mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
17f3f94ca6
Before gates on underground layer didn't had any channel assigned and of course any function that attempt to check -1 channel caused crash. Also I find out that at point postInit executed It's possible to get mutable gamestate via gameState() callback so we don't need to pass it there.
1863 lines
47 KiB
C++
1863 lines
47 KiB
C++
/*
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* MiscObjects.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MiscObjects.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../CModHandler.h"
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#include "CObjectClassesHandler.h"
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#include "../spells/CSpellHandler.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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ui8 CGObelisk::obeliskCount; //how many obelisks are on map
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std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
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///helpers
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static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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{
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OpenWindow ow;
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ow.window = type;
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ow.id1 = id1;
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ow.id2 = id2;
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IObjectInterface::cb->sendAndApply(&ow);
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}
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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{
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InfoWindow iw;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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static std::string & visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
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{
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if(what == 10)
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players.insert(PlayerColor(val));
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}
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bool CPlayersVisited::wasVisited( PlayerColor player ) const
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{
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return vstd::contains(players,player);
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}
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bool CPlayersVisited::wasVisited( TeamID team ) const
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{
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for(auto i : players)
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{
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if(cb->getPlayer(i)->team == team)
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return true;
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}
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return false;
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}
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std::string CGCreature::getHoverText(PlayerColor player) const
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{
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if(stacks.empty())
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{
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//should not happen...
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logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
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return "!!!INVALID_STACK!!!";
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}
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std::string hoverName;
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MetaString ms;
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int pom = stacks.begin()->second->getQuantityID();
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pom = 172 + 3*pom;
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ms.addTxt(MetaString::ARRAY_TXT,pom);
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ms << " " ;
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ms.addTxt(MetaString::CRE_PL_NAMES,subID);
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ms.toString(hoverName);
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return hoverName;
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}
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std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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{
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std::string hoverName;
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if(hero->hasVisions(this, 0))
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{
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MetaString ms;
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ms << stacks.begin()->second->count;
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ms << " " ;
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ms.addTxt(MetaString::CRE_PL_NAMES,subID);
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ms << "\n";
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int decision = takenAction(hero, true);
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switch (decision)
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{
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case FIGHT:
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ms.addTxt(MetaString::GENERAL_TXT,246);
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break;
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case FLEE:
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ms.addTxt(MetaString::GENERAL_TXT,245);
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break;
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case JOIN_FOR_FREE:
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ms.addTxt(MetaString::GENERAL_TXT,243);
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break;
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default: //decision = cost in gold
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VLC->generaltexth->allTexts[244];
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ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
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break;
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}
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ms.toString(hoverName);
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}
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else
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{
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hoverName = getHoverText(hero->tempOwner);
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}
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const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
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hoverName += texts["title"].String();
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int choice;
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double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
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if (ratio < 0.1) choice = 0;
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else if (ratio < 0.25) choice = 1;
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else if (ratio < 0.6) choice = 2;
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else if (ratio < 0.9) choice = 3;
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else if (ratio < 1.1) choice = 4;
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else if (ratio < 1.3) choice = 5;
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else if (ratio < 1.8) choice = 6;
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else if (ratio < 2.5) choice = 7;
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else if (ratio < 4) choice = 8;
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else if (ratio < 8) choice = 9;
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else if (ratio < 20) choice = 10;
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else choice = 11;
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hoverName += texts["levels"].Vector()[choice].String();
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return hoverName;
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}
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void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
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{
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int action = takenAction(h);
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switch( action ) //decide what we do...
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{
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case FIGHT:
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fight(h);
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break;
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case FLEE: //flee
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{
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flee(h);
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break;
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}
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case JOIN_FOR_FREE: //join for free
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
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ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
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cb->showBlockingDialog(&ynd);
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break;
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}
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default: //join for gold
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{
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assert(action > 0);
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//ask if player agrees to pay gold
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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std::string tmp = VLC->generaltexth->advobtxt[90];
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boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
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boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
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boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
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ynd.text << tmp;
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cb->showBlockingDialog(&ynd);
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break;
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}
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}
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}
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void CGCreature::initObj()
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{
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blockVisit = true;
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switch(character)
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{
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case 0:
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character = -4;
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break;
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case 1:
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character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
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break;
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case 2:
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character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
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break;
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case 3:
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character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
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break;
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case 4:
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character = 10;
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break;
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}
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stacks[SlotID(0)]->setType(CreatureID(subID));
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TQuantity &amount = stacks[SlotID(0)]->count;
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CCreature &c = *VLC->creh->creatures[subID];
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if(amount == 0)
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{
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amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
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if(amount == 0) //armies with 0 creatures are illegal
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{
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logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
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amount = 1;
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}
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}
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temppower = stacks[SlotID(0)]->count * 1000;
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refusedJoining = false;
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}
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void CGCreature::newTurn() const
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{//Works only for stacks of single type of size up to 2 millions
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if (!notGrowingTeam)
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{
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if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
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{
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ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100;
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
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cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
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}
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}
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if (VLC->modh->modules.STACK_EXP)
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cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
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}
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void CGCreature::setPropertyDer(ui8 what, ui32 val)
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{
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switch (what)
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{
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case ObjProperty::MONSTER_COUNT:
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stacks[SlotID(0)]->count = val;
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break;
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case ObjProperty::MONSTER_POWER:
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temppower = val;
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break;
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case ObjProperty::MONSTER_EXP:
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giveStackExp(val);
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break;
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case ObjProperty::MONSTER_RESTORE_TYPE:
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formation.basicType = val;
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break;
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case ObjProperty::MONSTER_REFUSED_JOIN:
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refusedJoining = val;
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break;
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}
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}
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int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
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{
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//calculate relative strength of hero and creatures armies
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double relStrength = double(h->getTotalStrength()) / getArmyStrength();
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int powerFactor;
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if(relStrength >= 7)
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powerFactor = 11;
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else if(relStrength >= 1)
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powerFactor = (int)(2*(relStrength-1));
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else if(relStrength >= 0.5)
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powerFactor = -1;
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else if(relStrength >= 0.333)
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powerFactor = -2;
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else
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powerFactor = -3;
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std::set<CreatureID> myKindCres; //what creatures are the same kind as we
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const CCreature * myCreature = VLC->creh->creatures[subID];
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myKindCres.insert(myCreature->idNumber); //we
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myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
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for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
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{
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if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
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myKindCres.insert(crea->idNumber);
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}
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int count = 0, //how many creatures of similar kind has hero
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totalCount = 0;
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for (auto & elem : h->Slots())
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{
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if(vstd::contains(myKindCres,elem.second->type->idNumber))
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count += elem.second->count;
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totalCount += elem.second->count;
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}
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int sympathy = 0; // 0 if hero have no similar creatures
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if(count)
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sympathy++; // 1 - if hero have at least 1 similar creature
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if(count*2 > totalCount)
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sympathy++; // 2 - hero have similar creatures more that 50%
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int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
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if(charisma < character) //creatures will fight
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return -2;
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if (allowJoin)
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{
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if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
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return 0; //join for free
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else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
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return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
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}
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//we are still here - creatures have not joined hero, flee or fight
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if (charisma > character)
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return -1; //flee
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else
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return -2; //fight
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}
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void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
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{
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if(refusedJoining)
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cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
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if(pursue)
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{
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fight(h);
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}
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else
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{
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cb->removeObject(this);
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}
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}
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void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
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{
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if(!accept)
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{
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if(takenAction(h,false) == -1) //they flee
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{
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cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
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flee(h);
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}
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else //they fight
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{
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showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
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fight(h);
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}
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}
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else //accepted
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{
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if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
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cb->showInfoDialog(&iw);
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//act as if player refused
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joinDecision(h,cost,false);
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return;
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}
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//take gold
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if(cost)
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cb->giveResource(h->tempOwner,Res::GOLD,-cost);
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cb->tryJoiningArmy(this, h, true, true);
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}
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}
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void CGCreature::fight( const CGHeroInstance *h ) const
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{
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//split stacks
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//TODO: multiple creature types in a stack?
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int basicType = stacks.begin()->second->type->idNumber;
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cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
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int stacksCount = getNumberOfStacks(h);
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//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
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int amount = getStackCount(SlotID(0));
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int m = amount / stacksCount;
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int b = stacksCount * (m + 1) - amount;
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int a = stacksCount - b;
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SlotID sourceSlot = stacks.begin()->first;
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for (int slotID = 1; slotID < a; ++slotID)
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{
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int stackSize = m + 1;
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
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}
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for (int slotID = a; slotID < stacksCount; ++slotID)
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{
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int stackSize = m;
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if (slotID) //don't do this when a = 0 -> stack is single
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
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}
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if (stacksCount > 1)
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{
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if (containsUpgradedStack()) //upgrade
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{
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SlotID slotID = SlotID(std::floor((float)stacks.size() / 2));
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const auto & upgrades = getStack(slotID).type->upgrades;
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if(!upgrades.empty())
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{
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auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
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cb->changeStackType(StackLocation(this, slotID), VLC->creh->creatures[*it]);
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}
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}
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}
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cb->startBattleI(h, this);
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}
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void CGCreature::flee( const CGHeroInstance * h ) const
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.text.addTxt(MetaString::ADVOB_TXT,91);
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ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
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cb->showBlockingDialog(&ynd);
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}
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void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner==0)
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{
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cb->removeObject(this);
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}
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else
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{
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//merge stacks into one
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TSlots::const_iterator i;
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CCreature * cre = VLC->creh->creatures[formation.basicType];
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for (i = stacks.begin(); i != stacks.end(); i++)
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{
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if (cre->isMyUpgrade(i->second->type))
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{
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cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
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}
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}
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//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
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if(!hasStackAtSlot(SlotID(0)))
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cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
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while (stacks.size() > 1) //hopefully that's enough
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{
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// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
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i = stacks.end();
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i--;
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SlotID slot = getSlotFor(i->second->type);
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if (slot == i->first) //no reason to move stack to its own slot
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break;
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else
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cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
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}
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cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
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}
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}
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void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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auto action = takenAction(hero);
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if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
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joinDecision(hero, action, answer);
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else if(action != FIGHT)
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fleeDecision(hero, answer);
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else
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assert(0);
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}
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bool CGCreature::containsUpgradedStack() const
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{
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//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
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float a = 2992.911117;
|
|
float b = 14174.264968;
|
|
float c = 5325.181015;
|
|
float d = 32788.727920;
|
|
|
|
int val = std::floor (a*pos.x + b*pos.y + c*pos.z + d);
|
|
return ((val % 32768) % 100) < 50;
|
|
}
|
|
|
|
int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
|
|
{
|
|
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
|
|
|
|
double strengthRatio = (double)hero->getArmyStrength() / getArmyStrength();
|
|
int split = 1;
|
|
|
|
if (strengthRatio < 0.5f)
|
|
split = 7;
|
|
else if (strengthRatio < 0.67f)
|
|
split = 6;
|
|
else if (strengthRatio < 1)
|
|
split = 5;
|
|
else if (strengthRatio < 1.5f)
|
|
split = 4;
|
|
else if (strengthRatio < 2)
|
|
split = 3;
|
|
else
|
|
split = 2;
|
|
|
|
int a = 1550811371;
|
|
int b = -935900487;
|
|
int c = 1943276003;
|
|
int d = -1120346418;
|
|
|
|
int R1 = a * pos.x + b * pos.y + c * pos.z + d;
|
|
int R2 = R1 / 65536;
|
|
int R3 = R2 % 32768;
|
|
if (R3 < 0)
|
|
R3 += 32767; //is it ever needed if we do modulo calculus?
|
|
int R4 = R3 % 100 + 1;
|
|
|
|
if (R4 <= 20)
|
|
split -= 1;
|
|
else if (R4 >= 80)
|
|
split += 1;
|
|
|
|
vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
|
|
vstd::amin(split, 7); //can't have more than 7 stacks
|
|
|
|
return split;
|
|
}
|
|
|
|
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
|
|
|
|
if(relations == 2) //we're visiting our mine
|
|
{
|
|
cb->showGarrisonDialog(id,h->id,true);
|
|
return;
|
|
}
|
|
else if (relations == 1)//ally
|
|
return;
|
|
|
|
if(stacksCount()) //Mine is guarded
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
|
|
cb->showBlockingDialog(&ynd);
|
|
return;
|
|
}
|
|
|
|
flagMine(h->tempOwner);
|
|
|
|
}
|
|
|
|
void CGMine::newTurn() const
|
|
{
|
|
if(cb->getDate() == 1)
|
|
return;
|
|
|
|
if (tempOwner == PlayerColor::NEUTRAL)
|
|
return;
|
|
|
|
cb->giveResource(tempOwner, producedResource, producedQuantity);
|
|
}
|
|
|
|
void CGMine::initObj()
|
|
{
|
|
if(subID >= 7) //Abandoned Mine
|
|
{
|
|
//set guardians
|
|
int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
|
|
auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
|
|
putStack(SlotID(0), troglodytes);
|
|
|
|
//after map reading tempOwner placeholds bitmask for allowed resources
|
|
std::vector<Res::ERes> possibleResources;
|
|
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
|
|
possibleResources.push_back(static_cast<Res::ERes>(i));
|
|
|
|
assert(!possibleResources.empty());
|
|
producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
|
|
tempOwner = PlayerColor::NEUTRAL;
|
|
}
|
|
else
|
|
{
|
|
producedResource = static_cast<Res::ERes>(subID);
|
|
if(tempOwner >= PlayerColor::PLAYER_LIMIT)
|
|
tempOwner = PlayerColor::NEUTRAL;
|
|
}
|
|
|
|
producedQuantity = defaultResProduction();
|
|
}
|
|
|
|
std::string CGMine::getObjectName() const
|
|
{
|
|
return VLC->generaltexth->mines.at(subID).first;
|
|
}
|
|
|
|
std::string CGMine::getHoverText(PlayerColor player) const
|
|
{
|
|
|
|
std::string hoverName = getObjectName(); // Sawmill
|
|
|
|
if (tempOwner != PlayerColor::NEUTRAL)
|
|
{
|
|
hoverName += "\n";
|
|
hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
|
|
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
|
|
}
|
|
|
|
for (auto & slot : Slots()) // guarded by a few Pikeman
|
|
{
|
|
hoverName += "\n";
|
|
hoverName += getRoughAmount(slot.first);
|
|
hoverName += getCreature(slot.first)->namePl;
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGMine::flagMine(PlayerColor player) const
|
|
{
|
|
assert(tempOwner != player);
|
|
cb->setOwner(this, player); //not ours? flag it!
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::FLAGMINE;
|
|
iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
|
|
iw.player = player;
|
|
iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
ui32 CGMine::defaultResProduction()
|
|
{
|
|
switch(producedResource)
|
|
{
|
|
case Res::WOOD:
|
|
case Res::ORE:
|
|
return 2;
|
|
case Res::GOLD:
|
|
return 1000;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{
|
|
if(result.winner == 0) //attacker won
|
|
{
|
|
if(subID == 7)
|
|
{
|
|
showInfoDialog(hero->tempOwner, 85, 0);
|
|
}
|
|
flagMine(hero->tempOwner);
|
|
}
|
|
}
|
|
|
|
void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if(answer)
|
|
cb->startBattleI(hero, this);
|
|
}
|
|
|
|
std::string CGResource::getHoverText(PlayerColor player) const
|
|
{
|
|
return VLC->generaltexth->restypes[subID];
|
|
}
|
|
|
|
CGResource::CGResource()
|
|
{
|
|
amount = 0;
|
|
}
|
|
|
|
void CGResource::initObj()
|
|
{
|
|
blockVisit = true;
|
|
|
|
if(!amount)
|
|
{
|
|
switch(subID)
|
|
{
|
|
case 6:
|
|
amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
|
|
break;
|
|
case 0: case 2:
|
|
amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
|
|
break;
|
|
default:
|
|
amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGResource::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(stacksCount())
|
|
{
|
|
if(message.size())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showBlockingDialog(&ynd);
|
|
}
|
|
else
|
|
{
|
|
blockingDialogAnswered(h, true); //behave as if player accepted battle
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(message.length())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
collectRes(h->getOwner());
|
|
}
|
|
}
|
|
|
|
void CGResource::collectRes( PlayerColor player ) const
|
|
{
|
|
cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
|
|
ShowInInfobox sii;
|
|
sii.player = player;
|
|
sii.c = Component(Component::RESOURCE,subID,amount,0);
|
|
sii.text.addTxt(MetaString::ADVOB_TXT,113);
|
|
sii.text.addReplacement(MetaString::RES_NAMES, subID);
|
|
cb->showCompInfo(&sii);
|
|
cb->removeObject(this);
|
|
}
|
|
|
|
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{
|
|
if(result.winner == 0) //attacker won
|
|
collectRes(hero->getOwner());
|
|
}
|
|
|
|
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if(answer)
|
|
cb->startBattleI(hero, this);
|
|
}
|
|
|
|
CGTeleport::CGTeleport() :
|
|
type(UNKNOWN), channel(TeleportChannelID())
|
|
{
|
|
}
|
|
|
|
bool CGTeleport::isEntrance() const
|
|
{
|
|
return type == BOTH || type == ENTRANCE;
|
|
}
|
|
|
|
bool CGTeleport::isExit() const
|
|
{
|
|
return type == BOTH || type == EXIT;
|
|
}
|
|
|
|
bool CGTeleport::isChannelEntrance(ObjectInstanceID id) const
|
|
{
|
|
return vstd::contains(getAllEntrances(), id);
|
|
}
|
|
|
|
bool CGTeleport::isChannelExit(ObjectInstanceID id) const
|
|
{
|
|
return vstd::contains(getAllExits(), id);
|
|
}
|
|
|
|
std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
|
|
{
|
|
auto ret = cb->getTeleportChannelEntraces(channel);
|
|
if(excludeCurrent)
|
|
vstd::erase_if_present(ret, id);
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
|
|
{
|
|
auto ret = cb->getTeleportChannelExits(channel);
|
|
if(excludeCurrent)
|
|
vstd::erase_if_present(ret, id);
|
|
|
|
return ret;
|
|
}
|
|
|
|
ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
|
|
{
|
|
auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
|
|
if(passableExits.size())
|
|
return *RandomGeneratorUtil::nextItem(passableExits, cb->gameState()->getRandomGenerator());
|
|
|
|
return ObjectInstanceID();
|
|
}
|
|
|
|
bool CGTeleport::isTeleport(const CGObjectInstance * obj)
|
|
{
|
|
return ((dynamic_cast<const CGTeleport *>(obj)));
|
|
}
|
|
|
|
bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
|
|
{
|
|
return src && dst && src != dst && src->isChannelExit(dst->id);
|
|
}
|
|
|
|
bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
|
|
{
|
|
auto srcObj = dynamic_cast<const CGTeleport *>(src);
|
|
auto dstObj = dynamic_cast<const CGTeleport *>(dst);
|
|
return isConnected(srcObj, dstObj);
|
|
}
|
|
|
|
bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
|
|
{
|
|
auto objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
|
|
if(objTopVisObj->ID == Obj::HERO)
|
|
{
|
|
if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
|
|
return false;
|
|
|
|
// Check if it's friendly hero or not
|
|
if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner))
|
|
{
|
|
// Exchange between heroes only possible via subterranean gates
|
|
if(!dynamic_cast<const CGSubterraneanGate *>(obj))
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
|
|
{
|
|
vstd::erase_if(exits, [&](ObjectInstanceID exit) -> bool
|
|
{
|
|
return !isExitPassable(gs, h, gs->getObj(exit));
|
|
});
|
|
return exits;
|
|
}
|
|
|
|
void CGTeleport::addToChannel(std::map<TeleportChannelID, shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
|
|
{
|
|
shared_ptr<TeleportChannel> tc;
|
|
if(channelsList.find(obj->channel) == channelsList.end())
|
|
{
|
|
tc = make_shared<TeleportChannel>();
|
|
channelsList.insert(std::make_pair(obj->channel, tc));
|
|
}
|
|
else
|
|
tc = channelsList[obj->channel];
|
|
|
|
if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
|
|
tc->entrances.push_back(obj->id);
|
|
|
|
if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
|
|
tc->exits.push_back(obj->id);
|
|
|
|
if(tc->entrances.size() && tc->exits.size()
|
|
&& (tc->entrances.size() != 1 || tc->entrances != tc->exits))
|
|
{
|
|
tc->passability = TeleportChannel::PASSABLE;
|
|
}
|
|
}
|
|
|
|
TeleportChannelID CGMonolith::findMeChannel(std::vector<Obj> IDs, int SubID) const
|
|
{
|
|
for(auto obj : cb->gameState()->map->objects)
|
|
{
|
|
auto teleportObj = dynamic_cast<const CGTeleport *>(cb->getObj(obj->id));
|
|
if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
|
|
return teleportObj->channel;
|
|
}
|
|
return TeleportChannelID();
|
|
}
|
|
|
|
void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
TeleportDialog td(h, channel);
|
|
if(isEntrance())
|
|
{
|
|
if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
|
|
td.exits = cb->getTeleportChannelExits(channel);
|
|
|
|
if(cb->isTeleportChannelImpassable(channel))
|
|
{
|
|
logGlobal->debugStream() << "Cannot find corresponding exit monolith for "<< id << " (obj at " << pos << ") :(";
|
|
td.impassable = true;
|
|
}
|
|
else if(getRandomExit(h) == ObjectInstanceID())
|
|
logGlobal->debugStream() << "All exits blocked for monolith "<< id << " (obj at " << pos << ") :(";
|
|
}
|
|
else
|
|
showInfoDialog(h, 70, 0);
|
|
|
|
cb->showTeleportDialog(&td);
|
|
}
|
|
|
|
void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const
|
|
{
|
|
ObjectInstanceID objId(answer);
|
|
auto realExits = getAllExits(true);
|
|
if(!isEntrance() // Do nothing if hero visited exit only object
|
|
|| (!exits.size() && !realExits.size()) // Do nothing if there no exits on this channel
|
|
|| (!exits.size() && ObjectInstanceID() == getRandomExit(hero))) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
|
|
{
|
|
return;
|
|
}
|
|
else if(objId == ObjectInstanceID())
|
|
objId = getRandomExit(hero);
|
|
else
|
|
assert(vstd::contains(exits, objId)); // Likely cheating attempt: not random teleporter choosen, but it's not from provided list
|
|
|
|
auto obj = cb->getObj(objId);
|
|
if(obj)
|
|
cb->moveHero(hero->id,CGHeroInstance::convertPosition(obj->pos,true) - getVisitableOffset(), true);
|
|
}
|
|
|
|
void CGMonolith::initObj()
|
|
{
|
|
std::vector<Obj> IDs;
|
|
IDs.push_back(ID);
|
|
switch(ID)
|
|
{
|
|
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
|
type = ENTRANCE;
|
|
IDs.push_back(Obj::MONOLITH_ONE_WAY_EXIT);
|
|
break;
|
|
case Obj::MONOLITH_ONE_WAY_EXIT:
|
|
type = EXIT;
|
|
IDs.push_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
|
|
break;
|
|
case Obj::MONOLITH_TWO_WAY:
|
|
default:
|
|
type = BOTH;
|
|
break;
|
|
}
|
|
|
|
channel = findMeChannel(IDs, subID);
|
|
if(channel == TeleportChannelID())
|
|
channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
|
|
|
|
addToChannel(cb->gameState()->map->teleportChannels, this);
|
|
}
|
|
|
|
void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
TeleportDialog td(h, channel);
|
|
if(cb->isTeleportChannelImpassable(channel))
|
|
{
|
|
showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
|
|
logGlobal->debugStream() << "Cannot find exit subterranean gate for "<< id << " (obj at " << pos << ") :(";
|
|
td.impassable = true;
|
|
}
|
|
else
|
|
td.exits.push_back(getRandomExit(h));
|
|
|
|
cb->showTeleportDialog(&td);
|
|
}
|
|
|
|
void CGSubterraneanGate::initObj()
|
|
{
|
|
type = BOTH;
|
|
}
|
|
|
|
void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
|
|
{
|
|
//split on underground and surface gates
|
|
std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
|
|
for(auto & obj : cb->gameState()->map->objects)
|
|
{
|
|
auto hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
|
|
if(hlp)
|
|
gatesSplit[hlp->pos.z].push_back(hlp);
|
|
}
|
|
|
|
//sort by position
|
|
std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
|
|
{
|
|
return a->pos < b->pos;
|
|
});
|
|
|
|
auto assignToChannel = [&](CGSubterraneanGate * obj)
|
|
{
|
|
if(obj->channel == TeleportChannelID())
|
|
{ // if object not linked to channel then create new channel
|
|
obj->channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
|
|
addToChannel(cb->gameState()->map->teleportChannels, obj);
|
|
}
|
|
};
|
|
|
|
for(size_t i = 0; i < gatesSplit[0].size(); i++)
|
|
{
|
|
CGSubterraneanGate * objCurrent = gatesSplit[0][i];
|
|
|
|
//find nearest underground exit
|
|
std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
|
|
for(int j = 0; j < gatesSplit[1].size(); j++)
|
|
{
|
|
CGSubterraneanGate *checked = gatesSplit[1][j];
|
|
if(checked->channel != TeleportChannelID())
|
|
continue;
|
|
si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
|
|
if(hlp < best.second)
|
|
{
|
|
best.first = j;
|
|
best.second = hlp;
|
|
}
|
|
}
|
|
|
|
assignToChannel(objCurrent);
|
|
if(best.first >= 0) //found pair
|
|
{
|
|
gatesSplit[1][best.first]->channel = objCurrent->channel;
|
|
addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
|
|
}
|
|
}
|
|
|
|
// we should assign empty channels to underground gates if they don't have matching overground gates
|
|
for(size_t i = 0; i < gatesSplit[1].size(); i++)
|
|
assignToChannel(gatesSplit[1][i]);
|
|
}
|
|
|
|
void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
TeleportDialog td(h, channel);
|
|
if(cb->isTeleportChannelImpassable(channel))
|
|
{
|
|
logGlobal->debugStream() << "Cannot find exit whirlpool for "<< id << " (obj at " << pos << ") :(";
|
|
td.impassable = true;
|
|
}
|
|
else if(getRandomExit(h) == ObjectInstanceID())
|
|
logGlobal->debugStream() << "All exits are blocked for whirlpool "<< id << " (obj at " << pos << ") :(";
|
|
|
|
if(!isProtected(h))
|
|
{
|
|
SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
|
|
for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
|
|
{
|
|
if(h->getPower(targetstack) > h->getPower(i->first))
|
|
targetstack = (i->first);
|
|
}
|
|
|
|
TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
|
|
vstd::amax(countToTake, 1);
|
|
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 168);
|
|
iw.components.push_back(Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
|
|
cb->showInfoDialog(&iw);
|
|
cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
|
|
}
|
|
else
|
|
td.exits = getAllExits(true);
|
|
|
|
cb->showTeleportDialog(&td);
|
|
}
|
|
|
|
void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const
|
|
{
|
|
ObjectInstanceID objId(answer);
|
|
auto realExits = getAllExits();
|
|
if(!exits.size() && !realExits.size())
|
|
return;
|
|
else if(objId == ObjectInstanceID())
|
|
objId = getRandomExit(hero);
|
|
else
|
|
assert(vstd::contains(exits, objId)); // Likely cheating attempt: not random teleporter choosen, but it's not from provided list
|
|
|
|
auto obj = cb->getObj(objId);
|
|
if(obj)
|
|
{
|
|
std::set<int3> tiles = obj->getBlockedPos();
|
|
auto & tile = *RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator());
|
|
cb->moveHero(hero->id, tile + int3(1,0,0), true);
|
|
|
|
cb->moveHero(hero->id,CGHeroInstance::convertPosition(obj->pos,true) - getVisitableOffset(), true);
|
|
}
|
|
}
|
|
|
|
bool CGWhirlpool::isProtected( const CGHeroInstance * h )
|
|
{
|
|
if(h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION)
|
|
|| (h->Slots().size() == 1 && h->Slots().begin()->second->count == 1)) //we can't remove last unit
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CGArtifact::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(ID == Obj::ARTIFACT)
|
|
{
|
|
if (!storedArtifact)
|
|
{
|
|
auto a = new CArtifactInstance();
|
|
cb->gameState()->map->addNewArtifactInstance(a);
|
|
storedArtifact = a;
|
|
}
|
|
if(!storedArtifact->artType)
|
|
storedArtifact->setType(VLC->arth->artifacts[subID]);
|
|
}
|
|
if(ID == Obj::SPELL_SCROLL)
|
|
subID = 1;
|
|
|
|
assert(storedArtifact->artType);
|
|
assert(storedArtifact->getParentNodes().size());
|
|
|
|
//assert(storedArtifact->artType->id == subID); //this does not stop desync
|
|
}
|
|
|
|
std::string CGArtifact::getObjectName() const
|
|
{
|
|
return VLC->arth->artifacts[subID]->Name();
|
|
}
|
|
|
|
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!stacksCount())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
switch(ID)
|
|
{
|
|
case Obj::ARTIFACT:
|
|
{
|
|
iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
|
|
iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
|
|
if(message.length())
|
|
iw.text << message;
|
|
else
|
|
{
|
|
if (VLC->arth->artifacts[subID]->EventText().size())
|
|
iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
|
|
else //fix for mod artifacts with no event text
|
|
{
|
|
iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
|
|
iw.text.addReplacement (h->name);
|
|
}
|
|
|
|
}
|
|
}
|
|
break;
|
|
case Obj::SPELL_SCROLL:
|
|
{
|
|
int spellID = storedArtifact->getGivenSpellID();
|
|
iw.components.push_back (Component(Component::SPELL, spellID,0,0));
|
|
iw.text.addTxt (MetaString::ADVOB_TXT,135);
|
|
iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
|
|
}
|
|
break;
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
pick(h);
|
|
}
|
|
else
|
|
{
|
|
if(message.size())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showBlockingDialog(&ynd);
|
|
}
|
|
else
|
|
{
|
|
blockingDialogAnswered(h, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGArtifact::pick(const CGHeroInstance * h) const
|
|
{
|
|
cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
|
|
cb->removeObject(this);
|
|
}
|
|
|
|
void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{
|
|
if(result.winner == 0) //attacker won
|
|
pick(hero);
|
|
}
|
|
|
|
void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if(answer)
|
|
cb->startBattleI(hero, this);
|
|
}
|
|
|
|
void CGWitchHut::initObj()
|
|
{
|
|
if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
|
|
{
|
|
for (int i = 0; i < GameConstants::SKILL_QUANTITY; i++)
|
|
allowedAbilities.push_back(i);
|
|
}
|
|
ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
|
|
}
|
|
|
|
void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::gazebo;
|
|
iw.player = h->getOwner();
|
|
if(!wasVisited(h->tempOwner))
|
|
cb->setObjProperty(id, 10, h->tempOwner.getNum());
|
|
ui32 txt_id;
|
|
if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
|
|
{
|
|
txt_id =172;
|
|
}
|
|
else if(!h->canLearnSkill()) //already all skills slots used
|
|
{
|
|
txt_id = 173;
|
|
}
|
|
else //give sec skill
|
|
{
|
|
iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
|
|
txt_id = 171;
|
|
cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
|
|
}
|
|
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
|
|
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
std::string CGWitchHut::getHoverText(PlayerColor player) const
|
|
{
|
|
std::string hoverName = getObjectName();
|
|
if(wasVisited(player))
|
|
{
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
|
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
|
|
{
|
|
std::string hoverName = getHoverText(hero->tempOwner);
|
|
if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
|
|
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
|
return hoverName;
|
|
}
|
|
|
|
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int message;
|
|
|
|
if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
|
|
{
|
|
message = 78;//"A second drink at the well in one day will not help you."
|
|
}
|
|
else if(h->mana < h->manaLimit())
|
|
{
|
|
giveDummyBonus(h->id);
|
|
cb->setManaPoints(h->id,h->manaLimit());
|
|
message = 77;
|
|
}
|
|
else
|
|
{
|
|
message = 79;
|
|
}
|
|
showInfoDialog(h,message,soundBase::faerie);
|
|
}
|
|
|
|
std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
|
|
{
|
|
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
|
|
}
|
|
|
|
void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
switch (ID)
|
|
{
|
|
case Obj::REDWOOD_OBSERVATORY:
|
|
case Obj::PILLAR_OF_FIRE:
|
|
{
|
|
iw.soundID = soundBase::LIGHTHOUSE;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
|
|
|
|
FoWChange fw;
|
|
fw.player = h->tempOwner;
|
|
fw.mode = 1;
|
|
cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
|
|
cb->sendAndApply (&fw);
|
|
break;
|
|
}
|
|
case Obj::COVER_OF_DARKNESS:
|
|
{
|
|
iw.text.addTxt (MetaString::ADVOB_TXT, 31);
|
|
for (auto & player : cb->gameState()->players)
|
|
{
|
|
if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
|
|
cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
|
|
cb->changeFogOfWar(visitablePos(), 20, player.first, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(spell == SpellID::NONE)
|
|
{
|
|
logGlobal->errorStream() << "Not initialized shrine visited!";
|
|
return;
|
|
}
|
|
|
|
if(!wasVisited(h->tempOwner))
|
|
cb->setObjProperty(id, 10, h->tempOwner.getNum());
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::temple;
|
|
iw.player = h->getOwner();
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
|
|
iw.text.addTxt(MetaString::SPELL_NAME,spell);
|
|
iw.text << ".";
|
|
|
|
if(!h->getArt(ArtifactPosition::SPELLBOOK))
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,131);
|
|
}
|
|
else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,130);
|
|
}
|
|
else if(vstd::contains(h->spells,spell))//hero already knows the spell
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,174);
|
|
}
|
|
else //give spell
|
|
{
|
|
std::set<SpellID> spells;
|
|
spells.insert(spell);
|
|
cb->changeSpells(h, true, spells);
|
|
|
|
iw.components.push_back(Component(Component::SPELL,spell,0,0));
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGShrine::initObj()
|
|
{
|
|
if(spell == SpellID::NONE) //spell not set
|
|
{
|
|
int level = ID-87;
|
|
std::vector<SpellID> possibilities;
|
|
cb->getAllowedSpells (possibilities, level);
|
|
|
|
if(possibilities.empty())
|
|
{
|
|
logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
|
|
return;
|
|
}
|
|
|
|
spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
|
|
}
|
|
}
|
|
|
|
std::string CGShrine::getHoverText(PlayerColor player) const
|
|
{
|
|
std::string hoverName = getObjectName();
|
|
if(wasVisited(player))
|
|
{
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
|
|
boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
|
|
{
|
|
std::string hoverName = getHoverText(hero->tempOwner);
|
|
if(vstd::contains(hero->spells, spell)) //hero knows that spell
|
|
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
|
|
return hoverName;
|
|
}
|
|
|
|
void CGSignBottle::initObj()
|
|
{
|
|
//if no text is set than we pick random from the predefined ones
|
|
if(message.empty())
|
|
{
|
|
message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
|
|
}
|
|
|
|
if(ID == Obj::OCEAN_BOTTLE)
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
}
|
|
|
|
void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::STORE;
|
|
iw.player = h->getOwner();
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
|
|
if(ID == Obj::OCEAN_BOTTLE)
|
|
cb->removeObject(this);
|
|
}
|
|
|
|
//TODO: remove
|
|
//void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
|
|
//{
|
|
//
|
|
//}
|
|
|
|
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
EBonusType type = bonusType;
|
|
int bid = bonusID;
|
|
//check if the bonus if applicable, if not - give primary skill (always possible)
|
|
int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
|
|
if((type == SECONDARY_SKILL
|
|
&& ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
|
|| (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
|
|
|| ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
|
|
))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
|
|
{
|
|
type = PRIM_SKILL;
|
|
bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
|
|
}
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::gazebo;
|
|
iw.player = h->getOwner();
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,115);
|
|
|
|
switch (type)
|
|
{
|
|
case PRIM_SKILL:
|
|
cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
cb->changeSecSkill(h,SecondarySkill(bid),+1);
|
|
iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
|
|
break;
|
|
case SPELL:
|
|
{
|
|
std::set<SpellID> hlp;
|
|
hlp.insert(SpellID(bid));
|
|
cb->changeSpells(h,true,hlp);
|
|
iw.components.push_back(Component(Component::SPELL,bid,0,0));
|
|
}
|
|
break;
|
|
default:
|
|
logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
|
|
return;
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
cb->removeObject(this);
|
|
}
|
|
|
|
void CGScholar::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(bonusType == RANDOM)
|
|
{
|
|
bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
|
|
switch(bonusType)
|
|
{
|
|
case PRIM_SKILL:
|
|
bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
|
|
break;
|
|
case SPELL:
|
|
std::vector<SpellID> possibilities;
|
|
for (int i = 1; i < 6; ++i)
|
|
cb->getAllowedSpells (possibilities, i);
|
|
bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
|
{
|
|
int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
|
|
if (!ally && stacksCount() > 0) {
|
|
//TODO: Find a way to apply magic garrison effects in battle.
|
|
cb->startBattleI(h, this);
|
|
return;
|
|
}
|
|
|
|
//New owner.
|
|
if (!ally)
|
|
cb->setOwner(this, h->tempOwner);
|
|
|
|
cb->showGarrisonDialog(id, h->id, removableUnits);
|
|
}
|
|
|
|
bool CGGarrison::passableFor(PlayerColor player) const
|
|
{
|
|
//FIXME: identical to same method in CGTownInstance
|
|
|
|
if ( !stacksCount() )//empty - anyone can visit
|
|
return true;
|
|
if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
|
|
return false;
|
|
|
|
if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{
|
|
if (result.winner == 0)
|
|
onHeroVisit(hero);
|
|
}
|
|
|
|
void CGMagi::initObj()
|
|
{
|
|
if (ID == Obj::EYE_OF_MAGI)
|
|
{
|
|
blockVisit = true;
|
|
eyelist[subID].push_back(id);
|
|
}
|
|
}
|
|
void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if (ID == Obj::HUT_OF_MAGI)
|
|
{
|
|
showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
|
|
|
|
if (!eyelist[subID].empty())
|
|
{
|
|
CenterView cv;
|
|
cv.player = h->tempOwner;
|
|
cv.focusTime = 2000;
|
|
|
|
FoWChange fw;
|
|
fw.player = h->tempOwner;
|
|
fw.mode = 1;
|
|
fw.waitForDialogs = true;
|
|
|
|
for(auto it : eyelist[subID])
|
|
{
|
|
const CGObjectInstance *eye = cb->getObj(it);
|
|
|
|
cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
|
|
cb->sendAndApply(&fw);
|
|
cv.pos = eye->pos;
|
|
|
|
cb->sendAndApply(&cv);
|
|
}
|
|
cv.pos = h->getPosition(false);
|
|
cb->sendAndApply(&cv);
|
|
}
|
|
}
|
|
else if (ID == Obj::EYE_OF_MAGI)
|
|
{
|
|
showInfoDialog(h,48,soundBase::invalid);
|
|
}
|
|
|
|
}
|
|
void CGBoat::initObj()
|
|
{
|
|
hero = nullptr;
|
|
}
|
|
|
|
void CGSirens::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
|
|
{
|
|
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
|
|
}
|
|
|
|
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::DANGER;
|
|
iw.player = h->tempOwner;
|
|
if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,133);
|
|
}
|
|
else
|
|
{
|
|
giveDummyBonus(h->id, Bonus::ONE_BATTLE);
|
|
TExpType xp = 0;
|
|
|
|
for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
|
|
{
|
|
TQuantity drown = i->second->count * 0.3;
|
|
if(drown)
|
|
{
|
|
cb->changeStackCount(StackLocation(h, i->first), -drown);
|
|
xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
|
|
}
|
|
}
|
|
|
|
if(xp)
|
|
{
|
|
xp = h->calculateXp(xp);
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,132);
|
|
iw.text.addReplacement(xp);
|
|
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
|
|
}
|
|
else
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,134);
|
|
}
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
|
|
}
|
|
|
|
CGShipyard::CGShipyard()
|
|
:IShipyard(this)
|
|
{
|
|
}
|
|
|
|
void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
|
|
{
|
|
// H J L K I
|
|
// A x S x B
|
|
// C E G F D
|
|
offsets = {
|
|
int3(-3,0,0), int3(1,0,0), //AB
|
|
int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
|
|
int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
|
|
};
|
|
}
|
|
|
|
void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
|
|
cb->setOwner(this, h->tempOwner);
|
|
|
|
auto s = shipyardStatus();
|
|
if(s != IBoatGenerator::GOOD)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = tempOwner;
|
|
getProblemText(iw.text, h);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
|
|
}
|
|
}
|
|
|
|
void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
//if player has not bought map of this subtype yet and underground exist for stalagmite cartographer
|
|
if (!wasVisited(h->getOwner()) && (subID != 2 || cb->gameState()->map->twoLevel))
|
|
{
|
|
if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
|
|
{
|
|
//ask if he wants to buy one
|
|
int text=0;
|
|
switch (subID)
|
|
{
|
|
case 0:
|
|
text = 25;
|
|
break;
|
|
case 1:
|
|
text = 26;
|
|
break;
|
|
case 2:
|
|
text = 27;
|
|
break;
|
|
default:
|
|
logGlobal->warnStream() << "Unrecognized subtype of cartographer";
|
|
}
|
|
assert(text);
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.soundID = soundBase::LIGHTHOUSE;
|
|
bd.text.addTxt (MetaString::ADVOB_TXT, text);
|
|
cb->showBlockingDialog (&bd);
|
|
}
|
|
else //if he cannot afford
|
|
{
|
|
showInfoDialog(h,28,soundBase::CAVEHEAD);
|
|
}
|
|
}
|
|
else //if he already visited carographer
|
|
{
|
|
showInfoDialog(h,24,soundBase::CAVEHEAD);
|
|
}
|
|
}
|
|
|
|
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if (answer) //if hero wants to buy map
|
|
{
|
|
cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
|
|
FoWChange fw;
|
|
fw.mode = 1;
|
|
fw.player = hero->tempOwner;
|
|
|
|
//subIDs of different types of cartographers:
|
|
//water = 0; land = 1; underground = 2;
|
|
cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
|
|
cb->sendAndApply (&fw);
|
|
cb->setObjProperty (id, 10, hero->tempOwner.getNum());
|
|
}
|
|
}
|
|
|
|
void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
|
|
{
|
|
cb->showThievesGuildWindow(h->tempOwner, id);
|
|
}
|
|
|
|
void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
|
|
assert(ts);
|
|
TeamID team = ts->id;
|
|
|
|
if(!wasVisited(team))
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 96);
|
|
cb->sendAndApply(&iw);
|
|
|
|
cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
|
|
|
|
openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
|
|
|
|
cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
|
|
}
|
|
else
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 97);
|
|
cb->sendAndApply(&iw);
|
|
}
|
|
|
|
}
|
|
|
|
void CGObelisk::initObj()
|
|
{
|
|
obeliskCount++;
|
|
}
|
|
|
|
std::string CGObelisk::getHoverText(PlayerColor player) const
|
|
{
|
|
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
|
}
|
|
|
|
void CGObelisk::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
CPlayersVisited::setPropertyDer(what, val);
|
|
switch(what)
|
|
{
|
|
case 20:
|
|
assert(val < PlayerColor::PLAYER_LIMIT_I);
|
|
visited[TeamID(val)]++;
|
|
|
|
if(visited[TeamID(val)] > obeliskCount)
|
|
{
|
|
logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
|
|
assert(0);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(h->tempOwner != tempOwner)
|
|
{
|
|
PlayerColor oldOwner = tempOwner;
|
|
cb->setOwner(this,h->tempOwner); //not ours? flag it!
|
|
showInfoDialog(h,69,soundBase::LIGHTHOUSE);
|
|
giveBonusTo(h->tempOwner);
|
|
|
|
if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
|
|
{
|
|
RemoveBonus rb(RemoveBonus::PLAYER);
|
|
rb.whoID = oldOwner.getNum();
|
|
rb.source = Bonus::OBJECT;
|
|
rb.id = id.getNum();
|
|
cb->sendAndApply(&rb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGLighthouse::initObj()
|
|
{
|
|
if(tempOwner < PlayerColor::PLAYER_LIMIT)
|
|
{
|
|
giveBonusTo(tempOwner);
|
|
}
|
|
}
|
|
|
|
std::string CGLighthouse::getHoverText(PlayerColor player) const
|
|
{
|
|
//TODO: owned by %s player
|
|
return getObjectName();
|
|
}
|
|
|
|
void CGLighthouse::giveBonusTo( PlayerColor player ) const
|
|
{
|
|
GiveBonus gb(GiveBonus::PLAYER);
|
|
gb.bonus.type = Bonus::SEA_MOVEMENT;
|
|
gb.bonus.val = 500;
|
|
gb.id = player.getNum();
|
|
gb.bonus.duration = Bonus::PERMANENT;
|
|
gb.bonus.source = Bonus::OBJECT;
|
|
gb.bonus.sid = id.getNum();
|
|
cb->sendAndApply(&gb);
|
|
}
|