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vcmi/CMusicHandler.h

16 lines
728 B
C++

#ifndef CMUSICHANDLER_H
#define CMUSICHANDLER_H
#include "SDL_mixer.h"
class CMusicHandler
{
public:
Mix_Music *AITheme0, *AITheme1, *AITheme2, *combat1, *combat2, *combat3, *combat4, *castleTown, *defendCastle, *dirt, *dungeon, *elemTown, *evilTheme, *fortressTown, *goodTheme, *grass, *infernoTown, *lava, *loopLepr, *loseCampain, *loseCastle, *loseCombat, *mainMenu, *mainMenuWoG, *necroTown, *neutralTheme, *rampart, *retreatBattle, *rough, *sand, *secretTheme, *snow, *stronghold, *surrenderBattle, *swamp, *towerTown, *ultimateLose, *underground, *water, *winScenario, *winBattle;
Mix_Chunk * buildTown, *click;
void initMusics();
void playClick(); //plays click music ;]
};
#endif //CMUSICHANDLER_H