // FIXME: move into inheritNode?
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JsonUtils::inherit(config, objects.at(ID)->base);
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config.setMeta(oldMeta);
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loadObjectEntry(config, objects[ID]);
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}
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void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
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{
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assert(objects.count(ID));
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assert(objects.at(ID)->objects.count(subID));
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objects.at(ID)->objects.erase(subID);
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}
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std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
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{
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return std::vector<bool>(); //TODO?
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}
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TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
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{
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if (objects.count(type))
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{
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if (objects.at(type)->objects.count(subtype))
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return objects.at(type)->objects.at(subtype);
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}
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logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
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assert(0); // FIXME: throw error?
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return nullptr;
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}
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std::set<si32> CObjectClassesHandler::knownObjects() const
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{
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std::set<si32> ret;
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for (auto entry : objects)
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ret.insert(entry.first);
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return ret;
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}
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std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
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{
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std::set<si32> ret;
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if (objects.count(primaryID))
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{
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for (auto entry : objects.at(primaryID)->objects)
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ret.insert(entry.first);
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}
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return ret;
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}
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void CObjectClassesHandler::beforeValidate(JsonNode & object)
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{
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for (auto & entry : object["types"].Struct())
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{
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JsonUtils::inherit(entry.second, object["base"]);
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for (auto & templ : entry.second["templates"].Struct())
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{
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JsonUtils::inherit(templ.second, entry.second["base"]);
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}
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}
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}
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void CObjectClassesHandler::afterLoadFinalization()
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{
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for (auto entry : objects)
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{
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for (auto obj : entry.second->objects)
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{
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obj.second->afterLoadFinalization();
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if (obj.second->getTemplates().empty())
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logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
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}
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}
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}
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std::string CObjectClassesHandler::getObjectName(si32 type) const
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{
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if (objects.count(type))
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return objects.at(type)->name;
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logGlobal->errorStream() << "Access to non existing object of type " << type;
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return "";
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}
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std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
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{
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if (knownSubObjects(type).count(subtype))
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{
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auto name = getHandlerFor(type, subtype)->getCustomName();
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if (name)
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return name.get();
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}
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return getObjectName(type);
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}
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std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
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{
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return objects.at(type)->handlerName;
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}
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void AObjectTypeHandler::setType(si32 type, si32 subtype)
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{
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this->type = type;
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this->subtype = subtype;
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}
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static ui32 loadJsonOrMax(const JsonNode & input)
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{
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if (input.isNull())
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return std::numeric_limits<ui32>::max();
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else
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return input.Float();
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}
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void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
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{
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base = input["base"];
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if (!input["rmg"].isNull())
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{
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rmgInfo.value = input["rmg"]["value"].Float();
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rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
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rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
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rmgInfo.rarity = input["rmg"]["rarity"].Float();
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} // else block is not needed - set in constructor
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for (auto entry : input["templates"].Struct())
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{
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entry.second.setType(JsonNode::DATA_STRUCT);
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JsonUtils::inherit(entry.second, base);
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ObjectTemplate tmpl;
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tmpl.id = Obj(type);
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tmpl.subid = subtype;
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tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
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tmpl.readJson(entry.second);
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templates.push_back(tmpl);
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}
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if (input["name"].isNull())
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objectName = name;
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else
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objectName.reset(input["name"].String());
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initTypeData(input);
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}
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bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
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{
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return false; // by default there are no overrides
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}
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void AObjectTypeHandler::initTypeData(const JsonNode & input)
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{
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// empty implementation for overrides
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}
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boost::optional<std::string> AObjectTypeHandler::getCustomName() const
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{
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return objectName;
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}
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void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
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{
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templ.id = Obj(type);
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templ.subid = subtype;
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templates.push_back(templ);
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}
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void AObjectTypeHandler::addTemplate(JsonNode config)
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{
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config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
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JsonUtils::inherit(config, base);
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ObjectTemplate tmpl;
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tmpl.id = Obj(type);
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tmpl.subid = subtype;
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tmpl.stringID = ""; // TODO?
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tmpl.readJson(config);
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addTemplate(tmpl);
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}
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std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
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{
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return templates;
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}
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std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
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{
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std::vector<ObjectTemplate> templates = getTemplates();
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std::vector<ObjectTemplate> filtered;
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std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
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{
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return obj.canBePlacedAt(ETerrainType(terrainType));
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});
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// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
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// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
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if (type == Obj::ARTIFACT || type == Obj::MONSTER)
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return templates;
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else
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return filtered;
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}
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boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
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{
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std::vector<ObjectTemplate> ret = getTemplates(terrainType);
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for (auto & tmpl : ret)
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{
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if (objectFilter(object, tmpl))
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return tmpl;
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}
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return boost::optional<ObjectTemplate>();
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}
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const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
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{
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return rmgInfo;
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}
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bool AObjectTypeHandler::isStaticObject()
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{
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return false; // most of classes are not static
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}
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void AObjectTypeHandler::afterLoadFinalization()
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{
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}
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